Ejemplo n.º 1
0
        private void gameloop_Tick(object sender, EventArgs e)
        {
            // update location of bubbles
            foreach (bubble b in left)
            {
                b.Move(5);
            }
            foreach (bubble b in right)
            {
                b.Move(-5);
            }

            BubbleTimer++;

            if (BubbleTimer == 20)
            {
                MakeBubble();
            }

            if (player1Score == gameWinScore)
            {
                win.Play();
                GameWin();
            }
            // controlling rocket
            if (leftArrowDown == true && hero.y > 0)
            {
                hero.Move(heroSpeed, false);
            }

            if (rightArrowDown == true && hero.y < this.Width - heroSize)
            {
                hero.Move(heroSpeed, true);
            }

            if (upArrowDown == true)
            {
                hero.MoveY(heroSpeed, false);
            }

            if (downArrowDown == true)
            {
                hero.MoveY(heroSpeed, true);
            }

            if (upArrowDown == true && hero.y < 0)
            {
                hero.y = this.Height;
                player1Score++;
                scoreLabel.Text = player1Score + "";
            }

            Rectangle heroRec = new Rectangle(hero.x, hero.y, hero.size, hero.size);

            foreach (bubble b in left)
            {
                Rectangle boxRec = new Rectangle(b.x, b.y, b.size, b.size);

                if (heroRec.IntersectsWith(boxRec))
                {
                    gameloop.Enabled = false;
                    boo.Play();
                    GameOver();
                    return;
                }
            }
            foreach (bubble b in right)
            {
                Rectangle boxRec = new Rectangle(b.x, b.y, b.size, b.size);

                if (heroRec.IntersectsWith(boxRec))
                {
                    gameloop.Enabled = false;
                    boo.Play();
                    GameOver();
                    return;
                }
            }
            Refresh();
        }