Ejemplo n.º 1
0
        public override Item getOne()
        {
            Pickaxe result = new Pickaxe();

            result.UpgradeLevel          = base.UpgradeLevel;
            result.additionalPower.Value = additionalPower.Value;
            CopyEnchantments(this, result);
            result._GetOneFrom(this);
            return(result);
        }
Ejemplo n.º 2
0
 public static bool Prefix(StardewValley.Tools.Pickaxe __instance, GameLocation location, int x, int y, int power, StardewValley.Farmer who)
 {
     if (__instance.upgradeLevel == 5)
     {
         int     num1  = x / Game1.tileSize;
         int     num2  = y / Game1.tileSize;
         Vector2 index = new Vector2((float)num1, (float)num2);
         StardewValley.Object @object = (StardewValley.Object)null;
         location.Objects.TryGetValue(index, out @object);
         if (@object == null)
         {
             if (who.FacingDirection == 0 || who.FacingDirection == 2)
             {
                 num1 = (x - 8) / Game1.tileSize;
                 location.Objects.TryGetValue(new Vector2((float)num1, (float)num2), out @object);
                 if (@object == null)
                 {
                     num1 = (x + 8) / Game1.tileSize;
                     location.Objects.TryGetValue(new Vector2((float)num1, (float)num2), out @object);
                 }
             }
             else
             {
                 num2 = (y + 8) / Game1.tileSize;
                 location.Objects.TryGetValue(new Vector2((float)num1, (float)num2), out @object);
                 if (@object == null)
                 {
                     num2 = (y - 8) / Game1.tileSize;
                     location.Objects.TryGetValue(new Vector2((float)num1, (float)num2), out @object);
                 }
             }
             x = num1 * Game1.tileSize;
             y = num2 * Game1.tileSize;
         }
         index = new Vector2((float)num1, (float)num2);
         if (@object != null)
         {
             if (@object.Name.Equals("Stone"))
             {
                 @object.minutesUntilReady -= @object.minutesUntilReady;
             }
         }
     }
     return(true);
 }
Ejemplo n.º 3
0
        public static Tool getToolFromDescription(byte index, int upgradeLevel)
        {
            Tool tool = null;

            switch (index)
            {
            case 0:
                tool = new Axe();
                break;

            case 1:
                tool = new Hoe();
                break;

            case 2:
                tool = new FishingRod();
                break;

            case 3:
                tool = new Pickaxe();
                break;

            case 4:
                tool = new WateringCan();
                break;

            case 5:
                tool = new MeleeWeapon(0, upgradeLevel);
                break;

            case 6:
                tool = new Slingshot();
                break;
            }
            tool.UpgradeLevel = upgradeLevel;
            return(tool);
        }