Ejemplo n.º 1
0
        public ShipFacade( Ship arg_ship )
        {
            hardware_updated = false;
            ship = arg_ship;

            weapons = new WeaponFacade[ship.template.weapon_ports.Count];
            for (int i = 0; i < ship.weapons.Count(); i++)
            {
                weapons[i] = new WeaponFacade(ship.template.weapon_ports[i], null);
            }
        }
Ejemplo n.º 2
0
 public void UpdateHardware( )
 {
     thrusters = (ship.thrusters == null) ? null : ship.thrusters.facade;
     
     for( int i = 0; i < ship.weapons.Count(); i++ )
     {
         if (ship.weapons[i] != null) { weapons[i] = ship.weapons[i].facade; }  // get the current weapon facade
         else if ( weapons[i].weapon_present )
         {
             // current facade is full, but slot it empty, clear it.
             weapons[i] = new WeaponFacade(ship.template.weapon_ports[i], null);
         }
     }
     hardware_updated = true;
 }
Ejemplo n.º 3
0
        public ComponentWeapon(Ship arg_ship, WeaponPort arg_port, float arg_size, WeaponTemplate arg_template) : base(arg_ship, arg_port.position, arg_size, arg_template)
        {
            port = arg_port;
            template = arg_template;
            
            explosion = template.explosion * size;

            facade = new WeaponFacade(port, this);
        }