Ejemplo n.º 1
0
        public override Boolean Activate()
        {
            Boolean successfullyActivated = false;

            var eventTextList = new List <String>();

            if (!IsCleared())
            {
                eventTextList.Add(eventText);

                if (ShipInventoryManager.HasAvailableSlot())
                {
                    ShipInventoryManager.AddItem(item);
                    ClearEvent();
                    successfullyActivated = true;
                }
                else
                {
                    eventTextList.Add(inventoryFullText);
                }
            }
            else
            {
                eventTextList.Add(clearText);
            }

            PopupHandler.DisplayMessage(eventTextList.ToArray());
            return(successfullyActivated);
        }
Ejemplo n.º 2
0
        public static void MarkCompletedMissionAsDead(MissionID missionID)
        {
            Mission tempMission = GetMission(missionID);

            tempMission.CurrentObjectiveDescription = tempMission.ObjectiveCompleted;

            if (tempMission.MissionState.Equals(StateOfMission.CompletedDead))
            {
                return;
            }

            else if (tempMission.MissionState.Equals(StateOfMission.Completed))
            {
                foreach (Item reward in tempMission.RewardItems)
                {
                    ShipInventoryManager.AddItem(reward);
                }

                StatsManager.progress   += tempMission.ProgressReward;
                StatsManager.reputation += tempMission.ReputationReward;
                StatsManager.Crebits    += tempMission.MoneyReward;
                tempMission.OnCompleted();

                tempMission.MissionState = StateOfMission.CompletedDead;
            }

            RefreshLists();
        }
 private void OnAcceptBribe()
 {
     ShipInventoryManager.AddItem(rebelBribe);
     moneyReward   = SmallReward;
     CompletedText = GetEvent((int)EventID.AcceptBribeCompletedText).Text;
     progress      = 1;
 }
Ejemplo n.º 4
0
        public override void Update(Game1 game, GameTime gameTime)
        {
            if (!levelCleared && level != null && level != "")
            {
                if (game.stateManager.shooterState.CurrentLevel != null &&
                    game.stateManager.shooterState.CurrentLevel.Identifier.ToLower().Equals(level.ToLower()) &&
                    game.stateManager.shooterState.CurrentLevel.IsObjectiveFailed &&
                    GameStateManager.currentState.ToLower().Equals("overworldstate"))
                {
                    PopupHandler.DisplayMessage(levelFailedText);
                    game.stateManager.shooterState.GetLevel(level).Initialize();
                }

                else if (game.stateManager.shooterState.CurrentLevel != null &&
                         game.stateManager.shooterState.CurrentLevel.Identifier.ToLower().Equals(level.ToLower()) &&
                         game.stateManager.shooterState.CurrentLevel.IsObjectiveCompleted &&
                         GameStateManager.currentState.ToLower().Equals("overworldstate"))
                {
                    levelCleared = true;
                    PopupHandler.DisplayMessage(levelCompletedTextStrings.ToArray());
                    foreach (Item item in itemRewards)
                    {
                        ShipInventoryManager.AddItem(item);
                    }
                    StatsManager.Crebits += moneyReward;
                    ClearEvent();
                }
            }

            if (startLevelWhenTextCleared && PopupHandler.TextBufferEmpty)
            {
                game.stateManager.shooterState.BeginLevel(level);
                startLevelWhenTextCleared = false;
            }
        }
        public void DisplayMissionCompletedText()
        {
            if (MissionManager.MissionEventBuffer.Count <= 0)
            {
                List <String> temp = new List <String>();

                Game.SaveOnEnterOverworld = true;

                BaseStateManager.TextBoxes.Clear();

                List <Mission> completedMissions = MissionManager.ReturnCompletedMissions(BaseState.GetBase().name);

                foreach (String str in completedMissions[0].CompletedText.Split('#'))
                {
                    temp.Add(str);
                }

                SetPortraitFromText(temp[0]);
                SetTextRectangle();

                if (HasReward(completedMissions[0]))
                {
                    if (HasRewardItem(completedMissions[0]))
                    {
                        if (ShipInventoryManager.HasAvailableSlot())
                        {
                            temp.Add(GetRewardText(completedMissions[0]));
                        }

                        else
                        {
                            temp.Add(GetNoEmptySlotText(completedMissions[0]));
                        }
                    }
                    else
                    {
                        temp.Add(GetRewardText(completedMissions[0]));
                    }
                }

                BaseStateManager.TextBoxes.Add(TextUtils.CreateTextBox(BaseState.Game.fontManager.GetFont(14),
                                                                       tempRect,
                                                                       false, true,
                                                                       temp[0]));

                MissionManager.MarkCompletedMissionAsDead(completedMissions[0].MissionID);

