Ejemplo n.º 1
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            // -------------------- Create the Managers --------------------

            Simulation.Create();
            TimerManager.Create(5, 2);


            SoundManager.Create(9, 1);
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);



            // REWORK - SpriteBatchMan
            //    It's a singleton... but it holds an actual instance pointer to the SpriteBatchMan instance
            //    this way scene can own their unique sprite batch man independent of other scenes
            //
            // SpriteBatchMan.Create(3, 1);
            //
            // Once you understand this... you have to do this for many other systems
            //


            SpriteNodeBatchManager.Create();

            GameSpriteManager.Create(4, 4);
            BoxSpriteManager.Create(3, 1);
            ProxySpriteManager.Create(10, 1);
            GameObjectManager.Create();
            CollPairManager.Create(5, 1);


            GlyphManager.Create(36, 1);
            FontManager.Create(1, 1);
            InputManager.Create();


            pSceneContext = new SceneContext();
        }
Ejemplo n.º 2
0
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Create all the managers!
            //---------------------------------------------------------------------------------------------------------

            TextureManager.Create();
            ImageManager.Create();
            SpriteManager.Create();
            SoundManager.Create();
            BoxSpriteManager.Create();
            SpriteBatchManager.Create();
            TimerManager.Create();
            ProxySpriteManager.Create();
            ProxyBoxSpriteManager.Create();
            GameObjectManager.Create();
            ColPairManager.Create();
            GlyphManager.Create();
            FontManager.Create();

            //---------------------------------------------------------------------------------------------------------
            // Add the Sound Assets
            //---------------------------------------------------------------------------------------------------------
            SoundManager.Add(Sound.Name.InvaderMarch1, 0.05f);
            SoundManager.Add(Sound.Name.InvaderMarch2, 0.05f);
            SoundManager.Add(Sound.Name.InvaderMarch3, 0.05f);
            SoundManager.Add(Sound.Name.InvaderMarch4, 0.05f);

            SoundManager.Add(Sound.Name.Invaderkilled, 0.025f);

            SoundManager.Add(Sound.Name.Shoot, 0.025f);

            SoundManager.Add(Sound.Name.UFOHighPitch);
            SoundManager.Add(Sound.Name.UFOLowPitch, 0.01f);

            SoundManager.Add(Sound.Name.Uninitialized);

            //---------------------------------------------------------------------------------------------------------
            // Add the Texture and all the Images
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Add(Texture.Name.Invader);
            Texture pTexture = TextureManager.Add(Texture.Name.Consolas36pt);

            FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            ImageManager.Add(Image.Name.ShieldBrick);
            ImageManager.Add(Image.Name.Ship);
            ImageManager.Add(Image.Name.Missile);
            ImageManager.Add(Image.Name.SmallInvader1);
            ImageManager.Add(Image.Name.SmallInvader2);
            ImageManager.Add(Image.Name.MediumInvader1);
            ImageManager.Add(Image.Name.MediumInvader2);
            ImageManager.Add(Image.Name.LargeInvader1);
            ImageManager.Add(Image.Name.LargeInvader2);
            ImageManager.Add(Image.Name.UFO);

            ImageManager.Add(Image.Name.BombPlain);

            ImageManager.Add(Image.Name.BombZigZag1);
            ImageManager.Add(Image.Name.BombZigZag2);
            ImageManager.Add(Image.Name.BombZigZag3);
            ImageManager.Add(Image.Name.BombZigZag4);

            ImageManager.Add(Image.Name.BombDagger1);
            ImageManager.Add(Image.Name.BombDagger2);
            ImageManager.Add(Image.Name.BombDagger3);
            ImageManager.Add(Image.Name.BombDagger4);

            ImageManager.Add(Image.Name.BombRolling1);
            ImageManager.Add(Image.Name.BombRolling2);
            ImageManager.Add(Image.Name.BombRolling3);

            ImageManager.Add(Image.Name.InvaderDeath1);
            ImageManager.Add(Image.Name.InvaderDeath2);
            ImageManager.Add(Image.Name.UFODeath);
            ImageManager.Add(Image.Name.ShipDeath1);
            ImageManager.Add(Image.Name.ShipDeath2);
            ImageManager.Add(Image.Name.BombDeath);

            //---------------------------------------------------------------------------------------------------------
            // Add all the Sprites and BoxSprites (x,y pos not needed since its determined by factory upon object creation)
            //---------------------------------------------------------------------------------------------------------
            SpriteManager.Add(Sprite.Name.ShieldBrick, Image.Name.ShieldBrick, 0, 0, Constants.shieldBrickWidth, Constants.shieldBrickHeight, new Azul.Color(0.0f, 0.5f, 0.0f));
            SpriteManager.Add(Sprite.Name.Ship, Image.Name.Ship, 0, 0, Constants.shipWidth, Constants.shipHeight);
            SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missile, 0, 0, Constants.missileWidth, Constants.missileHeight);
            SpriteManager.Add(Sprite.Name.SmallInvader, Image.Name.SmallInvader1, 0, 0, Constants.smallInvaderWidth, Constants.smallInvaderHeight, new Azul.Color(0.5f, 0.0f, 0.5f));
            SpriteManager.Add(Sprite.Name.MediumInvader, Image.Name.MediumInvader1, 0, 0, Constants.mediumInvaderWidth, Constants.mediumInvaderHeight, new Azul.Color(0.3f, 0.0f, 0.75f));
            SpriteManager.Add(Sprite.Name.LargeInvader, Image.Name.LargeInvader1, 0, 0, Constants.largeInvaderWidth, Constants.largeInvaderHeight, new Azul.Color(0.25f, 0.0f, 1.0f));
            SpriteManager.Add(Sprite.Name.UFO, Image.Name.UFO, 0, 0, Constants.UFOWidth, Constants.UFOHeight, new Azul.Color(0.75f, 0.2f, 0.2f));

