Ejemplo n.º 1
0
        //public Skilltrain UpdateBuffSkill_BeginCastSkill(uint buffSkillID)
        //{
        //    if (buffSkillID == ImbueSkill.ID && ImbueSkill.ID > 0) //imbue
        //    {
        //        ImbueSkill.TimeUsing = DateTime.Now;
        //        ImbueSkill.IsRemainInEffect = true;

        //        return ImbueSkill;
        //    }
        //    else //buff
        //    {
        //        var buffSkill = BuffSkills.FirstOrDefault(a => a.ID == buffSkillID);
        //        if (buffSkill != null && buffSkill.ID > 0)
        //        {
        //            buffSkill.TimeUsing = DateTime.Now;
        //            buffSkill.IsRemainInEffect = true;
        //            buffSkill.IsWaitingCastSkill = true;
        //        }

        //        return buffSkill;
        //    }
        //}

        public Skilltrain UsingSkill(uint skillId, uint tempId)
        {
            Skilltrain result = new Skilltrain();

            for (int i = 0; i < SkillTains.Count; i++)
            {
                if (SkillTains[i].ID == skillId)
                {
                    SkillTains[i].TemporaryID = tempId;
                    SkillTains[i].TimeUsing   = DateTime.Now;

                    result = SkillTains[i];
                    Views.BindingFrom.WriteLine("[Character]::[StartUsingSkillTrain] :" + SkillTains[i].ID + "|" + SkillTains[i].Name + "|" + tempId);
                    break;
                }
            }
            //foreach (var item in SkillTains)
            //{
            //    if (item.ID == skillId)
            //    {
            //        Views.BindingFrom.WriteLine("[Character]::[StartUsingSkillTrain] :" + item.ID + "|" + item.Name + "|" + tempSkillId);
            //        item.TemporaryID = tempSkillId;
            //        item.TimeUsing = DateTime.Now;

            //        return item;
            //    }
            //}

            return(result);
        }
Ejemplo n.º 2
0
        public Skilltrain GetNextSkillTrain()
        {
            Skilltrain skill = new Skilltrain();

            var buffList = this.SkillTains.Where(a => a.UsingType == 1 && !a.Type.Contains("_GIGONGTA_")).OrderBy(a => a.CastTime).ToList();

            if (buffList != null && buffList.Count > 0)
            {
                foreach (var item in buffList)
                {
                    if (item.MPRequest < MP && item.TemporaryID == 0)
                    {
                        double timePass    = DateTime.Now.Subtract(item.TimeUsing).TotalMilliseconds;
                        uint   timeWatting = item.Cooldown + item.CastTime;
                        if (timePass > timeWatting)
                        {
                            return(item);
                        }
                    }
                }
            }

            var imbueList = this.SkillTains.Where(a => a.UsingType == 1 && a.Type.Contains("_GIGONGTA_")).ToList();

            foreach (var item in imbueList)
            {
                if (item.MPRequest < MP && item.TemporaryID == 0)
                {
                    double timePass    = DateTime.Now.Subtract(item.TimeUsing).TotalMilliseconds;
                    uint   timeWatting = item.Cooldown + item.CastTime;
                    if (timePass > timeWatting)
                    {
                        return(item);
                    }
                }
            }

            var attackList = this.SkillTains.Where(a => a.UsingType == 2).OrderBy(a => a.CastTime).ToList();

            foreach (var item in attackList)
            {
                if (item.MPRequest < MP)
                {
                    double timePass    = DateTime.Now.Subtract(item.TimeUsing).TotalMilliseconds;
                    uint   timeWatting = item.Cooldown + item.CastTime;

                    //Views.BindingFrom.WriteLine(item.Name + "|" + timeWatting + "|" + timePass);
                    if (timePass > timeWatting)
                    {
                        return(item);
                    }
                }
            }


            return(skill);
        }
Ejemplo n.º 3
0
        public Skilltrain GetSkillTrainByTempId(uint tempSkillID)
        {
            Skilltrain skill = SkillTains.FirstOrDefault(a => a.TemporaryID == tempSkillID);

            if (skill != null && skill.ID > 0)
            {
                if (skill.MPRequest > MP)
                {
                    skill = new Skilltrain();
                }
            }

            return(skill);
        }
Ejemplo n.º 4
0
        public void SkillUpdate(Skill newSkill)
        {
            Skill oldSkill = Skills.FirstOrDefault(a => a.GroupType == newSkill.GroupType);

            if (oldSkill != null && oldSkill.ID > 0)
            {
                Skills.Add(newSkill);
                Skills.Remove(oldSkill);

                Skilltrain oldSkilltrain = SkillTains.FirstOrDefault(a => a.ID == oldSkill.ID);
                if (oldSkilltrain != null && oldSkilltrain.ID > 0)
                {
                    Skilltrain newSkilltrain = new Skilltrain(newSkill);
                    newSkilltrain.TimeUsing = oldSkilltrain.TimeUsing;

                    oldSkilltrain = newSkilltrain;
                }
            }
            else
            {
                Skills.Add(newSkill);
            }
        }