public void Draw(Graphics gr) { var rad = Parameters.PictureSide / 2; float radius = Parameters.Random.Next(Splines.Spline.MaxRadius, rad - Splines.Spline.MaxRadius); try { Splines.Start(); float phase = Parameters.Random.Next(360); var oldMatrix = gr.Transform; for (var i = 0; i < RayCount; i++) { var angle = 360f * (i / (float)RayCount); gr.RotateTransform(phase + angle); gr.TranslateTransform(radius, 0); Splines.Draw(gr); gr.Transform = oldMatrix; } } finally { Splines.Stop(); } }
public void GenerateRandom() { Splines = new Splines(); Splines.GenerateRandom(); RayCount = Parameters.Random.Next(Parameters.MinRayCount, Parameters.MaxRayCount); }