            SpriteManager.Add(Sprite.Name.BombPlain, Image.Name.BombPlain, 0, 0, Constants.bombPlainWidth, Constants.bombPlainHeight);
            SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag1, 0, 0, Constants.bombZigZagWidth, Constants.bombZigZagHeight);
            SpriteManager.Add(Sprite.Name.BombDagger, Image.Name.BombDagger1, 0, 0, Constants.bombDaggerWidth, Constants.bombDaggerHeight);
            SpriteManager.Add(Sprite.Name.BombRolling, Image.Name.BombRolling1, 0, 0, Constants.bombRollingWidth1, Constants.bombRollingHeight1);

            SpriteManager.Add(Sprite.Name.InvaderDeath, Image.Name.InvaderDeath1, -50, -50, Constants.largeInvaderWidth, Constants.largeInvaderHeight, new Azul.Color(0.5f, 0.5f, 0.1f));
            SpriteManager.Add(Sprite.Name.BombDeath, Image.Name.BombDeath, -50, -50, Constants.bombDaggerWidth, Constants.bombDaggerHeight, new Azul.Color(0.75f, 0.1f, 0.1f));

            // Add BoxSprites (size of box gets determined by GameObject's ColObject)
            BoxSpriteManager.Add(BoxSprite.Name.ShipBox, new Azul.Color(0.25f, 1.0f, 0.5f));
            BoxSpriteManager.Add(BoxSprite.Name.MissileBox, new Azul.Color(0.25f, 1.0f, 0.5f));
            BoxSpriteManager.Add(BoxSprite.Name.SmallInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.MediumInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.LargeInvaderBox, new Azul.Color(1.0f, 0.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.InvaderColumnBox, new Azul.Color(0.0f, 1.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.InvaderGridBox, new Azul.Color(0.25f, 0.25f, 1.0f));
            BoxSpriteManager.Add(BoxSprite.Name.UFOBox, new Azul.Color(1.0f, 0.0f, 1.0f));
            BoxSpriteManager.Add(BoxSprite.Name.WallBox, new Azul.Color(1.0f, 1.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.GameSpaceBox, new Azul.Color(1.0f, 1.0f, 1.0f));
            BoxSpriteManager.Add(BoxSprite.Name.ShieldBrickBox, new Azul.Color(0.0f, 0.0f, 0.0f));
            BoxSpriteManager.Add(BoxSprite.Name.ShieldColumnBox, new Azul.Color(0.25f, 0.25f, 0.75f));
            BoxSpriteManager.Add(BoxSprite.Name.ShieldBox, new Azul.Color(0.25f, 0.75f, 0.25f));
            BoxSpriteManager.Add(BoxSprite.Name.ShieldZoneBox, new Azul.Color(0.25f, 0.25f, 1.0f));
            BoxSpriteManager.Add(BoxSprite.Name.BombBox, new Azul.Color(0.25f, 0.25f, 1.0f));

            // Create batches for group processing and rendering
            SpriteBatchManager.Add(SpriteBatch.Name.Texts);
            SpriteBatchManager.Add(SpriteBatch.Name.Boxes);
            SpriteBatchManager.Add(SpriteBatch.Name.Sprites);
            SpriteBatch pSBatch = SpriteBatchManager.Find(SpriteBatch.Name.Boxes);

            pSBatch.enabled = false;

            pSBatch = SpriteBatchManager.Add(SpriteBatch.Name.Deaths);
            pSBatch.Attach(SpriteManager.Find(Sprite.Name.BombDeath));
            pSBatch.Attach(SpriteManager.Find(Sprite.Name.InvaderDeath));

            //---------------------------------------------------------------------------------------------------------
            // Create Header Fonts
            //---------------------------------------------------------------------------------------------------------

            Font pScoreHeader1   = FontManager.Add(Font.Name.ScoreHeader1, SpriteBatch.Name.Texts, " SCORE<1> ", Glyph.Name.Consolas36pt, 100, 1000);
            Font pScoreHeader2   = FontManager.Add(Font.Name.ScoreHeader2, SpriteBatch.Name.Texts, " SCORE<2> ", Glyph.Name.Consolas36pt, 650, 1000);
            Font HighScoreHeader = FontManager.Add(Font.Name.HighScoreHeader, SpriteBatch.Name.Texts, "HI-SCORE", Glyph.Name.Consolas36pt, 400, 1000);

            FontManager.Add(Font.Name.Score1, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, pScoreHeader1.pFontSprite.x + 30, 960);
            FontManager.Add(Font.Name.Score2, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, pScoreHeader2.pFontSprite.x + 30, 960);
            FontManager.Add(Font.Name.HighScore, SpriteBatch.Name.Texts, "0000", Glyph.Name.Consolas36pt, HighScoreHeader.pFontSprite.x + 30, 960);

