// game methods public override void load() { //--------------------------------------------------------------------------------------------------------- // Create sprite batch //--------------------------------------------------------------------------------------------------------- SpriteBatchManager.getInstance().AddSpriteBatch(SpriteBatch.Name.Player2, 2); //--------------------------------------------------------------------------------------------------------- // Create game sprites //--------------------------------------------------------------------------------------------------------- GameObject alienGrid = GameSpriteFactory.CreateAlienGrid(SpriteBatch.Name.Player2, 50f, 800f); TimerManager.getInstance().Add(new TimerEvent(TimerEvent.Name.ReleaseUFOCommand, new ReleaseUFOCommand(), 0.5f)); // PA6 Create shield ShieldFactory shieldFactory = new ShieldFactory(); GameObject shieldGrid_1 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 150f, 300f, 15f, 7.5f); GameObject shieldGrid_2 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 350f, 300f, 15f, 7.5f); GameObject shieldGrid_3 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 550f, 300f, 15f, 7.5f); GameObject shieldGrid_4 = shieldFactory.CreateShield(SpriteBatch.Name.Player2, 750f, 300f, 15f, 7.5f); // Collision Pair setup ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallAlien, ProjectileTracker.pLeftWall, alienGrid); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallAlien, ProjectileTracker.pRightWall, alienGrid); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallMissile, ProjectileTracker.pTopWall, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.AlienMissile, alienGrid, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_1, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_2, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_3, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldMissile, shieldGrid_4, ProjectileTracker.pMissile); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_1, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_2, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_3, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShieldBomb, shieldGrid_4, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.WallBomb, ProjectileTracker.pBottomWall, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.MissileBomb, ProjectileTracker.pMissile, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pDaggerBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pZigZagBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.ShipBomb, ProjectileTracker.pShip, ProjectileTracker.pRollingBomb); ColliPairManager.getInstance().AddCollisionPair(CollisionPair.Name.UFOMissile, ProjectileTracker.pUFO, ProjectileTracker.pMissile); }
public override void update() { if (GlobalTimer.player2 == -1f) { GlobalTimer.player2Delta = GlobalTimer.currentTime; } GlobalTimer.player2 = GlobalTimer.currentTime - GlobalTimer.player1Delta; // update shared objects SpriteBatchManager.getInstance().FindSpriteBatchByName(SpriteBatch.Name.Shared).UpdateAllNodes(); // update score bar SpriteBatchManager.getInstance().FindSpriteBatchByName(SpriteBatch.Name.ScoreBar).UpdateAllNodes(); // update current player SpriteBatchManager.getInstance().FindSpriteBatchByName(SpriteBatch.Name.Player2).UpdateAllNodes(); // update timer events TimerManager.getInstance().Update(GlobalTimer.currentTime); // update observers SubjectManager.getInstance().UpdateSubjects(); // update collision ColliPairManager.getInstance().Process(); // level up logic if (GlobalPlayerStats.Player2.alienLeft == 0) { this.LevelUp(); } }