public Apply ( |
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skeleton | The skeleton to be posed. | |
lastTime | float | The last time the animation was applied. |
time | float | The point in time in the animation to apply to the skeleton. |
loop | bool | If true, time wraps within the animation duration. |
events | ExposedList |
Any triggered events are added. May be null. |
alpha | float | The percentage between this animation's pose and the current pose. |
setupPose | bool | If true, the animation is mixed with the setup pose, else it is mixed with the current pose. Passing true when alpha is 1 is slightly more efficient. |
mixingOut | bool | True when mixing over time toward the setup or current pose, false when mixing toward the keyed pose. Irrelevant when alpha is 1. |
return | void |