Ejemplo n.º 1
0
        /// <inheritdoc/>
        protected override IEnumerable <Segment> Render(RenderContext context, int maxWidth)
        {
            var image = Image;

            var width  = Width;
            var height = Height;

            // Got a max width?
            if (MaxWidth != null)
            {
                height = (int)(height * ((float)MaxWidth.Value) / Width);
                width  = MaxWidth.Value;
            }

            // Exceed the max width when we take pixel width into account?
            if (width * PixelWidth > maxWidth)
            {
                height = (int)(height * (maxWidth / (float)(width * PixelWidth)));
                width  = maxWidth / PixelWidth;
            }

            // Need to rescale the pixel buffer?
            if (width != Width || height != Height)
            {
                var resampler = Resampler ?? _defaultResampler;
                image = image.Clone(); // Clone the original image
                image.Mutate(i => i.Resize(width, height, resampler));
            }

            var canvas = new Canvas(width, height)
            {
                MaxWidth   = MaxWidth,
                PixelWidth = PixelWidth,
                Scale      = false,
            };

            for (var y = 0; y < image.Height; y++)
            {
                for (var x = 0; x < image.Width; x++)
                {
                    if (image[x, y].A == 0)
                    {
                        continue;
                    }

                    canvas.SetPixel(x, y, new Color(
                                        image[x, y].R, image[x, y].G, image[x, y].B));
                }
            }

            return(((IRenderable)canvas).Render(context, maxWidth));
        }
Ejemplo n.º 2
0
    public static Spectre.Console.Canvas Generate(int width, int height)
    {
        var canvas = new Spectre.Console.Canvas(width, height);

        var scale = 2 * MaxValueExtent / Math.Min(canvas.Width, canvas.Height);

        for (var i = 0; i < canvas.Height; i++)
        {
            var y = (canvas.Height / 2 - i) * scale;
            for (var j = 0; j < canvas.Width; j++)
            {
                var x     = (j - canvas.Width / 2) * scale;
                var value = Calculate(new ComplexNumber(x, y));
                canvas.SetPixel(j, i, GetColor(value));
            }
        }

        return(canvas);
    }