public override void Execute(float deltaTime)
        {
            float NewTime = RandomManager.RandomInt(45, 61);

            UFORoot      pUFORoot = (UFORoot)GameObjectManager.Find(GameObject.Name.UFORoot);
            OrangeSaucer pUFO     = (OrangeSaucer)pUFORoot.GetFirstChild();

            pUFO.RandomizeDirection();

            // Add itself back to timer
            TimerManager.Add(TimeEvent.Name.UFOSpawn, this, NewTime);

            TimerManager.Add(TimeEvent.Name.PlayUFOSound, this.pSoundEvent, 0.17f);
        }