                BaseStateManager.ButtonControl = ButtonControl.Confirm;

                for (int i = 1; i < temp.Count; i++)
                {
                    MissionManager.MissionEventBuffer.Add(temp[i]);
                }
            }
        }
Ejemplo n.º 6
0
        public static void EquipItemFromSublist(ShipParts kind, int equipPos, int invPos)
        {
            List <ShipPart> availablePrimaryWeapons;

            switch (kind)
            {
            case ShipParts.Primary1:
            {
                availablePrimaryWeapons = ShipInventoryManager.GetAvailablePrimaryWeapons(1);
                ShipInventoryManager.equippedPrimaryWeapons.RemoveAt(0);
                ShipInventoryManager.equippedPrimaryWeapons.Insert(0, (PlayerWeapon)availablePrimaryWeapons[invPos]);
                break;
            }

            case ShipParts.Primary2:
            {
                availablePrimaryWeapons = ShipInventoryManager.GetAvailablePrimaryWeapons(2);
                ShipInventoryManager.equippedPrimaryWeapons.RemoveAt(1);
                ShipInventoryManager.equippedPrimaryWeapons.Insert(1, (PlayerWeapon)availablePrimaryWeapons[invPos]);
                break;
            }

            case ShipParts.Secondary:
            {
                ShipInventoryManager.equippedSecondary = (PlayerWeapon)ShipInventoryManager.ownedSecondary[invPos];
                break;
            }

            case ShipParts.Plating:
            {
                equippedPlating = (PlayerPlating)ShipInventoryManager.ownedPlatings[invPos];
                ChangePrimarySlots(equippedPlating.PrimarySlots);
                break;
            }

            case ShipParts.EnergyCell:
            {
                ShipInventoryManager.equippedEnergyCell = (PlayerEnergyCell)ShipInventoryManager.ownedEnergyCells[invPos];
                break;
            }

            case ShipParts.Shield:
            {
                ShipInventoryManager.equippedShield = (PlayerShield)ShipInventoryManager.ownedShields[invPos];
                break;
            }

            default:
            {
                throw new ArgumentException("You entered an unimplemented shippart!");
            }
            }

            UpdateLists(emptyItem);
        }
Ejemplo n.º 7
0
 private void RemoveItemFromInventory()
 {
     foreach (Item i in ShipInventoryManager.ShipItems)
     {
         if (i.GetType().Equals(item.GetType()))
         {
             ShipInventoryManager.RemoveItem(i);
             break;
         }
     }
 }
        private void ApplyEquipments()
        {
            String equipInfo = "";

            if (ControlManager.CheckKeyPress(Keys.D1))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(1);
            }

            if (ControlManager.CheckKeyPress(Keys.D2))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(2);
            }

            if (ControlManager.CheckKeyPress(Keys.D3))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(3);
            }

            if (ControlManager.CheckKeyPress(Keys.D4))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(4);
            }

            if (ControlManager.CheckKeyPress(Keys.D5))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(5);
            }

            if (ControlManager.CheckKeyPress(Keys.D6))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(6);
            }

            if (ControlManager.CheckKeyPress(Keys.D7))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(7);
            }

            if (ControlManager.CheckKeyPress(Keys.D8))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(8);
            }

            if (ControlManager.CheckKeyPress(Keys.D9))
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(9);
            }

            if (equipInfo != "")
            {
                gui.SetEquipInfo(equipInfo);
            }
        }
Ejemplo n.º 9
0
        private void CheckStandardEquip(LevelTesterEntry entry)
        {
            // Evaluate if chosen entry has standard equipment
            // If so, assign it to standard equip

            int standardEq = entry.GetStandardEquip();

            if (standardEq != -1)
            {
                equipInfo = ShipInventoryManager.MapCreatorEquip(standardEq);
            }
        }
Ejemplo n.º 10
0
        public static void DisplayPrimaryWeaponInfo(SpriteBatch spriteBatch)
        {
            if (layer == 2)
            {
                if (ShipInventoryManager.OwnedPrimaryWeapons.Count > 0)
                {
                    int slot = layer1YPos + 1;

                    ShipInventoryManager.GetAvailablePrimaryWeapons(slot)[layer2pos].DisplayInventoryInfo(
                        spriteBatch, infoFont, FontManager.FontColorStatic);
                }
            }
        }
        private void EquipComponent()
        {
            switch (cursorCoordLv1.ToInt())
            {
            case 1:
            {
                ShipInventoryManager.EquipItemFromSublist(ShipParts.EnergyCell, 0, cursorLevel2Position);
                break;
            }

            case 2:
            {
                ShipInventoryManager.EquipItemFromSublist(ShipParts.Plating, 0, cursorLevel2Position);
                break;
            }

            case 3:
            {
                ShipInventoryManager.EquipItemFromSublist(ShipParts.Shield, 0, cursorLevel2Position);
                break;
            }

            case 4:
            {
                ShipInventoryManager.EquipItemFromSublist(ShipParts.Secondary, 0, cursorLevel2Position);
                break;
            }

            case 5:
            {
                switch (cursorCoordLv1.Y)
                {
                case 0:
                    ShipInventoryManager.EquipItemFromSublist(ShipParts.Primary1, cursorCoordLv1.Y, cursorLevel2Position);
                    break;

                case 1:
                    ShipInventoryManager.EquipItemFromSublist(ShipParts.Primary2, cursorCoordLv1.Y, cursorLevel2Position);
                    break;
                }
                break;
            }

            default:
            {
                throw new ArgumentException("Illegal or non-implemented value tried!");
            }
            }
        }
Ejemplo n.º 12
0
        public static void CompressInventory()
        {
            List <int> removeList = new List <int>();

            for (int n = 0; n < ShipInventoryManager.ShipItems.Count; n++)
            {
                if (ShipInventoryManager.ShipItems[n].Kind == "Empty")
                {
                    removeList.Add(n);
                }
            }
            for (int n = removeList.Count; n > 0; n--)
            {
                ShipInventoryManager.RemoveItemAt(removeList[n - 1]);;
            }
        }
Ejemplo n.º 13
0
        public override Boolean Activate()
        {
            itemBought = false;

            var responseChoices = new List <String>()
            {
                "Yes", "No"
            };

