Ejemplo n.º 1
0
        private bool CreateAssembly(string fileName, string assemblyLocation,
                                    string assemblyNamespace)
        {
            if (NeedsCompilation(fileName, assemblyLocation))
            {
                Assembly    self        = Assembly.GetExecutingAssembly();
                CompileData compileData = new CompileData();
                Compiler    compiler    = new Compiler();

                if (string.Empty != assemblyNamespace)
                {
                    string tempFile = Path.Combine(Cache.CacheTmpDir,
                                                   assemblyNamespace + Solution.ExpectedFileName + ".cs");
                    string readFile = File.ReadAllText(fileName);

                    readFile = "namespace " + assemblyNamespace + "{" + readFile + "}";

                    File.WriteAllText(tempFile, readFile);

                    fileName = tempFile;
                }

                // Build a dynamic library that can be loaded at runtime.
                compileData.isLibrary = true;

                // Allow debug info to be included so user can test for errors
                // in their project. They will have some at some point.
                compileData.includeDebugInfo = true;

                // Where the heck does it go? Oh yeah, it'll get saved to
                // assemblyLocation! Brilliant.
                compileData.name = assemblyLocation;

                // The source files? Just one: fileName.
                compileData.sourceFiles = new List <string>();
                compileData.sourceFiles.Add(fileName);

                // To care about the users or not to, that is the question.
                // Treating warnings as errors = not caring. In this case,
                // I don't care.
                compileData.warningsAreErrors = true;

                // Warning level? TO THE MAX!
                compileData.warningLevel = WarningLevel.Level4;

                // Add this assembly to the list of referenced assemblies.
                compileData.referencedAssemblies = new List <string>();
                compileData.referencedAssemblies.Add(self.Location);

                if (!compiler.Compile(compileData))
                {
                    // Couldn't build it, how am I supposed to load it?
                    return(false);
                }
            }

            return(true);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Compile files into a binary.
        /// </summary>
        /// <param name="compileData">
        /// The data to be used in compilation.
        /// </param>
        /// <returns>
        /// Returns `true` on successful compilation, `false` on error.
        /// </returns>
        /// <see cref="CompileData" />
        public bool Compile(CompileData compileData)
        {
            CompilerParameters parameters = new CompilerParameters();
            CompilerResults    compileResult;
            List <string>      compileOptions = new List <string>();

            string[] sourceFiles = new string[0];

            if (null != compileData.sourceFiles &&
                0 < compileData.sourceFiles.Count)
            {
                sourceFiles = compileData.sourceFiles.ToArray();
            }

            // Where to build the assembly
            parameters.OutputAssembly = compileData.name;

            // Library or executable?
            parameters.GenerateExecutable = !compileData.isLibrary;

            // Actually build a file.
            parameters.GenerateInMemory = false;

            // What warning level?
            parameters.WarningLevel = ( int )compileData.warningLevel;

            // Treat warnings as errors
            parameters.TreatWarningsAsErrors = compileData.warningsAreErrors;

            // Temporary files.
            parameters.TempFiles = tempFiles;

            // Build with debug info?
            parameters.IncludeDebugInformation = compileData.includeDebugInfo;

            // Defines, e.g. -define:DEBUG
            if (null != compileData.defines && 0 < compileData.defines.Count)
            {
                compileOptions.Add("-define:" +
                                   string.Join(",", compileData.defines.ToArray()));
            }

            // Referenced assemblies. Default: System.dll
            parameters.ReferencedAssemblies.Add("System.dll");
            if (null != compileData.referencedAssemblies &&
                0 < compileData.referencedAssemblies.Count)
            {
                // string[]
                var assemblies = compileData.referencedAssemblies.ToArray();
                parameters.ReferencedAssemblies.AddRange(assemblies);
            }

            // CompilerOptions expects each option to be space separated.
            parameters.CompilerOptions =
                string.Join(" ", compileOptions.ToArray());

            compileResult = provider.CompileAssemblyFromFile(parameters,
                                                             sourceFiles);

            if (0 < compileResult.Errors.Count)
            {
                Console.WriteLine();
                Console.WriteLine("Failed to build {0} due to errors:",
                                  compileData.name);
                foreach (CompilerError error in compileResult.Errors)
                {
                    Console.WriteLine("    {0}", error.ToString());
                    Console.WriteLine();
                }
            }

            return(0 == compileResult.Errors.Count);
        }