public override void VisitMissileGroup(MissileGroup mg) { CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(this, mg); pColPair.NotifyListeners(); }
//----------------------------------------------------------------------------- // Game::Update() // Called once per frame, update data, tranformations, etc // Use this function to control process order // Input, AI, Physics, Animation, and Graphics //----------------------------------------------------------------------------- public override void Update() { // Sound Engine update - keeps everything moving and updating smoothly SoundEngineManager.GetSoundEngine().Update(); // Input InputManager.Update(); // Fire off the timer events TimerManager.Update(GameStateManager.GetGame().GetTime()); // Update all objects this.pGameObjectManager.Update(); // Process Collisions CollisionPairManager.Process(); // Delete any objects here this.pDelayedObjectManager.Process(); // Chage State if flag is true if (this.changeState) { this.Handle(GameStateManager.GetGame()); this.changeState = false; } }
public override void VisitMissile(Missile m) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); }
public override void VisitShieldBrick(ShieldBrick m) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(this, m); pColPair.NotifyListeners(); }
public override void VisitWallLeft(WallLeft wl) { CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(this, wl); pColPair.NotifyListeners(); }
public override void Update(float systemTime) { InputManager.Update(); FontManager.Update(Font.Name.Player1Score, SpaceInvaders.pPlayer1Score); FontManager.Update(Font.Name.Player2Score, SpaceInvaders.pPlayer2Score); FontManager.Update(Font.Name.HiScore, SpaceInvaders.pHiScore); FontManager.Update(Font.Name.Lives, ScenePlay.ShipLives.ToString()); this.RunTime = Simulation.GetTotalTime() - ScenePlay.StartTimeDelta; //Debug.WriteLine(this.RunTime); TimerManager.Update(this.RunTime); GameObjectManager.Update(); //Collision Checks CollisionPairManager.Process(); // Delete any objects here... DelayedObjectManager.Process(); //check if all alien killed AlienGrid pGrid = (AlienGrid)GameObjectManager.Find(GameObject.Name.AlienGrid); if (pGrid.GetAlienCount() < 1) { pGrid.IncreaseStartRate(); this.ResetAll(); } }
public static CollisionPair getCurrentColPair() { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); return(collisionManInst.currentCollisionP); }
public override void VisitMissile(Missile pMissile) { CollisionPair collisionPair = CollisionPairManager.GetActiveCollisionPair(); collisionPair.SetCollision(pMissile, this); collisionPair.NotifyObservers(); }
public override void VisitBumperRight(BumperRight wr) { CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(wr, this); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb pBomb) { CollisionPair cp = CollisionPairManager.GetActiveCollisionPair(); cp.SetCollision(pBomb, this); cp.NotifyObservers(); }
public static void printList() { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); Debug.WriteLine(""); Debug.WriteLine("------ Active List Collision Pair Man: ---------------------------\n"); MLink pNode = collisionManInst.activeList; int i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } Debug.WriteLine(""); Debug.WriteLine("------ Reserve List Collision Pair Man: ---------------------------\n"); pNode = collisionManInst.reserveList; i = 0; while (pNode != null) { Debug.WriteLine("{0}: -------------", i); pNode.print(); i++; pNode = pNode.pNext; } }
public override void VisitUFORoot(UFORoot pUFORoot) { CollisionPair pCollisionPair = CollisionPairManager.GetActiveCollisionPair(); Debug.Assert(pCollisionPair != null); pCollisionPair.SetCollision(pUFORoot, this); pCollisionPair.NotifyObservers(); }
public override void VisitMissile(Missile m) { ScoreManager.AddScoreToPlayer1(20); CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(m, this); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb b) { Debug.Assert(b != null); CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(b, this); pColPair.NotifyListeners(); }