            PopupHandler.DisplaySelectionMenu(welcomeText, responseChoices, new List <System.Action>()
            {
                delegate
                {
                    if (!ShipInventoryManager.HasAvailableSlot())
                    {
                        PopupHandler.DisplayMessage(inventoryFullText);
                    }

                    else if (StatsManager.Crebits >= price)
                    {
                        PopupHandler.DisplayMessage(itemBoughtText);

                        StatsManager.Crebits -= price;
                        ShipInventoryManager.AddItem(item);
                        if (oneTimeOnly)
                        {
                            IsCleared();
                        }
                        itemBought = true;
                    }

                    else
                    {
                        PopupHandler.DisplayMessage(notEnoughMoneyText);
                    }
                },

                delegate
                {
                    PopupHandler.DisplayMessage(declinePurchaseText);
                }
            });

            return(true);
        }
Ejemplo n.º 14
0
        private static void DisplayList(SpriteBatch spriteBatch, String tag, List <ShipPart> partList, Vector2 startPosition, float deltaY, int slot = 0)
        {
            spriteBatch.DrawString(FontManager.GetFontStatic(fontSize), tag, startPosition, FontManager.FontColorStatic);

            int pos = 1;

            foreach (ShipPart part in partList)
            {
                string name  = part.Name;
                Color  color = Color.White;

                if (!part.Kind.ToLower().Equals("primary") &&
                    ShipInventoryManager.IsEquipped(part))
                {
                    name += " [equipped]";
                }

                else if (part.Kind.ToLower().Equals("primary") &&
                         ShipInventoryManager.IsEquippedAt(part, slot))
                {
                    name += " [equipped]";
                }

                if (layer == 2 &&
                    layer2pos == partList.IndexOf(part))
                {
                    color = FontManager.FontSelectColor1;
                }

                spriteBatch.DrawString(FontManager.GetFontStatic(fontSize), name, new Vector2(startPosition.X + 20, startPosition.Y + pos * deltaY), color);
                pos++;
            }

            if (layer == 2)
            {
                Color color = Color.White;
                if (layer2pos == partList.Count)
                {
                    color = FontManager.FontSelectColor1;
                }

                spriteBatch.DrawString(FontManager.GetFontStatic(fontSize), "Back", new Vector2(startPosition.X + 20, startPosition.Y + pos * deltaY), color);
            }
        }
 // Evaluates if a number key is pressed. If so, tells the ShipInventoryManager
 // to equip corresponding equipment set.
 private void ApplyEquipments()
 {
     if (ControlManager.CheckKeyPress(Keys.D1))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(1);
     }
     else if (ControlManager.CheckKeyPress(Keys.D2))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(2);
     }
     else if (ControlManager.CheckKeyPress(Keys.D3))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(3);
     }
     else if (ControlManager.CheckKeyPress(Keys.D4))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(4);
     }
     else if (ControlManager.CheckKeyPress(Keys.D5))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(5);
     }
     else if (ControlManager.CheckKeyPress(Keys.D6))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(6);
     }
     else if (ControlManager.CheckKeyPress(Keys.D7))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(7);
     }
     else if (ControlManager.CheckKeyPress(Keys.D8))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(8);
     }
     else if (ControlManager.CheckKeyPress(Keys.D9))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(9);
     }
     else if (ControlManager.CheckKeyPress(Keys.D0))
     {
         equipInfo = ShipInventoryManager.MapCreatorEquip(0);
     }
 }
        private void OnPressLevel1()
        {
            if (cursorCoordLv1.Position != backPos &&
                cursorCoordLv1.Position < 5 &&
                ShipInventoryManager.ownCounts[cursorCoordLv1.Position - 1] > 0)
            {
                cursorLevel          = 2;
                cursorLevel2Position = 0;
                elapsedSinceKey      = 0;
            }

            else if (cursorCoordLv1.Position == 5)
            {
                switch (cursorCoordLv1.Y)
                {
                case 0:
                    if (ShipInventoryManager.GetAvailablePrimaryWeapons(1).Count > 0)
                    {
                        cursorLevel          = 2;
                        cursorLevel2Position = 0;
                        elapsedSinceKey      = 0;
                    }
                    break;

                case 1:
                    if (ShipInventoryManager.GetAvailablePrimaryWeapons(2).Count > 0)
                    {
                        cursorLevel          = 2;
                        cursorLevel2Position = 0;
                        elapsedSinceKey      = 0;
                    }
                    break;
                }
            }
            else if (cursorCoordLv1.Position == backPos)
            {
                BackToOverworldLogic();
            }
        }
Ejemplo n.º 17
0
 public static void DisplayPrimaryWeaponInfo2(SpriteBatch spriteBatch)
 {
     spriteBatch.DrawString(FontManager.GetFontStatic(fontSize), "Primary weapon slot 2", topDisplayPos + FontManager.FontOffsetStatic, FontManager.FontColorStatic, 0, FontManager.GetFontStatic(16).MeasureString("Primary weapon slot 2") / 2, 1.0f, SpriteEffects.None, 0.5f);
     DisplayList(spriteBatch, "Owned weapons", ShipInventoryManager.GetAvailablePrimaryWeapons(2), equippedDisplayPos + FontManager.FontOffsetStatic, ySpacing, 2);
 }
Ejemplo n.º 18
0
 public override void StartMission()
 {
     ShipInventoryManager.AddItem(medicalSupplies);
     ObjectiveIndex = 0;
     progress       = 0;
 }
Ejemplo n.º 19
0
        private void UpdateTutorialMessages(GameTime gameTime)
        {
            if (!hasEnteredStation && GameStateManager.currentState.Equals("StationState") &&
                game.stateManager.stationState.SubStateManager.ButtonControl == ButtonControl.Menu)
            {
                hasEnteredStation = true;
                DisplayTutorialMessage("You can disable tutorial messages in the options menu.", TutorialImage.MenuControls);
            }

            if (!hasEnteredOverworld && GameStateManager.currentState.Equals("OverworldState"))
            {
                tempTimer -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer < 0)
                {
                    tempTimer           = 50;
                    hasEnteredOverworld = true;