            Font pLives   = FontManager.Add(Font.Name.Lives, SpriteBatch.Name.Texts, "0", Glyph.Name.Consolas36pt, 50, 100);
            Font pCredits = FontManager.Add(Font.Name.Credits, SpriteBatch.Name.Texts, "CREDITS  00", Glyph.Name.Consolas36pt, 650, 100);

            GameManager.Create(this);
            GameManager.SetGameState(GameManager.State.AttractScreen);
            GameManager.Initialize();

            // Setup toggle boxes input observer
            InputSubject pInputSubject = InputManager.GetBSubject();

            pInputSubject.Attach(new ToggleSpriteBoxObserver());
        }
Ejemplo n.º 3
0
        public Game()
        {   // Demo/Select Screen
            this.roundNum = 1;
            TextureManager.Create(2, 2);
            ImageManager.Create(5, 2);
            SpriteManager.Create(5, 2);
            SpriteBoxManager.Create(1, 1);
            SpriteBatchManager.Create(2, 1);
            TimerManager.Create(3, 1);
            GameObjectManager.Create(3, 1);
            ProxySpriteManager.Create(10, 5);
            CollisionPairManager.Create(2, 1);
            SoundManager.Create(9, 1);
            FontManager.Create(26, 10);
            ScoreManager.Initialize();

            //---------------------------------------------------------------------------------------------------------
            // Load Textures
            //---------------------------------------------------------------------------------------------------------
            Texture pSpritesTexture = TextureManager.Add(TextureName.Sprites, "Sprites.tga");
            Texture pShieldTexture  = TextureManager.Add(TextureName.Shields, "Shield.tga");

            TextureManager.Add(TextureName.Consolas36pt, "consolas36pt.tga");
            FontManager.AddXml("Consolas36pt.xml", FontName.Consolas36pt, TextureName.Consolas36pt);

            //---------------------------------------------------------------------------------------------------------
            // Load Sounds
            //---------------------------------------------------------------------------------------------------------
            SoundManager.Add(SoundName.explosion);
            SoundManager.Add(SoundName.fastInvader1);
            SoundManager.Add(SoundName.fastInvader2);
            SoundManager.Add(SoundName.fastInvader3);
            SoundManager.Add(SoundName.fastInvader4);
            SoundManager.Add(SoundName.invaderKilled);
            SoundManager.Add(SoundName.shoot);
            SoundManager.Add(SoundName.ufoHighPitch);
            SoundManager.Add(SoundName.ufoLowPitch);

            //---------------------------------------------------------------------------------------------------------
            // Create SpriteBatches
            //---------------------------------------------------------------------------------------------------------
            SpriteBatch sbAliens  = SpriteBatchManager.Add(SpriteBatchName.Aliens);
            SpriteBatch sbBoxes   = SpriteBatchManager.Add(SpriteBatchName.Boxes);
            SpriteBatch sbShips   = SpriteBatchManager.Add(SpriteBatchName.Ships);
            SpriteBatch sbSplats  = SpriteBatchManager.Add(SpriteBatchName.Splats);
            SpriteBatch sbShields = SpriteBatchManager.Add(SpriteBatchName.Shields);
            SpriteBatch sbFonts   = SpriteBatchManager.Add(SpriteBatchName.Fonts);

            InitializeImageManager();

            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------
            SpriteManager.Add(SpriteBaseName.UFO, ImageName.UFO, 200.0f, 200.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.UFOBomb, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f);
            SpriteManager.Add(SpriteBaseName.Squid, ImageName.SquidA, 100.0f, 800.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.Crab, ImageName.CrabA, 100.0f, 750.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.Octopus, ImageName.OctopusA, 100.0f, 700.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.Ship, ImageName.Ship, 100.0f, 700.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.Missile, ImageName.Missile, 100.0f, 700.0f, 5.0f, 32.0f);
            SpriteManager.Add(SpriteBaseName.BombStraight, ImageName.BombStraightA, 100.0f, 100.0f, 10.0f, 60.0f);
            SpriteManager.Add(SpriteBaseName.BombDagger, ImageName.BombDaggerA, 100.0f, 100.0f, 20.0f, 60.0f);
            SpriteManager.Add(SpriteBaseName.BombZigZag, ImageName.BombZigZagA, 200.0f, 200.0f, 20.0f, 60.0f);
            SpriteManager.Add(SpriteBaseName.Brick, ImageName.Brick, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickLeftTop0, ImageName.BrickLeftTop0, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickLeftTop1, ImageName.BrickLeftTop1, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickLeftBottom, ImageName.BrickLeftBottom, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickRightTop0, ImageName.BrickRightTop0, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickRightTop1, ImageName.BrickRightTop1, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.BrickRightBottom, ImageName.BrickRightBottom, 50.0f, 25.0f, 40.0f, 20.0f);
            SpriteManager.Add(SpriteBaseName.Splat, ImageName.AlienExplosion, 200.0f, 200.0f, 50.0f, 50.0f);
            SpriteManager.Add(SpriteBaseName.Explosion, ImageName.ShipExplosion, 200.0f, 200.0f, 50.0f, 50.0f);

