Ejemplo n.º 1
0
        public static void Update()
        {
            bool  endReached   = false;
            float tmpOverflowX = 0;
            float overflowX    = 0;

            for (int i = 0; i < aliens.Length; i++)
            {
                if (aliens[i].IsVisible)
                {
                    if (aliens[i].Update(ref tmpOverflowX))
                    {
                        endReached = true;
                        overflowX  = tmpOverflowX;
                    }
                }
            }

            if (endReached)//at least one alien has reached the end of the screen (or the start!)
            {
                for (int i = 0; i < aliens.Length; i++)
                {
                    //Position.X -= overflowX;
                    //deltaX -= overflowX;
                    aliens[i].Translate(new Vector2(-overflowX, 50));
                    aliens[i].Velocity.X = -aliens[i].Velocity.X;
                }
            }

            Player player = Game.GetPlayer();

            for (int i = 0; i < bulletsAliens.Length; i++)
            {
                if (bulletsAliens[i].IsAlive)
                {
                    bulletsAliens[i].Update();

                    if (Game.BarriersCollides(bulletsAliens[i].Position, bulletsAliens[i].GetWidth() / 2))
                    {
                        bulletsAliens[i].IsAlive = false;
                    }
                    //check collision with player
                    if (bulletsAliens[i].Collides(player.GetPosition(), player.GetRay()))
                    {
                        bulletsAliens[i].IsAlive = false;

                        player.OnHit();
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public void Update()
        {
            float deltaX = speed * GfxTools.Win.deltaTime;

            position.X += deltaX;
            float maxX = position.X + width / 2;
            float minX = position.X - width / 2;

            if (maxX > GfxTools.Win.width - distToSide)
            {
                float overflowX = maxX - (GfxTools.Win.width - distToSide);
                position.X -= overflowX;
                deltaX     -= overflowX;
            }
            else if (minX < distToSide)
            {
                float overflowX = minX - distToSide;
                position.X -= overflowX;
                deltaX     -= overflowX;
            }

            //rectangles update
            //baseRect.Translate(deltaX, 0);
            //cannonRect.Translate(deltaX, 0);

            spriteobj.Translate(deltaX, 0);



            for (int i = 0; i < bulletPlayer.Length; i++)
            {
                if (bulletPlayer[i].IsAlive)
                {
                    bulletPlayer[i].Update();

                    if (Game.BarriersCollides(bulletPlayer[i].Position, bulletPlayer[i].GetWidth()))
                    {
                        bulletPlayer[i].IsAlive = false;
                    }

                    if (EnemyMgr.CollideWithBullet(bulletPlayer[i]))
                    {
                        bulletPlayer[i].IsAlive = false;
                    }
                }
            }
        }