                    DisplayTutorialImage(TutorialImage.OverworldControls);
                }
            }

            else if (!coordinatesDisplayed &&
                     hasEnteredOverworld &&
                     PopupHandler.TextBufferEmpty)
            {
                coordinatesDisplayed = true;

                DisplayTutorialMessage("Your current objective is to go to coordinates (2450, 700). To find that location, follow the blinking dot on your radar. Main missions are represented by gold-colored dots and secondary missions by silver-colored dots.",
                                       TutorialImage.Radar);
            }

            Vector2 highfenceBeaconPosition = game.stateManager.overworldState.GetBeacon("Highfence Beacon").position;

            if (!hasEnteredHighfenceBeaconArea &&
                Vector2.Distance(game.player.position, highfenceBeaconPosition) < BeaconTutorialActivationRadius)
            {
                hasEnteredHighfenceBeaconArea = true;
                DisplayTutorialMessage("This is a 'beacon'. Beacons are used for traveling quickly between planets, but they need to be activated before use. Activate a beacon by flying close to it!");
            }

            if (!hasEnteredVerticalShooter && GameStateManager.currentState.Equals("ShooterState"))
            {
                tempTimer2 -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer2 < 0)
                {
                    tempTimer2 = 500;

                    hasEnteredVerticalShooter = true;
                    DisplayTutorialMessage(new List <String> {
                        "You can rebind the keys in the options menu.",
                        "Down at the bottom-left you can find information about the current level objective, your active weapons and on your ship's health, energy and shields."
                    },
                                           new List <TutorialImage> {
                        TutorialImage.CombatControls, TutorialImage.CombatBars
                    },
                                           new List <int> {
                        1
                    });
                }
            }

            if (!hasEnteredShooterWithShield && !(ShipInventoryManager.equippedShield is EmptyShield) &&
                GameStateManager.currentState.Equals("ShooterState"))
            {
                tempTimer2 -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer2 < 0)
                {
                    tempTimer2 = 500;

                    hasEnteredShooterWithShield = true;
                    DisplayTutorialMessage("You now have a shield to protect your ship's hull! If you take a hit, the shield will absorb the damage if it has enough power.");
                }
            }

            if (equipShieldTutorial &&
                !equipShieldTutorialFinished)
            {
                game.stateManager.stationState.SubStateManager.ShopMenuState.DisplayBuyAndEquip = false;
                switch (equipShieldProgress)
                {
                case 0:
                    if (GameStateManager.currentState.Equals("StationState") &&
                        game.stateManager.stationState.Station.name.Equals("Highfence Shop"))
                    {
                        string message = "[Alliance Pilot] \"Start by selecting 'Buy/Sell' and pressing 'Enter'.";

                        if (!hasRecievedTutorialMoney)
                        {
                            message += " Here is two hundred Crebits, it should cover the cost for the shield.\"";
                        }

                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, message);

                        if (!hasRecievedTutorialMoney)
                        {
                            StatsManager.Crebits += 200;
                            PopupHandler.DisplayMessage("You recieved 200 Crebits.");
                            hasRecievedTutorialMoney = true;
                        }

                        equipShieldProgress = 1;
                    }
                    break;

                case 1:
                    if (GameStateManager.currentState.Equals("StationState") &&
                        game.stateManager.stationState.Station.name.Equals("Highfence Shop") &&
                        game.stateManager.stationState.SubStateManager.ActiveMenuState.Equals(game.stateManager.stationState.SubStateManager.ShopMenuState))
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"Select the 'Basic shield' in the column to the right and select 'Buy'.\"");
                        equipShieldProgress = 2;
                    }
                    break;

                case 2:
                    if (GameStateManager.currentState.Equals("StationState") &&
                        game.stateManager.stationState.Station.name.Equals("Highfence Shop") &&
                        game.stateManager.stationState.SubStateManager.ActiveMenuState.Equals(game.stateManager.stationState.SubStateManager.ShopMenuState) &&
                        ShipInventoryManager.ownedShields.Count > 0)
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"Good! Now exit the shop by selecting and pressing 'Go Back' and return to the overworld!\"");
                        equipShieldProgress = 3;
                    }
                    break;

                case 3:
                    if (GameStateManager.currentState.Equals("OverworldState"))
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"Now, press 'I' to access your inventory.\"");
                        equipShieldProgress = 4;
                    }
                    break;

                case 4:
                    if (GameStateManager.currentState.Equals("ShipManagerState"))
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"To equip your shield, select the shield slot and press 'Enter' to select from your list of available shields.\"");
                        equipShieldProgress = 5;
                    }
                    break;

                case 5:
                    if (GameStateManager.currentState.Equals("ShipManagerState") &&
                        game.stateManager.shipManagerState.IsShieldSlotSelected)
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"Now, press 'Enter' again to equip the selected shield.\"");
                        equipShieldProgress = 6;
                    }
                    break;