            // Input
            InputSubject inputSubject;

            inputSubject = InputManager.GetOneSubject();
            inputSubject.RegisterObserver(new OnePlayerObserver());

            inputSubject = InputManager.GetArrowLeftSubject();
            inputSubject.RegisterObserver(new MoveLeftObserver());

            inputSubject = InputManager.GetArrowRightSubject();
            inputSubject.RegisterObserver(new MoveRightObserver());

            inputSubject = InputManager.GetSpaceSubject();
            inputSubject.RegisterObserver(new ShootObserver());
            //inputSubject = InputManager.GetTwoSubject();
            //inputSubject.RegisterObserver(new TwoPlayerObserver());

            TimerManager.Add(TimerEventName.SetGameState, TimerManager.GetCurrentTime() + 5.0f, TimerManager.GetCurrentTime() + 5.0f, new GameSelectEvent());
        }
Ejemplo n.º 4
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            // Initialize Game State Attributes
            hiScore       = 0;
            numCredits    = 0;
            twoPlayerMode = false;
            player1       = new Player(Player.Name.Player1);
            player2       = new Player(Player.Name.Player2);

            //---------------------------------------------------------------------------------------------------------
            // Manager initialization
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Create(3, 1);
            ImageManager.Create(10, 2);
            SpriteManager.Create(10, 2);
            SpriteBoxManager.Create(20, 2);
            SpriteProxyManager.Create(50, 5);
            SpriteAnimationManager.Create(10, 2);
            TimerManager.Create(50, 10);
            CollisionPairManager.Create(10, 2);
            GlyphManager.Create(3, 1);
            FontManager.Create(5, 1);
            SoundEngineManager.Create();
            //---------------------------------------------------------------------------------------------------------
            // Initialize Game-Scoped Non-Singleton Managers
            //---------------------------------------------------------------------------------------------------------

            this.pGameSpriteBatchManager = new SpriteBatchManager(3, 1);

            //---------------------------------------------------------------------------------------------------------
            // Create Colors
            //---------------------------------------------------------------------------------------------------------

            pRedColor   = new Azul.Color(0.9019f, 0.0784f, 0.0784f, 1.0f);
            pGreenColor = new Azul.Color(0.1137f, 0.8196f, 0.2667f, 1.0f);

            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------

            TextureManager.Add(Texture.Name.Aliens, "Aliens.tga");
            TextureManager.Add(Texture.Name.Shield, "Shield.tga");
            TextureManager.Add(Texture.Name.Consolas20pt, "Consolas20pt.tga");
            TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga");

            //---------------------------------------------------------------------------------------------------------
            // Load the Fonts
            //---------------------------------------------------------------------------------------------------------

            FontManager.AddXml(Glyph.Name.Consolas20pt, "Consolas20pt.xml", Texture.Name.Consolas20pt);
            FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------

            // Aliens
            ImageManager.Add(Image.Name.OpenJellyfishAlien, Texture.Name.Aliens, 47.0f, 23.0f, 185.0f, 121.0f);
            ImageManager.Add(Image.Name.ClosedJellyfishAlien, Texture.Name.Aliens, 51.0f, 178.0f, 178.0f, 120.0f);
            ImageManager.Add(Image.Name.OpenCrabAlien, Texture.Name.Aliens, 316.0f, 24.0f, 167.0f, 119.0f);
            ImageManager.Add(Image.Name.ClosedCrabAlien, Texture.Name.Aliens, 316.0f, 179.0f, 167.0f, 119.0f);
            ImageManager.Add(Image.Name.OpenSquidAlien, Texture.Name.Aliens, 608.0f, 25.0f, 127.0f, 120.0f);
            ImageManager.Add(Image.Name.ClosedSquidAlien, Texture.Name.Aliens, 611.0f, 178.0f, 122.0f, 119.0f);
            ImageManager.Add(Image.Name.FlyingSaucer, Texture.Name.Aliens, 80.0f, 500.0f, 223.0f, 105.0f);

            // Shields
            ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 174, 110, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 153, 94, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 153, 99, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 173, 129, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 213, 94, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 213, 99, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 193, 129, 10, 5);

            // Bombs
            ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 378, 798, 15, 98);
            ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 643, 42, 99);
            ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 112, 798, 42, 84);

            // Other
            ImageManager.Add(Image.Name.CoreCannon, Texture.Name.Aliens, 51.0f, 332.0f, 192.0f, 120.0f);
            ImageManager.Add(Image.Name.Missle, Texture.Name.Aliens, 419.0f, 699.0f, 16.0f, 58.0f);

            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------

            // Aliens
            SpriteManager.Add(Sprite.Name.JellyfishAlien, Image.Name.OpenJellyfishAlien, 100.0f, 0.0f, 48.0f, 33.0f);
            SpriteManager.Add(Sprite.Name.CrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 45.0f, 30.0f);
            SpriteManager.Add(Sprite.Name.SquidAlien, Image.Name.OpenSquidAlien, 300.0f, 200.0f, 33.0f, 30.0f);
            SpriteManager.Add(Sprite.Name.FlyingSaucer, Image.Name.FlyingSaucer, 400.0f, 500.0f, 58.0f, 28.0f, pRedColor);

