Ejemplo n.º 1
0
        public static void Dump()
        {
            SpriteNodeBatchManager pMan = SpriteNodeBatchManager.privGetInstance();

            Debug.Assert(pMan != null);

            pMan.basePrint();
        }
Ejemplo n.º 2
0
        public static void SetActive(SpriteNodeBatchManager pSBMan)
        {
            SpriteNodeBatchManager pMan = SpriteNodeBatchManager.privGetInstance();

            Debug.Assert(pMan != null);

            Debug.Assert(pSBMan != null);
            SpriteNodeBatchManager.pActiveSBManager = pSBMan;
        }
Ejemplo n.º 3
0
        public static void Destroy()
        {
            SpriteNodeBatchManager pMan = SpriteNodeBatchManager.privGetInstance();

            Debug.Assert(pMan != null);

            // Do something clever here
            // track peak number of active nodes
            // print stats on destroy
            // invalidate the singleton
        }