                case 6:
                    if (!(ShipInventoryManager.equippedShield is EmptyShield))
                    {
                        PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "[Alliance Pilot] \"Good! Now your shield is equipped! What parts you have equipped is crucial for your success. Come back here often and try different combinations of ship parts.\"#\"Now, exit the inventory by pressing 'Escape' and return to me!\"");
                        equipShieldTutorialFinished = true;
                    }
                    break;
                }

                if (equipShieldProgress < 2 &&
                    ShipInventoryManager.OwnedShields.Count > 0)
                {
                    PopupHandler.DisplayPortraitMessage(PortraitID.AlliancePilot, "You already bought a shield? Okay, let me tell you how to equip it! Start by pressing 'I' to access your inventory.");
                    equipShieldProgress = 4;
                }
            }

            if (equipShieldTutorialFinished &&
                game.stateManager.stationState.SubStateManager.ShopMenuState.DisplayBuyAndEquip == false)
            {
                game.stateManager.stationState.SubStateManager.ShopMenuState.DisplayBuyAndEquip = true;
            }

            if (ShipInventoryManager.HasItemOfKind("LongShot") &&
                MissionManager.GetMission(MissionID.Main3_DefendColony).MissionState.Equals(StateOfMission.Unavailable) &&
                GameStateManager.currentState.Equals("OverworldState") && !longShotTutorialActivated)
            {
                tempTimer3 -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer3 <= 0)
                {
                    tempTimer3 = 1000;
                    longShotTutorialActivated = true;
                    DisplayTutorialMessage(new List <string>()
                    {
                        String.Format("You have recieved your first long-range weapon: 'LongShot'. You can have two weapons equipped at a time, and you can toggle between them in combat using '{0}'.", ControlManager.GetKeyName(RebindableKeys.Action2)),
                        "Try accessing your inventory with 'I' and equip LongShot on one slot and SpreadBullet on the other. Then you can vary your strategy in combat depending on which enemies you encounter."
                    });
                }
            }

            if (ShipInventoryManager.OwnedSecondary.Count > 0 && GameStateManager.currentState.Equals("OverworldState") &&
                !secondaryWeaponTutorialDisplayed)
            {
                tempTimer3 -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer3 <= 0)
                {
                    tempTimer3 = 1000;
                    secondaryWeaponTutorialDisplayed = true;
                    DisplayTutorialMessage("You have acquired your first secondary weapon! Don't forget to equip it if you havn't done so already. Secondary weapons are fired automatically and don't use energy, so they are very handy!");
                }
            }

            if (isAMissionFailed && GameStateManager.currentState.Equals("OverworldState") &&
                !hasDisplayedSkipMessage)
            {
                tempTimer2 -= gameTime.ElapsedGameTime.Milliseconds;

                if (tempTimer2 < 0)
                {
                    tempTimer2 = 500;

                    hasDisplayedSkipMessage = true;
                    DisplayTutorialMessage("When you fail a mission, you can replay most of them by going back to where they started. Press 'Escape' to skip dialogs and mission events you have already seen.");
                }
            }
        }
        public void DisplayMissionAcceptText()
        {
            if (SelectedMission.AcceptText[0].ToLower().Equals("empty"))
            {
                MissionManager.MarkMissionAsActive(selectedMission.MissionID);
                BaseStateManager.ChangeMenuSubState("Overview");
                BaseStateManager.ActiveButton     = BaseStateManager.AllButtons[BaseStateManager.ActiveButtonIndexY];
                selectedMission.IntroductionText += "/ok";

                return;
            }
            if (selectedMission.RequiresAvailableSlot)
            {
                if (ShipInventoryManager.HasAvailableSlot())
                {
                    String[] temp = SelectedMission.AcceptText[selectedMission.AcceptIndex].Split('#');

                    SetPortraitFromText(temp[0]);

                    BaseStateManager.TextBoxes.Clear();

                    MissionManager.MarkMissionAsActive(selectedMission.MissionID);

                    SetTextRectangle();

                    BaseStateManager.TextBoxes.Add(TextUtils.CreateTextBox(BaseState.Game.fontManager.GetFont(14),
                                                                           tempRect, false, true, temp[0]));

                    if (temp.Length > 1)
                    {
                        for (int i = temp.Length - 1; i > 0; i--)
                        {
                            MissionManager.MissionEventBuffer.Insert(0, temp[i]);
                        }
                    }

                    missionCursorIndex = 0;

                    BaseStateManager.ButtonControl = ButtonControl.Confirm;

                    selectedMission.IntroductionText += "/ok";
                }

                else
                {
                    DisplayMissionAcceptFailedText();
                }
            }

            else
            {
                String[] temp = SelectedMission.AcceptText[selectedMission.AcceptIndex].Split('#');

                SetPortraitFromText(temp[0]);

                BaseStateManager.TextBoxes.Clear();

                MissionManager.MarkMissionAsActive(selectedMission.MissionID);

                SetTextRectangle();

                BaseStateManager.TextBoxes.Add(TextUtils.CreateTextBox(BaseState.Game.fontManager.GetFont(14),
                                                                       tempRect, false, true, temp[0]));

                if (temp.Length > 1)
                {
                    for (int i = temp.Length - 1; i > 0; i--)
                    {
                        MissionManager.MissionEventBuffer.Insert(0, temp[i]);
                    }
                }

                missionCursorIndex = 0;

