Ejemplo n.º 1
0
        // switch state
        public override void Handle()
        {
            // if not initialied, do nothing
            if (privInstance == null)
            {
                return;
            }

            GlobalPlayerStats.Player2.life--;
            GlobalPlayerStats.reduceLife();
            ProjectileTracker.Reset();

            // if player two is not over, switch to player two
            if (GlobalConfiguration.isTwoPlayers && GlobalPlayerStats.Player1.life > 0)
            {
                TimerManager.SwapInstance();
                ColliPairManager.SwapInstance();
                SpaceInvaders.currentState = ToPlayer1State.getInstance();
            }
            else if (GlobalPlayerStats.Player2.life > 0) // continue play
            {
                SpaceInvaders.currentState = ToPlayer2State.getInstance();
            }
            else // switch to score screen
            {
                SpaceInvaders.currentState = GameOverState.getInstance();
            }
        }
Ejemplo n.º 2
0
        // Up the level
        // --rebuild collision and timer manager
        // --reload alient grid and shield grid
        // --regroup sprites into spritebatch
        public void LevelUp()
        {
            TimerManager.DiscardInstance();
            ColliPairManager.DiscardInstance();
            SpriteBatchManager.getInstance().FindSpriteBatchByName(SpriteBatch.Name.Player1).RecycleNodes();
            SpriteBatchManager.getInstance().FindSpriteBatchByName(SpriteBatch.Name.Player1).Wash();


            this.load();
            GlobalPlayerStats.Player1.alienLeft = 55;
            ProjectileTracker.Reset();

            SpaceInvaders.currentState = ToPlayer1State.getInstance();
        }
Ejemplo n.º 3
0
        // switch state
        public override void Handle()
        {
            this.hitcount = 0;

            // if not initialied, do nothing
            if (privInstance == null)
            {
                return;
            }
            else
            {
                GlobalPlayerStats.isPlayer1Playing = true;
                TimerManager.getInstance().RefreshTimer();
                ProjectileTracker.Reset();
                SpaceInvaders.currentState = PlayerOneState.getInstance();
            }
        }