            SpriteManager.Add(Sprite.Name.GiantCrabAlien, Image.Name.OpenCrabAlien, 100.0f, 200.0f, 180.0f, 120.0f, pGreenColor);

            // Shields
            SpriteManager.Add(Sprite.Name.Brick, Image.Name.Brick, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_LeftTop0, Image.Name.BrickLeft_Top0, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_LeftTop1, Image.Name.BrickLeft_Top1, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_LeftBottom, Image.Name.BrickLeft_Bottom, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_RightTop0, Image.Name.BrickRight_Top0, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_RightTop1, Image.Name.BrickRight_Top1, 50, 25, 12, 6);
            SpriteManager.Add(Sprite.Name.Brick_RightBottom, Image.Name.BrickRight_Bottom, 50, 25, 12, 6);

            // Bombs
            SpriteManager.Add(Sprite.Name.BombZigZag, Image.Name.BombZigZag, 200, 200, 10, 20);
            SpriteManager.Add(Sprite.Name.BombStraight, Image.Name.BombStraight, 100, 100, 5, 20);
            SpriteManager.Add(Sprite.Name.BombCross, Image.Name.BombCross, 100, 100, 10, 20);

            // Other
            SpriteManager.Add(Sprite.Name.CoreCannon, Image.Name.CoreCannon, 400.0f, 40.0f, 50.0f, 30.0f, pGreenColor);
            SpriteManager.Add(Sprite.Name.Missile, Image.Name.Missle, 400.0f, 70.0f, 4.0f, 14.0f);

            //---------------------------------------------------------------------------------------------------------
            // Sprite Animations
            //---------------------------------------------------------------------------------------------------------

            // Squid Alien
            SpriteAnimation pSquidAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.SquidAlien, Sprite.Name.SquidAlien);

            pSquidAnimation.Attach(Image.Name.ClosedSquidAlien);
            pSquidAnimation.Attach(Image.Name.OpenSquidAlien);

            // Crab Alien
            SpriteAnimation pCrabAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.CrabAlien, Sprite.Name.CrabAlien);

            pCrabAnimation.Attach(Image.Name.ClosedCrabAlien);
            pCrabAnimation.Attach(Image.Name.OpenCrabAlien);

            // JellyFish Alien
            SpriteAnimation pJellyfishAnimation = SpriteAnimationManager.Add(SpriteAnimation.Name.JellyfishAlien, Sprite.Name.JellyfishAlien);

            pJellyfishAnimation.Attach(Image.Name.ClosedJellyfishAlien);
            pJellyfishAnimation.Attach(Image.Name.OpenJellyfishAlien);

            //---------------------------------------------------------------------------------------------------------
            // Create Game-Scoped SpriteBatches
            //---------------------------------------------------------------------------------------------------------
            pGameTexts_SpriteBatch = this.pGameSpriteBatchManager.Add(SpriteBatch.Name.GameTexts);

            FontManager.Add(Font.Name.Player1ScoreTitle, pGameTexts_SpriteBatch, "SCORE <1>", Glyph.Name.Consolas36pt, 50, 825);
            FontManager.Add(Font.Name.Player2ScoreTitle, pGameTexts_SpriteBatch, "SCORE <2>", Glyph.Name.Consolas36pt, 650, 825);
            FontManager.Add(Font.Name.HighScoreTitle, pGameTexts_SpriteBatch, "HI-SCORE", Glyph.Name.Consolas36pt, 350, 825);
            FontManager.Add(Font.Name.Player1Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player1).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 80, 775);
            FontManager.Add(Font.Name.Player2Score, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetPlayer(Player.Name.Player2).GetPoints().ToString("D4"), Glyph.Name.Consolas36pt, 680, 775);
            FontManager.Add(Font.Name.HighScore, pGameTexts_SpriteBatch, GameStateManager.GetGame().GetHiScore().ToString("D4"), Glyph.Name.Consolas36pt, 380, 775);

            FontManager.Add(Font.Name.GameCredits, pGameTexts_SpriteBatch, "CREDIT " + GameStateManager.GetGame().GetNumCredits(), Glyph.Name.Consolas36pt, 650, 50);

            //---------------------------------------------------------------------------------------------------------
            // Load State-specific content
            //---------------------------------------------------------------------------------------------------------

            GameStateManager.GetState(GameStateManager.GameState.Attract).LoadContent();
            GameStateManager.GetState(GameStateManager.GameState.Player1).LoadContent();
            GameStateManager.GetState(GameStateManager.GameState.Player2).LoadContent();
            GameStateManager.GetState(GameStateManager.GameState.End).LoadContent();

            // Game State -- Initialize in Attract mode
            this.pGameState = GameStateManager.GetState(GameStateManager.GameState.Attract);
            this.AttachStateInputObservers();
        }
Ejemplo n.º 5
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Manager initialization
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);
            GameSpriteManager.Create(4, 2);
            BoxSpriteManager.Create(3, 1);
            SpriteBatchManager.Create(3, 1);
            ProxySpriteManager.Create(10, 1);
            TimerManager.Create(3, 1);
            GameObjectManager.Create(3, 1);
            CollisionPairManager.Create(3, 1);
            InputManager.Create();
            SoundManager.Create();

