Ejemplo n.º 1
0
        public void PowerDownShieldEffect(Entity building)
        {
            ShieldBuildingInfo shieldBuildingInfo = this.GetShieldBuildingInfo(building, ShieldLoadReason.PowerDownShieldEffect, null);

            if (shieldBuildingInfo == null)
            {
                return;
            }
            shieldBuildingInfo.PlayShieldDisolveEffect(true, new DissolveCompleteDelegate(this.PowerDownShieldEffectComplete));
        }
Ejemplo n.º 2
0
        public void PlayDestructionEffect(Entity building)
        {
            ShieldBuildingInfo shieldBuildingInfo = this.GetShieldBuildingInfo(building, ShieldLoadReason.PlayDestructionEffect, null);

            if (shieldBuildingInfo == null)
            {
                return;
            }
            shieldBuildingInfo.PlayShieldDisolveEffect(false, new DissolveCompleteDelegate(this.PowerDownShieldEffectComplete));
            if (shieldBuildingInfo.DecalMaterial != null)
            {
                new ShieldDecal(shieldBuildingInfo.DecalMaterial, false);
            }
        }
Ejemplo n.º 3
0
        private void PlayEffect(Entity building, bool idle, float delay)
        {
            if (delay > 0f)
            {
                if (!this.delayTimers.ContainsKey(building))
                {
                    uint value = Service.ViewTimerManager.CreateViewTimer(delay, false, new TimerDelegate(this.PlayDelayedEffect), building);
                    this.delayTimers.Add(building, value);
                }
                return;
            }
            ShieldBuildingInfo shieldBuildingInfo = this.GetShieldBuildingInfo(building, ShieldLoadReason.PlayEffect, idle);

            if (shieldBuildingInfo == null)
            {
                return;
            }
            if (shieldBuildingInfo.Generator != null)
            {
                shieldBuildingInfo.Generator.SetActive(true);
            }
            if (shieldBuildingInfo.Top != null)
            {
                shieldBuildingInfo.Top.SetActive(true);
            }
            if (shieldBuildingInfo.Shield != null)
            {
                shieldBuildingInfo.Shield.transform.parent.gameObject.SetActive(true);
            }
            shieldBuildingInfo.PlayShieldDisolveEffect(true, new DissolveCompleteDelegate(this.DestroyDissolver));
            if (shieldBuildingInfo.DecalMaterial != null)
            {
                new ShieldDecal(shieldBuildingInfo.DecalMaterial, true);
            }
            if (!idle && shieldBuildingInfo.Spark != null)
            {
                ParticleSystem spark = shieldBuildingInfo.Spark;
                spark.transform.root.gameObject.SetActive(true);
                spark.Play();
            }
            if (!idle)
            {
                Service.EventManager.SendEvent(EventId.ShieldStarted, building);
            }
        }