                BaseStateManager.ButtonControl = ButtonControl.Confirm;

                selectedMission.IntroductionText += "/ok";
            }
        }
Ejemplo n.º 21
0
        protected override void Initialize()
        {
            Game1.GameRestarted = false;

            CreateDirectories();
            SetAvailableResolutions();
            GameStarted = false;

            settingsFile = new SaveFile(this);
            settingsFile.Load(SaveFilePath, "settings.ini");

            Vector2 defaultResolution = GetDefaultResolution();

            resolution = new Vector2(settingsFile.GetPropertyAsFloat("visual", "resolutionx", defaultResolution.X),
                                     settingsFile.GetPropertyAsFloat("visual", "resolutiony", defaultResolution.Y));

            random = new Random(DateTime.Now.Millisecond);

            showFPS = settingsFile.GetPropertyAsBool("visual", "showfps", false);

            // MAC CHANGE - Fullscreen before resolution
            graphics.IsFullScreen = settingsFile.GetPropertyAsBool("visual", "fullscreen", !IsDualMonitor());
            //
            graphics.PreferredBackBufferWidth       = (int)resolution.X;
            graphics.PreferredBackBufferHeight      = (int)resolution.Y;
            graphics.SynchronizeWithVerticalRetrace = true;

            // Uncomment to unlock FPS
            //IsFixedTimeStep = false;
            //graphics.SynchronizeWithVerticalRetrace = false;

            graphics.ApplyChanges();

            // MAC CHANGE - Set ScreenSize to clientbounds after applyChanges
            ScreenSize = new Point((int)Window.ClientBounds.Width, (int)Window.ClientBounds.Height);

            CenterScreenWindow();

            IsMouseVisible = settingsFile.GetPropertyAsBool("game options", "showmouse", true);

            menuBGController = new MenuBackdropController(this);
            menuBGController.Initialize();

            musicManager = new MusicManager(this);
            musicManager.Initialize();

            soundEffectsManager = new SoundEffectsManager(this);
            soundEffectsManager.Initialize();

            fontManager = new FontManager(this);
            fontManager.Initialize();

            ControlManager.LoadControls(settingsFile);

            spriteSheetOverworld       = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/smallObjectSpriteSheet"));
            spriteSheetVerticalShooter = new Sprite(Content.Load <Texture2D>("Vertical-Sprites/shooterSheet"));
            messageBoxSpriteSheet      = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/messageBoxSpriteSheet"));
            spriteSheetItemDisplay     = new Sprite(Content.Load <Texture2D>("itemVisualSheet"));
            beaconMenuSprite           = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/BeaconMenu"));
            CollisionHandlingOverWorld.LoadLineTexture(this);

            shipInventoryManager = new ShipInventoryManager(this);
            shipInventoryManager.Initialize();

            statsManager = new StatsManager(this);
            statsManager.Initialize();

            player = new PlayerOverworld(this, spriteSheetOverworld);
            player.Initialize();

            beaconMenu = new BeaconMenu(this, beaconMenuSprite);
            beaconMenu.Initialize();

            stateManager = new GameStateManager(this);
            stateManager.Initialize();

            missionManager = new MissionManager(this);
            missionManager.Initialize();

            tutorialManager = new TutorialManager(this);
            tutorialManager.Initialize();
            tutorialManager.TutorialsUsed = settingsFile.GetPropertyAsBool("game options", "tutorials", true);

            shopManager = new ShopManager();

            saveFile = new SaveFile(this);

            Portrait.InitializePortraitSpriteSheet(this);
            popupHandler = new PopupHandler(this, messageBoxSpriteSheet);
            popupHandler.Initialize();

            helper = new HelperBox(this);

            ShopManager.SetShopUpdateTime(ShopManager.PRESET_SHOPTIME);

            base.Initialize();
        }
        private void CheckMouseLevel2()
        {
            int    listLength;
            string text = "";

            if (cursorCoordLv1.Position != 5)
            {
                listLength = ShipInventoryManager.ownCounts[cursorCoordLv1.Position - 1];
            }

            else
            {
                if (cursorCoordLv1.Y == 0)
                {
                    listLength = ShipInventoryManager.GetAvailablePrimaryWeapons(1).Count;
                }
                else
                {
                    listLength = ShipInventoryManager.GetAvailablePrimaryWeapons(2).Count;
                }
            }

            for (int i = 0; i < listLength + 1; i++)
            {
                if (i < listLength)
                {
                    if (cursorCoordLv1.Position != 5)
                    {
                        if (cursorCoordLv1.Position == 1)
                        {
                            text = ShipInventoryManager.ownedEnergyCells[i].Name;
                        }
                        else if (cursorCoordLv1.Position == 2)
                        {
                            text = ShipInventoryManager.ownedPlatings[i].Name;
                        }
                        else if (cursorCoordLv1.Position == 3)
                        {
                            text = ShipInventoryManager.ownedShields[i].Name;
                        }
                        else if (cursorCoordLv1.Position == 4)
                        {
                            text = ShipInventoryManager.OwnedSecondary[i].Name;
                        }
                    }

                    else
                    {
                        if (cursorCoordLv1.Y == 0)
                        {
                            text = ShipInventoryManager.GetAvailablePrimaryWeapons(1)[i].Name;
                        }
                        else
                        {
                            text = ShipInventoryManager.GetAvailablePrimaryWeapons(2)[i].Name;
                        }
                    }
                }
                else
                {
                    text = "Back";
                }