            GlyphManager.Create(3, 1);
            FontManager.Create(3, 1);
            ScoreManager.Create();



            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Add(Texture.Name.Aliens, "aliens14x14.tga");
            TextureManager.Add(Texture.Name.Shield, "birds_N_shield.tga");
            TextureManager.Add(Texture.Name.Consolas36pt, "consolas36pt.tga");
            FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------
            ImageManager.Add(Image.Name.Octopus0, Texture.Name.Aliens, 56, 28, 168, 112);
            ImageManager.Add(Image.Name.Octopus1, Texture.Name.Aliens, 56, 182, 168, 112);
            ImageManager.Add(Image.Name.Crab1, Texture.Name.Aliens, 322, 182, 154, 112);
            ImageManager.Add(Image.Name.Crab0, Texture.Name.Aliens, 322, 28, 154, 112);
            ImageManager.Add(Image.Name.Squid0, Texture.Name.Aliens, 616, 28, 112, 112);
            ImageManager.Add(Image.Name.Squid1, Texture.Name.Aliens, 616, 182, 112, 112);
            ImageManager.Add(Image.Name.UFO, Texture.Name.Aliens, 84, 504, 224, 98);
            ImageManager.Add(Image.Name.Missile, Texture.Name.Aliens, 378, 798, 14, 98);
            ImageManager.Add(Image.Name.Player, Texture.Name.Aliens, 57, 336, 182, 112);
            ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 196, 798, 42, 84);
            ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 630, 798, 14, 98);
            ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 644, 42, 98);

            ImageManager.Add(Image.Name.UFO_Explosion, Texture.Name.Aliens, 42, 643, 294, 112);
            ImageManager.Add(Image.Name.Player_Explosion1, Texture.Name.Aliens, 308, 336, 210, 112);
            ImageManager.Add(Image.Name.Player_Explosion2, Texture.Name.Aliens, 560, 336, 224, 112);
            ImageManager.Add(Image.Name.Missile_Explosion, Texture.Name.Aliens, 406, 490, 112, 112);
            ImageManager.Add(Image.Name.Alien_Explosion2, Texture.Name.Aliens, 574, 490, 182, 112);
            ImageManager.Add(Image.Name.Bomb_Explosion, Texture.Name.Aliens, 700, 798, 84, 112);

            ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5);



            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------
            GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.Squid0, 400, 200, Constant.ALIEN_WIDTH - 10, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.Octopus0, 50, 500, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Crab, Image.Name.Crab0, 100, 300, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, Constant.WINDOW_WIDTH / 2, 0, 4, 20);
            GameSpriteManager.Add(GameSprite.Name.Player, Image.Name.Player, Constant.WINDOW_WIDTH / 2, 30, 40.0f, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombCross, Image.Name.BombCross, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.UFO, Image.Name.UFO, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20);
            GameSpriteManager.Add(GameSprite.Name.Missile_Explosion, Image.Name.Missile_Explosion, 0, 0, 10, 10);

            GameSpriteManager.Add(GameSprite.Name.UFO_Explosion, Image.Name.UFO_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20);
            GameSpriteManager.Add(GameSprite.Name.Player_Explosion, Image.Name.Player_Explosion1, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.Bomb_Explosion, Image.Name.Bomb_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 10, 10);
            GameSpriteManager.Add(GameSprite.Name.Alien_Explosion, Image.Name.Alien_Explosion2, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);


            GameSpriteManager.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top0, Image.Name.BrickLeft_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top1, Image.Name.BrickLeft_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Bottom, Image.Name.BrickLeft_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Top0, Image.Name.BrickRight_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Top1, Image.Name.BrickRight_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Bottom, Image.Name.BrickRight_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);



            //---------------------------------------------------------------------------------------------------------
            // Create SpriteBatch
            //---------------------------------------------------------------------------------------------------------
            SpriteBatch pSB_Aliens  = SpriteBatchManager.Add(SpriteBatch.Name.GameSprites);
            SpriteBatch pSB_Boxes   = SpriteBatchManager.Add(SpriteBatch.Name.BoxSprites);
            SpriteBatch pSB_Shields = SpriteBatchManager.Add(SpriteBatch.Name.ShieldSprites);
            SpriteBatch pSB_Bombs   = SpriteBatchManager.Add(SpriteBatch.Name.BombSprites);
            SpriteBatch pSB_Texts   = SpriteBatchManager.Add(SpriteBatch.Name.TextSprite);
            SpriteBatch pSB_Effect  = SpriteBatchManager.Add(SpriteBatch.Name.ExplosionEffectSprite);

            pSB_Boxes.GetSBNodeManager().ToggleDraw();

            AlienGroup pAlienGroup = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, -1, 0.0f, 0.0f);

            pSB_Boxes.Attach(pAlienGroup.pColObject.pBoxSprite);
            GameObjectManager.Attach(pAlienGroup);

            ShieldGroup pShieldGroup = new ShieldGroup(GameObject.Name.ShieldRoot, GameSprite.Name.NullObject, -1, 0.0f, 0.0f);

            pSB_Boxes.Attach(pShieldGroup.pColObject.pBoxSprite);
            GameObjectManager.Attach(pShieldGroup);

            AlienManager.Create();
            ShieldNodeManager.Create();

