public SocialNPC(AnimatedSprite sprite, Vector2 position, int facingDir, string name, LocalizedContentManager content = null) : base(sprite, position, 2, name) { this.faceDirection(facingDir); this.DefaultPosition = position; this.defaultFacingDirection = facingDir; this.lastCrossroad = new Microsoft.Xna.Framework.Rectangle((int)position.X, (int)position.Y + 64, 64, 64); if (content == null) { return; } try { this.Portrait = content.Load <Texture2D>("Portraits\\" + name); } catch (Exception ex) { } }