Ejemplo n.º 1
0
 private void BTN_Edit_Click(object sender, RoutedEventArgs e)
 {
     //First off make sure there is actually something selected
     if (LIV_CardList.SelectedIndex < 0)
     {
         return;
     }
     try
     {
         //What card we get is based on the
         //Card code so we get that first
         //So get the selected item from the list
         //Pull the card from the selected listitem
         Classes.CardOverview TagCard = (Classes.CardOverview)LIV_CardList.SelectedItem;
         //and get the full set code from it
         string SetCode = TagCard.CardSetCode;
         //Now after all of that we have a value to give to the card viewer
         CardEditor EditorWindow = new CardEditor(SetToView, false, SetCode);
         EditorWindow.ShowDialog();
         //Make sure this window has the right values once this editor returns
         UpdateCardList();
     }
     catch (Exception ex)
     {
         //If something goes wrong somehow show an error explaining what went wrong then kill the application
         MessageBox.Show($"An error occured {ex}");
     }
 }
Ejemplo n.º 2
0
        private void BTN_Add_Click(object sender, RoutedEventArgs e)
        {
            string CodeToUse = "";
            //first of all check if there is a file containing unused SetCodes for this set exists, if it does get the first line of it
            //and use that for the Code, then delete it from the file obviously as to avoid confusion
            string UsableIndexFilePath = Directory.GetCurrentDirectory() + $"\\{SetToView}.txt";

            if (File.Exists(UsableIndexFilePath))
            {
                //if it does get the whole thing
                string[] UsableFilestring = File.ReadAllLines(UsableIndexFilePath);
                //make sure to trim the code down just in case there is a space or something that shouldnt be there
                CodeToUse = UsableFilestring[0].Trim();
                //now if the file is only 1 line long simply delete it so the system will go back to generating the codes
                if (UsableFilestring.Length == 1)
                {
                    File.Delete(UsableIndexFilePath);
                }
                else
                {
                    //now if the file is longer than 1 line
                    //now write everything thats in the array barring the first line because we used that
                    //just make sure that you only write back everything that isnt the first line
                    for (int i = 1; i < UsableFilestring.Length; i++)
                    {
                        using (StreamWriter sw = File.AppendText(UsableIndexFilePath))
                        {
                            sw.WriteLine(UsableFilestring[i]);
                        }
                    }
                }
            }
            else
            {
                //if the file doesnt exist then there are no breaks in the set codes so you will have to make a new one from scratch
                CodeToUse = GetCleanSetCode(SetToView);
            }
            //now make a new card editor with the
            CardEditor editor = new CardEditor(SetToView, true, CodeToUse);

            //now show the new window
            editor.ShowDialog();
            UpdateCardList();
        }