            GameSceneManager.Create();
            GameScene.Create();
            GameScene.SetGameScene(GameState.SceneName.Select);
        }
Ejemplo n.º 6
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            ScreenWidth  = this.GetScreenWidth();
            ScreenHeight = this.GetScreenHeight();

            //---------------------------------------------------------------------------------------------------------
            // Init Managers
            //---------------------------------------------------------------------------------------------------------

            //Constant Managers
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);
            SoundManager.Create(3, 1);
            GameSpriteManager.Create(4, 2);
            BoxSpriteManager.Create(3, 1);
            CollisionStateManager.Create();
            GlyphManager.Create(3, 1);
            Simulation.Create();
            RandomManager.Create();
            BombManager.Create();
            ShipManager.Create();

            //State-unique Managers
            SpriteBatchManager.Create();
            GameObjectManager.Create();
            InputManager.Create();
            FontManager.Create();
            TimerManager.Create();
            CollisionPairManager.Create();



            //ProxySpriteManager.Create(10, 1);//not in use currently

            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------

            TextureManager.Add(Texture.Name.SpaceInvaders, "SpaceInvaders.tga");

            //---------------------------------------------------------------------------------------------------------
            // Load Sounds
            //---------------------------------------------------------------------------------------------------------

            SoundManager.Add(Sound.Name.Invader1, "fastinvader1.wav");
            SoundManager.Add(Sound.Name.Invader2, "fastinvader2.wav");
            SoundManager.Add(Sound.Name.Invader3, "fastinvader3.wav");
            SoundManager.Add(Sound.Name.Invader4, "fastinvader4.wav");

            SoundManager.Add(Sound.Name.Shoot, "invaderkilled.wav");
            SoundManager.Add(Sound.Name.DeadAlien, "shoot.wav");
            SoundManager.Add(Sound.Name.UFO, "ufo_highpitch.wav");
            SoundManager.Add(Sound.Name.UFOExplosion, "ufo_lowpitch.wav");
            SoundManager.Add(Sound.Name.Explosion, "explosion.wav");

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------

            // --- aliens ---

            ImageManager.Add(Image.Name.OctopusA, Texture.Name.SpaceInvaders, 3, 3, 12, 8);
            ImageManager.Add(Image.Name.OctopusB, Texture.Name.SpaceInvaders, 18, 3, 12, 8);
            ImageManager.Add(Image.Name.AlienA, Texture.Name.SpaceInvaders, 33, 3, 11, 8);
            ImageManager.Add(Image.Name.AlienB, Texture.Name.SpaceInvaders, 47, 3, 11, 8);
            ImageManager.Add(Image.Name.SquidA, Texture.Name.SpaceInvaders, 61, 3, 8, 8);
            ImageManager.Add(Image.Name.SquidB, Texture.Name.SpaceInvaders, 72, 3, 8, 8);
            ImageManager.Add(Image.Name.Saucer, Texture.Name.SpaceInvaders, 99, 3, 16, 8);

            ImageManager.Add(Image.Name.Missile, Texture.Name.SpaceInvaders, 3, 29, 1, 4);
            ImageManager.Add(Image.Name.Ship, Texture.Name.SpaceInvaders, 3, 14, 13, 8);

            ImageManager.Add(Image.Name.AlienExplosion, Texture.Name.SpaceInvaders, 83, 3, 13, 8);
            ImageManager.Add(Image.Name.SaucerExplosion, Texture.Name.SpaceInvaders, 118, 3, 21, 8);
            ImageManager.Add(Image.Name.ShipExplosionA, Texture.Name.SpaceInvaders, 19, 14, 16, 8);
            ImageManager.Add(Image.Name.ShipExplosionB, Texture.Name.SpaceInvaders, 38, 14, 16, 8);

            ImageManager.Add(Image.Name.MissileExplosion, Texture.Name.SpaceInvaders, 7, 25, 8, 8);
            ImageManager.Add(Image.Name.BombExplosion, Texture.Name.SpaceInvaders, 86, 25, 6, 8);

            ImageManager.Add(Image.Name.BombDagger, Texture.Name.SpaceInvaders, 42, 27, 3, 6);
            ImageManager.Add(Image.Name.BombZigZag, Texture.Name.SpaceInvaders, 18, 26, 3, 7);
            ImageManager.Add(Image.Name.BombStraight, Texture.Name.SpaceInvaders, 65, 26, 3, 7);

            ImageManager.Add(Image.Name.ShieldBrick, Texture.Name.SpaceInvaders, 120, 35, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftTop0, Texture.Name.SpaceInvaders, 115, 30, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftTop1, Texture.Name.SpaceInvaders, 116, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftBottom, Texture.Name.SpaceInvaders, 119, 43, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightTop0, Texture.Name.SpaceInvaders, 132, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightTop1, Texture.Name.SpaceInvaders, 130, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightBottom, Texture.Name.SpaceInvaders, 126, 43, 4, 2);

