Ejemplo n.º 1
0
        /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="args">The event data.</param>
        ///
        private void onLocationChanged(object sender, StardewModdingAPI.Events.WarpedEventArgs args)
        {
            Log.info($"Location changed to {args.NewLocation}");
            try
            {
                CritterLocations CritterLocator = AllCritterLocations.Where(l => l.Location == Game1.currentLocation).SingleOrDefault();
                CritterLocator.spawnCritters();
            }
            catch
            {
                Log.debug("CritterLocator failed, creating new CritterLocations");
                CritterLocations CritterLocator = new CritterLocations(args.NewLocation);
                CritterLocator.buildAllPossibleHomes();
                CritterLocator.balanceSpawning();
                CritterLocator.spawnCritters();
                AllCritterLocations.AddOrReplace(CritterLocator);
            }

            // Helper.Events.Player.Warped -= onLocationChanged;
        }
Ejemplo n.º 2
0
 public static void Player_Warped(object sender, StardewModdingAPI.Events.WarpedEventArgs e)
 {
     //monitor.Log($"{e.NewLocation.Name} terrain features: {e.NewLocation.terrainFeatures.Count()}");
 }