public static void UpdateTriggers(SpiritWalkingPlayer myplayer, TriggersSet triggersSet, bool isSpiritWalking) { if (isSpiritWalking) { SpiritWalkLogic.UpdateTriggersForSpiritWalk(myplayer, triggersSet); } }
public static void UpdateTriggers(SpiritWalkingPlayer myplayer, TriggersSet triggersSet, bool isSpiritWalking) { if (isSpiritWalking) { SpiritWalkLogic.UpdateTriggersForSpiritWalk(myplayer, triggersSet); } }