            //---------------------------------------------------------------------------------------------------------
            // Create Glyphs
            //---------------------------------------------------------------------------------------------------------
            GlyphManager.Add(Glyph.Name.Space, 32, Texture.Name.SpaceInvaders, 99, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.Asterisk, 42, Texture.Name.SpaceInvaders, 115, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Hyphen, 45, Texture.Name.SpaceInvaders, 131, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.Zero, 48, Texture.Name.SpaceInvaders, 3, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.One, 49, Texture.Name.SpaceInvaders, 11, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Two, 50, Texture.Name.SpaceInvaders, 19, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Three, 51, Texture.Name.SpaceInvaders, 27, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Four, 52, Texture.Name.SpaceInvaders, 35, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Five, 53, Texture.Name.SpaceInvaders, 43, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Six, 54, Texture.Name.SpaceInvaders, 51, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Seven, 55, Texture.Name.SpaceInvaders, 59, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Eight, 56, Texture.Name.SpaceInvaders, 67, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Nine, 57, Texture.Name.SpaceInvaders, 75, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.LessThan, 60, Texture.Name.SpaceInvaders, 83, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Equals, 61, Texture.Name.SpaceInvaders, 107, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.GreaterThan, 62, Texture.Name.SpaceInvaders, 91, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Question, 63, Texture.Name.SpaceInvaders, 123, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.A, 65, Texture.Name.SpaceInvaders, 3, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.B, 66, Texture.Name.SpaceInvaders, 11, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.C, 67, Texture.Name.SpaceInvaders, 19, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.D, 68, Texture.Name.SpaceInvaders, 27, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.E, 69, Texture.Name.SpaceInvaders, 35, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.F, 70, Texture.Name.SpaceInvaders, 43, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.G, 71, Texture.Name.SpaceInvaders, 51, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.H, 72, Texture.Name.SpaceInvaders, 59, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.I, 73, Texture.Name.SpaceInvaders, 67, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.J, 74, Texture.Name.SpaceInvaders, 75, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.K, 75, Texture.Name.SpaceInvaders, 83, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.L, 76, Texture.Name.SpaceInvaders, 91, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.M, 77, Texture.Name.SpaceInvaders, 99, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.N, 78, Texture.Name.SpaceInvaders, 3, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.O, 79, Texture.Name.SpaceInvaders, 11, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.P, 80, Texture.Name.SpaceInvaders, 19, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Q, 81, Texture.Name.SpaceInvaders, 27, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.R, 82, Texture.Name.SpaceInvaders, 35, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.S, 83, Texture.Name.SpaceInvaders, 43, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.T, 84, Texture.Name.SpaceInvaders, 51, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.U, 85, Texture.Name.SpaceInvaders, 59, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.V, 86, Texture.Name.SpaceInvaders, 67, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.W, 87, Texture.Name.SpaceInvaders, 75, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.X, 88, Texture.Name.SpaceInvaders, 83, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Y, 89, Texture.Name.SpaceInvaders, 91, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Z, 90, Texture.Name.SpaceInvaders, 99, 46, 5, 7);


            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------

            // --- aliens ---

            GameSpriteManager.Add(GameSprite.Name.PurpleOctopus, Image.Name.OctopusA, 50, 300, 49, 33);
            GameSpriteManager.Add(GameSprite.Name.BlueCrab, Image.Name.AlienB, 200, 100, 45, 33);
            GameSpriteManager.Add(GameSprite.Name.GreenSquid, Image.Name.SquidA, 200, 300, 33, 33);
            GameSpriteManager.Add(GameSprite.Name.OrangeSaucer, Image.Name.Saucer, 50, 550, 59, 33, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));

            //-----Missile----
            GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, 50, 50, 3, 15);
            //----Player Ship----
            GameSpriteManager.Add(GameSprite.Name.Ship, Image.Name.Ship, 500, 100, 50, 30, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //---Explosions---
            GameSpriteManager.Add(GameSprite.Name.AlienExplosion, Image.Name.AlienExplosion, 50, 50, 33, 33);
            GameSpriteManager.Add(GameSprite.Name.ShipExplosion, Image.Name.ShipExplosionA, 50, 50, 55, 35);
            GameSpriteManager.Add(GameSprite.Name.SaucerExplosion, Image.Name.SaucerExplosion, 50, 50, 45, 35, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.BombExplosion, Image.Name.BombExplosion, 50, 50, 25, 25);
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionRed, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionGreen, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionWhite, Image.Name.MissileExplosion, 50, 50, 20, 20);

            //----Bombs----
            GameSpriteManager.Add(GameSprite.Name.BombDagger, Image.Name.BombDagger, 50, 50, 10, 25);
            GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, 50, 50, 10, 25);
            GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 50, 50, 10, 25);

            //----Shield----
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick, Image.Name.ShieldBrick, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop0, Image.Name.ShieldBrick_LeftTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop1, Image.Name.ShieldBrick_LeftTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftBottom, Image.Name.ShieldBrick_LeftBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop0, Image.Name.ShieldBrick_RightTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop1, Image.Name.ShieldBrick_RightTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightBottom, Image.Name.ShieldBrick_RightBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //----Ground----
            GameSpriteManager.Add(GameSprite.Name.Ground, Image.Name.ShieldBrick, 50, 50, SpaceInvaders.ScreenWidth - 10, 5, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //--------------------------------------------------------------------------
            //Create Scenes
            //--------------------------------------------------------------------------
            pHiScore      = 0;
            pPlayer1Score = 0;
            pPlayer2Score = 0;

            pSceneContext = new SceneContext();
        }