Ejemplo n.º 1
0
        private void GenerateMesh()
        {
            UOUtility.DestroyChildren(generated);

            _bounds = new Bounds();
            int   i             = 0;
            float textureOffset = 0.0f;

            foreach (CubicBezierCurve curve in spline.GetCurves())
            {
                GameObject go = UOUtility.Create("segment " + i++,
                                                 generated,
                                                 typeof(MeshFilter),
                                                 typeof(MeshRenderer),
                                                 typeof(ExtrusionSegment),
                                                 typeof(MeshCollider));
                go.GetComponent <MeshRenderer>().material = material;
                ExtrusionSegment mb = go.GetComponent <ExtrusionSegment>();
                mb.SetShapeVertices(shapeVertices, false);
                mb.SetLoopAround(loopAround, false);
                mb.SetTextureScale(textureScale, false);
                mb.SetCurve(curve, true);
                mb.SetTextureOffset(textureOffset, true);
                textureOffset += curve.Length;
                _bounds.Encapsulate(go.GetComponent <MeshFilter>().sharedMesh.bounds);
            }
        }
Ejemplo n.º 2
0
        private void GenerateMesh()
        {
            UOUtility.DestroyChildren(generated);

            int i = 0;

            foreach (CubicBezierCurve curve in spline.GetCurves())
            {
                GameObject go = UOUtility.Create("segment " + i++,
                                                 generated,
                                                 typeof(MeshFilter),
                                                 typeof(MeshRenderer),
                                                 typeof(ExtrusionSegment),
                                                 typeof(MeshCollider));
                go.GetComponent <MeshRenderer>().material = material;
                ExtrusionSegment mb = go.GetComponent <ExtrusionSegment>();
                mb.SetShapeVertices(shapeVertices, false);
                mb.SetTextureScale(textureScale, false);
                mb.SetCurve(curve, true);
            }
        }