Ejemplo n.º 1
0
        public Level(int levelNumber, InventoryManager im)
            : base(false)
        {
            LevelData data = DataLoader.LoadLevel(levelNumber);
            _levelBounds = new Rectangle(0, 0, data.Width, data.Height);
            _player = new Spaceman(data.PlayerStartLocation);
            _blackHole = data.BlackHole;
            _waves = new Wave[data.TrickleWaveData.Length + data.BurstWaveData.Length];
            _camera = new Camera2D(_player.Position, _levelBounds.Width, _levelBounds.Height);
            //construct waves
            for (int i = 0; i < data.TrickleWaveData.Length; i++)
            {
                _waves[i] = new Wave(data.TrickleWaveData[i], true, _levelBounds);
            }
            for (int i = 0; i < data.BurstWaveData.Length; i++)
            {
                _waves[i + data.TrickleWaveData.Length] = new Wave(data.BurstWaveData[i], false, _levelBounds);
            }
            //Test code to set weapons 1-6 to created weapons
            im.setPrimaryWeapon(new ProjectileWeapon("Rocket", _player));
            im.setSecondaryWeapon(new ThrowableWeapon("Cryonade", _player));
            im.setPrimaryGadget(new Gadget("Teleporter", this));
            im.setSlot(1, new ThrowableWeapon("Cryonade", _player));

            //Set Weapon holders in level
            _primaryWeapon = im.getPrimaryWeapon();
            _secondaryWeapon = im.getSecondaryWeapon();

            _unicorns = new Unicorn[data.Unicorns.Length];
            for (int j = 0; j < data.Unicorns.Length; j++)
            {
                _unicorns[j] = new Unicorn(data.Unicorns[j]);
            }

            _foodCarts = data.FoodCarts;

            _primaryGadget = im.getPrimaryGadget();
            _inventoryManager = im;

            userInterface = new GUI(_player, _blackHole);
        }