                if (ControlManager.IsMouseOverText(FontManager.GetFontStatic(16), text,
                                                   new Vector2(Game1.ScreenSize.X / 2 + 50, 93 + i * 23), Vector2.Zero, false))
                {
                    cursorLevel2Position = i;

                    if (ControlManager.IsLeftMouseButtonClicked())
                    {
                        if (cursorLevel2Position < listLength)
                        {
                            OnPressLevel2();
                        }
                        else
                        {
                            cursorLevel     = 1;
                            elapsedSinceKey = 0;
                        }
                    }
                }
            }
        }
        private void CheckKeysLevel2(GameTime gameTime)
        {
            if (cursorLevel == 2 && cursorCoordLv1.Position != inventoryPos)
            {
                int listLength;

                if (cursorCoordLv1.Position != 5)
                {
                    listLength = ShipInventoryManager.ownCounts[cursorCoordLv1.Position - 1];
                }

                else
                {
                    if (cursorCoordLv1.Y == 0)
                    {
                        listLength = ShipInventoryManager.GetAvailablePrimaryWeapons(1).Count;
                    }
                    else
                    {
                        listLength = ShipInventoryManager.GetAvailablePrimaryWeapons(2).Count;
                    }
                }

                if (ControlManager.CheckPress(RebindableKeys.Down) && cursorLevel == 2 &&
                    elapsedSinceKey > elapseDelay)
                {
                    cursorLevel2Position += 1;
                    if (cursorLevel2Position > listLength)
                    {
                        cursorLevel2Position = 0;
                    }

                    elapsedSinceKey = 0;

                    holdTimer = Game.HoldKeyTreshold;
                }

                else if (ControlManager.CheckHold(RebindableKeys.Down))
                {
                    holdTimer -= gameTime.ElapsedGameTime.Milliseconds;

                    if (holdTimer <= 0)
                    {
                        cursorLevel2Position += 1;
                        if (cursorLevel2Position > listLength)
                        {
                            cursorLevel2Position = listLength;
                        }

                        elapsedSinceKey = 0;

                        holdTimer = Game.ScrollSpeedFast;
                    }
                }

                if (ControlManager.CheckPress(RebindableKeys.Up) && cursorLevel == 2 &&
                    elapsedSinceKey > elapseDelay)
                {
                    cursorLevel2Position -= 1;
                    if (cursorLevel2Position < 0)
                    {
                        cursorLevel2Position = listLength;
                    }

                    elapsedSinceKey = 0;

                    holdTimer = Game.HoldKeyTreshold;
                }

                else if (ControlManager.CheckHold(RebindableKeys.Up))
                {
                    holdTimer -= gameTime.ElapsedGameTime.Milliseconds;

                    if (holdTimer <= 0)
                    {
                        cursorLevel2Position -= 1;
                        if (cursorLevel2Position < 0)
                        {
                            cursorLevel2Position = 0;
                        }

                        elapsedSinceKey = 0;

                        holdTimer = Game.ScrollSpeedFast;
                    }
                }

                //This is where the magic happens.
                if (((ControlManager.CheckPress(RebindableKeys.Action1) || ControlManager.CheckKeyPress(Keys.Enter)) && cursorLevel == 2 &&
                     elapsedSinceKey > elapseDelay))
                {
                    if (cursorLevel2Position < listLength)
                    {
                        OnPressLevel2();
                    }
                    else
                    {
                        cursorLevel     = 1;
                        elapsedSinceKey = 0;
                    }
                }

                if (ControlManager.CheckPress(RebindableKeys.Action2) && cursorLevel == 2 &&
                    elapsedSinceKey > elapseDelay)
                {
                    cursorLevel     = 1;
                    elapsedSinceKey = 0;
                }
            }
        }
        private void DeveloperOptions()
        {
            if (ControlManager.CheckKeyPress(Keys.D1))
            {
                Game.stateManager.shooterState.BeginLevel("flightTraining_1");
            }

            if (ControlManager.CheckKeyPress(Keys.D2))
            {
                Game.stateManager.shooterState.BeginLevel("flightTraining_2");
            }

            if (ControlManager.CheckKeyPress(Keys.D3))
            {
                Game.stateManager.shooterState.BeginLevel("flightTraining_3");
            }

            if (ControlManager.CheckKeyPress(Keys.D0))
            {
                Game.stateManager.shooterState.BeginLevel("JakobDevelop");
            }

            if (ControlManager.CheckKeyPress(Keys.D9))
            {
                Game.stateManager.shooterState.BeginLevel("mapCreator2");
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad0))
            {
                ShipInventoryManager.ActivateCheatPrimary();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad1))
            {
                ShipInventoryManager.ActivateCheatSecondary();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad2))
            {
                ShipInventoryManager.ActivateCheatEnergy();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad3))
            {
                ShipInventoryManager.ActivateCheatShield();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad4))
            {
                ShipInventoryManager.ActivateCheatPlating();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad5))
            {
                ShipInventoryManager.ActivateCheatEquip1();
            }

            if (ControlManager.CheckKeyPress(Keys.NumPad6))
            {
                ShipInventoryManager.ActivateCheatEquip2();
            }
        }
        private void ItemComparision()
        {
            switch (cursorLevel)
            {
            case 1:
            {
                itemComp.OkayToClearStats   = true;
                itemComp.OkayToClearSymbols = true;
                break;
            }