public static CollisionPair Find(CollisionPairName name) { CollisionPairManager collisionPairMan = CollisionPairManager.GetInstance(); return((CollisionPair)collisionPairMan.BaseFind((DLink) new CollisionPair { name = name })); }
public override void VisitShieldBrick(ShieldBrick sb) { Debug.Assert(sb != null); CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); pColPair.SetObserverSubject(sb, this); pColPair.NotifyListeners(); }
public override void VisitBomb(Bomb b) { //Debug.WriteLine(" ---> Done"); CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(b, this); pColPair.NotifyListeners(); }
public static void Dump() { CollisionPairManager pMan = CollisionPairManager.PrivGetInstance(); Debug.Assert(pMan != null); pMan.BaseDump(); }
public override void VisitAlienGroup(AlienGroup ag) { CollisionPair pColPair = CollisionPairManager.GetCurrentCollisionPair(); Debug.Assert(pColPair != null); pColPair.SetObserverSubject(ag, this); pColPair.NotifyListeners(); }
public override void VisitGrid(Grid pGrid) { CollisionPair pCollisionPair = CollisionPairManager.GetActiveCollisionPair(); Debug.Assert(pCollisionPair != null); pCollisionPair.SetCollision(pGrid, this); pCollisionPair.NotifyObservers(); }
public override void VisitBomb(Bomb pBomb) { //Debug.WriteLine("BOMB HIT!"); CollisionPair cp = CollisionPairManager.GetActiveCollisionPair(); cp.SetCollision(pBomb, this); cp.NotifyObservers(); }
public static void Dump() { CollisionPairManager pMan = CollisionPairManager.pActiveMan; Debug.Assert(pMan != null); pMan.BaseDump(); }
public static void remove(CollisionPair targetNode) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); Debug.Assert(targetNode != null); collisionManInst.genericRemove(targetNode); }
public override void VisitMissile(Missile pMissile) { //Debug.WriteLine("Hit Octopus!"); CollisionPair collisionPair = CollisionPairManager.GetActiveCollisionPair(); collisionPair.SetCollision(pMissile, this); collisionPair.NotifyObservers(); }
public static void Print() { CollisionPairManager pInstance = CollisionPairManager.PrivGetInstance(); Debug.Assert(pInstance != null); pInstance.PrintNodes(); }
public override void VisitWallLeft(WallLeft w) { Debug.WriteLine("CannonShip WallLeft"); CollisionPair currColPair = CollisionPairManager.getCurrentColPair(); Debug.Assert(currColPair != null); currColPair.setSubject(this, w); currColPair.notifyObserver(); }
public override void VisitMissile(Missile m) { if (m.bMarkForDeath == false) { CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); pColPair.SetCollision(m, this); pColPair.NotifyListeners(); } }
public override void VisitFlyingSaucer(FlyingSaucer fs) { // Notify Observers CollisionPair pColPair = CollisionPairManager.GetActiveColPair(); Debug.Assert(pColPair != null); pColPair.SetCollision(fs, this); pColPair.NotifyListeners(); }
//----------------------------------------------------------------------------- // Game::Update() // Called once per frame, update data, tranformations, etc // Use this function to control process order // Input, AI, Physics, Animation, and Graphics //----------------------------------------------------------------------------- public override void Update() { TimerManager.Update(this.GetTime()); InputManager.Update(); GameObjectManager.Update(); CollisionPairManager.Process(); SoundManager.GetEngine().Update(); DelayedGameObjectManager.Process(); }
public static void Remove(CollisionPair pNode) { CollisionPairManager pInstance = CollisionPairManager.PrivGetInstance(); Debug.Assert(pInstance != null); Debug.Assert(pNode != null); pInstance.BaseRemove(pNode); }
public static void initialize(int toCreate, int willCreate) { Debug.Assert(toCreate > 0); Debug.Assert(willCreate > 0); if (cpInstance == null) { cpInstance = new CollisionPairManager(toCreate, willCreate); } }
public Player(PlayerNum type = PlayerNum.One) { batchMan = new SpriteBatchManager(9, 1); gameObjMan = new GameObjectManager(11, 1); timeMan = new TimeEventManager(4, 2); colPairMan = new CollisionPairManager(13, 1); hookupManagers(); initialPlayerSetup(); playerType = type; currNumLives = maxLives; }
public static void setInstance(CollisionPairManager instance) { cpInstance = instance; }