private void SetUpPlayer()
        {
            //Inject a new object between the "smooth follow" object and the camera.
            GameObject shakeObject = new GameObject();

            shakeObject.name                    = "Shaker";
            shakeObject.transform.parent        = GameManager.Instance.MainCamera.transform.parent;
            shakeObject.transform.localPosition = Vector3.zero;
            shakeObject.transform.localRotation = Quaternion.identity;

            //Set as first sibling, since some mods (IE Improved interior lighting) require nothing to change in hiearchy
            shakeObject.transform.SetAsFirstSibling();

            cameraShaker = shakeObject.AddComponent <CameraShaker>();

            GameManager.Instance.MainCamera.transform.parent = shakeObject.transform;

            damageShaker = GameManager.Instance.PlayerObject.gameObject.AddComponent <DamageShaker>();
            damageShaker.SetPlayer(GameManager.Instance.PlayerEntity, cameraShaker);
        }
 void Awake()
 {
     Instance = this;
     instanceList[gameObject.name] = this;
     initialPosition = transform.localPosition;
 }
Ejemplo n.º 3
0
 public void SetPlayer(PlayerEntity player, CameraShaker shaker)
 {
     this.player = player;
     this.shaker = shaker;
 }