            case 2:
            {
                switch (cursorCoordLv1.ToInt())
                {
                case 1:
                    if (cursorLevel2Position < ShipInventoryManager.ownedEnergyCells.Count)
                    {
                        itemComp.SetItem2(ShipInventoryManager.ownedEnergyCells[cursorLevel2Position]);
                        itemComp.SetItem1(ShipInventoryManager.equippedEnergyCell);
                        itemComp.ShowSymbols = true;
                    }
                    else
                    {
                        itemComp.OkayToClearStats   = true;
                        itemComp.OkayToClearSymbols = true;
                    }
                    break;

                case 2:
                    if (cursorLevel2Position < ShipInventoryManager.ownedPlatings.Count)
                    {
                        itemComp.SetItem2(ShipInventoryManager.OwnedPlatings[cursorLevel2Position]);
                        itemComp.SetItem1(ShipInventoryManager.equippedPlating);
                        itemComp.ShowSymbols = true;
                    }
                    else
                    {
                        itemComp.OkayToClearStats   = true;
                        itemComp.OkayToClearSymbols = true;
                    }
                    break;

                case 3:
                    if (cursorLevel2Position < ShipInventoryManager.ownedShields.Count)
                    {
                        itemComp.SetItem2(ShipInventoryManager.ownedShields[cursorLevel2Position]);
                        itemComp.SetItem1(ShipInventoryManager.equippedShield);
                        itemComp.ShowSymbols = true;
                    }
                    else
                    {
                        itemComp.OkayToClearStats   = true;
                        itemComp.OkayToClearSymbols = true;
                    }
                    break;

                case 4:
                    if (cursorLevel2Position < ShipInventoryManager.OwnedSecondary.Count)
                    {
                        itemComp.SetItem2(ShipInventoryManager.OwnedSecondary[cursorLevel2Position]);
                        itemComp.SetItem1(ShipInventoryManager.equippedSecondary);
                        itemComp.ShowSymbols = true;
                    }
                    else
                    {
                        itemComp.OkayToClearStats   = true;
                        itemComp.OkayToClearSymbols = true;
                    }
                    break;

                case 5:
                    if (cursorCoordLv1.Y == 0)
                    {
                        if (cursorLevel2Position < ShipInventoryManager.GetAvailablePrimaryWeapons(1).Count)
                        {
                            itemComp.SetItem2(ShipInventoryManager.GetAvailablePrimaryWeapons(1)[cursorLevel2Position]);
                            itemComp.SetItem1(ShipInventoryManager.equippedPrimaryWeapons[0]);
                            itemComp.ShowSymbols = true;
                        }
                        else
                        {
                            itemComp.OkayToClearStats   = true;
                            itemComp.OkayToClearSymbols = true;
                        }
                    }

                    else if (cursorCoordLv1.Y == 1)
                    {
                        if (cursorLevel2Position < ShipInventoryManager.GetAvailablePrimaryWeapons(2).Count)
                        {
                            itemComp.SetItem2(ShipInventoryManager.GetAvailablePrimaryWeapons(2)[cursorLevel2Position]);
                            itemComp.SetItem1(ShipInventoryManager.equippedPrimaryWeapons[1]);
                            itemComp.ShowSymbols = true;
                        }
                        else
                        {
                            itemComp.OkayToClearStats   = true;
                            itemComp.OkayToClearSymbols = true;
                        }
                    }
                    break;
                }
                break;
            }
            }
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            foreach (ShipInventoryDisplayObject dispObj in displayList)
            {
                dispObj.Draw(spriteBatch);
            }

            if (back.isActive)
            {
                ShipManagerText.DisplayBackInfo(spriteBatch);
            }

            else if (primaryDisplay.isActive)
            {
                ShipManagerText.DisplayPrimaryWeaponInfo1(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.GetAvailablePrimaryWeapons(1).Count)
                {
                    InventoryInformation.DisplayPrimaryWeaponInfo(spriteBatch);
                }
            }

            else if (primaryDisplay2.isActive)
            {
                ShipManagerText.DisplayPrimaryWeaponInfo2(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.GetAvailablePrimaryWeapons(2).Count)
                {
                    InventoryInformation.DisplayPrimaryWeaponInfo(spriteBatch);
                }
            }

            else if (secondaryDisplay.isActive)
            {
                ShipManagerText.DisplaySecondaryInfo(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.OwnedSecondary.Count)
                {
                    InventoryInformation.DisplaySecondaryWeaponInfo(spriteBatch);
                }
            }

            else if (platingDisplay.isActive)
            {
                ShipManagerText.DisplayPlatingInfo(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.ownedPlatings.Count)
                {
                    InventoryInformation.DisplayPlatingInfo(spriteBatch);
                }
            }

            else if (cellDisplay.isActive)
            {
                ShipManagerText.DisplayEnergyCellInfo(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.ownedEnergyCells.Count)
                {
                    InventoryInformation.DisplayEnergyCellInfo(spriteBatch);
                }
            }

            else if (shieldDisplay.isActive)
            {
                ShipManagerText.DisplayShieldInfo(spriteBatch);

                if (layer >= 2 && cursorLv2Pos < ShipInventoryManager.ownedShields.Count)
                {
                    InventoryInformation.DisplayShieldInfo(spriteBatch);
                }
            }

            //if (inventoryDisplay.isActive && cursorLv3Pos != -1) // Why was this here to begin with? /Jakob 140615
            //if (inventoryDisplay.isActive)
            //{
            //    ShipManagerText.DisplayInventory(spriteBatch, Game.Resolution);
            //
            //    if (layer >= 2)
            //        InventoryInformation.DisplayInventoryInfo(spriteBatch);
            //}
        }