Ejemplo n.º 1
0
        public void Draw(Game1 game, SpriteBatch spriteBatch, SpaceShip myShip)
        {
            ship = myShip;
            int k = 0;

            for (int x = 0; x < NumberofTilesWidth; x++)
            {
                spriteBatch.Draw(tiles.ElementAt(k).getTexture(), new Rectangle(50 + (x * Tile.TileWidth), 50 + (0 * Tile.TileHeight), Tile.TileWidth, Tile.TileHeight), Color.White);
                k++;
            }
            for (int y = 1; y < NumberofTilesHeight; y++)
            {
                spriteBatch.Draw(tiles.ElementAt(k).getTexture(), new Rectangle(50 + (10 * Tile.TileWidth), 50 + (y * Tile.TileHeight), Tile.TileWidth, Tile.TileHeight), Color.White);
                k++;
            }
            for (int x = 9; x >= 0; x--)
            {
                spriteBatch.Draw(tiles.ElementAt(k).getTexture(), new Rectangle(50 + (x * Tile.TileWidth), 50 + (10 * Tile.TileHeight), Tile.TileWidth, Tile.TileHeight), Color.White);
                k++;
            }
            for (int y = 9; y > 0; y--)
            {
                spriteBatch.Draw(tiles.ElementAt(k).getTexture(), new Rectangle(50 + (0 * Tile.TileWidth), 50 + (y * Tile.TileHeight), Tile.TileWidth, Tile.TileHeight), Color.White);
                k++;
            }

            string  ourLocation = "We are at " + tiles.ElementAt(boardLocationToListLocation(ship.getShipLocation())).getPlanet().getName();
            Vector2 FontOrigin  = font1.MeasureString(ourLocation) / 2;

            fontPosition = new Vector2(230, 125);
            spriteBatch.DrawString(font1, ourLocation, fontPosition, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f);
            List <Resource> resource = new List <Resource>();

            resource = tiles.ElementAt(boardLocationToListLocation(ship.getShipLocation())).getPlanet().getResourceList();
            int l = 0;

            for (int i = 0; i < resource.Count; i++)
            {
                string myResource = "Available Resources: " + resource[i].amount + " , " + resource[i].name + " for " + resource[i].getPrice() + " each!";
                fontPosition = new Vector2(230, 150 + l);
                spriteBatch.DrawString(font1, myResource, fontPosition, Color.Red, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f);
                l = l + 25;
            }

            /*
             * foreach (List<Resource> m in resource)
             * {
             *  string myResource = "Available Resources: "+ m.Value+" " + m.Key.getName() + " for " + m.Key.getPrice()+" each";
             *  fontPosition = new Vector2(230, 150 + l);
             *  spriteBatch.DrawString(font1, myResource, fontPosition, Color.Red, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f);
             *  l = l + 25;
             * }
             */
            //printDiceRolled = "Move remaining is: " + diceRemaining.ToString();
            //fontPosition = new Vector2(100, 35);
            //spriteBatch.DrawString(font1, printDiceRolled, fontPosition, Color.Red, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// this will go through the different tiles and then sellect the different planets then each planets resources and update their entry on the database
        /// </summary>
        public void saveSession(List <Tile> board, SpaceShip ship)
        {
            Console.WriteLine("Save Session");
            List <Tile> gameBoard = board;

            // Saveing planet resource information
            for (int i = 0; i < gameBoard.Count; i++)
            {
                Planet          p        = gameBoard[i].getPlanet();
                List <Resource> resource = new List <Resource>();
                resource = p.getResourceList();
                for (int r = 0; r < resource.Count; r++)
                {
                    dbs.PlanetResourceUpdate(p.planetid, resource[r].resourceid, resource[r].amount, resource[r].price);
                }
            }
            //Adds all the resources to the ship
            List <Resource> shipres = ship.getResource();

            for (int i = 0; i < shipres.Count; i++)
            {
                dbs.AddResourceToShip(ship.getShipId(), shipres[i].resourceid, shipres[i].amount, shipres[i].InitialPrice);
            }

            // updates all the ship spec

            dbs.ShipAdd(ship.getShipId(), 0, 100, ship.getCargoCapacity(), ship.getNumberOfTurn());

            // adds the user's money to the high score
            dbs.SetHightscore(ship.getOwner(), ship.getMoney());

            // saveing the spaceship and user information


            //
            //
            /// Need to add the space ship section here, but need to change the spaceship class to do this.
            //
            //
        }