Ejemplo n.º 1
0
 public Button(Vector2 position, Game game, SpectrumEnums.buttons buttonId = SpectrumEnums.buttons.levelSelection)
 {
     this.texManager = ((Spectrum)game).texManager;
     this.currentbuttonId = buttonId;
     this.game = game;
     scale = 1;
     textureUp = texManager.getButtonTextureNormal(buttonId);
     textureDown = texManager.getButtonTextureClicked(buttonId);
     textureOver = texManager.getButtonTextureHover(buttonId);
     activeTexture = textureUp;
     int scaledTexWidth = (int)(textureUp.Width * scale);
     int scaledTexHeight = (int)(textureUp.Height * scale);
     origin = new Vector2(textureUp.Width / 2f, textureUp.Height / 2f);
     recPosition = new Rectangle((int)position.X - (int)origin.X, (int)position.Y - (int)origin.Y, textureUp.Width, textureUp.Height);
     center = new Vector2(position.X + recPosition.Width / 2f, position.Y + recPosition.Height / 2f);
     this.position = position;
 }