Ejemplo n.º 1
0
        public SpawnGraph(MyEditorPanel graphP, int totalTime)
        {
            totalTimeToCount = totalTime;

            graphPanel = graphP;

            maxUnits = (int)SpawnTypes.GetMaximunNumberOfUnits(totalTimeToCount);
            totalUnitsAndUnitsPerSecForAllTypes = SpawnTypes.GetUnitsPerSec(totalTimeToCount);
            // Set up color array with random colors
            if (unitTypesColors == null)
            {
                SavedUnitTypeColorsArray savedCollorArrayObject = JsonLib.LoadGameData();
                if (savedCollorArrayObject != null && savedCollorArrayObject.colorArray.Length > 0)
                {
                    //Debug.Log("Unit types graph colors loaded from previous session");
                    unitTypesColors = savedCollorArrayObject.colorArray;
                }
                else
                {
                    //Debug.Log("No unit types graph colors loaded from previous session");
                    unitTypesColors = new Color[150];
                    for (int i = 0; i != unitTypesColors.Length; i++)
                    {
                        unitTypesColors[i]   = new Color(Random.Range(0, 0.9f), Random.Range(0, 0.9f), Random.Range(0, 0.9f), Random.Range(0, 0.9f));
                        unitTypesColors[i].a = 1;
                    }
                }
                JsonLib.SaveGameData(new SavedUnitTypeColorsArray(unitTypesColors));
            }
        }
Ejemplo n.º 2
0
        public static void SaveGameData(SavedUnitTypeColorsArray objToSerialize)
        {
            string dataAsJson = JsonUtility.ToJson(objToSerialize);

            string filePath = Application.dataPath + gameDataFileName;

            File.WriteAllText(filePath, dataAsJson);
        }
Ejemplo n.º 3
0
        public static SavedUnitTypeColorsArray LoadGameData()
        {
            string filePath = Application.dataPath + gameDataFileName;

            if (File.Exists(filePath))
            {
                SavedUnitTypeColorsArray objToReturn = null;
                string dataAsJson = File.ReadAllText(filePath);
                try
                {
                    objToReturn = JsonUtility.FromJson <SavedUnitTypeColorsArray>(dataAsJson);
                    return(objToReturn);
                }
                catch
                {
                    return(objToReturn);
                }
            }
            else
            {
                return(null);
            }
        }