Ejemplo n.º 1
0
        /// <summary>
        /// Return objects that are within <paramref name="maxDistance"/> of the specified <paramref name="ray"/>.
        /// If none, returns an empty array (not null).
        /// </summary>
        /// <param name="ray">The ray. Passing as ref to improve performance since it won't have to be copied.</param>
        /// <param name="maxDistance">Maximum distance from the ray to consider.</param>
        /// <returns>Objects within range.</returns>
        public List <T> GetNearby(Ray ray, float maxDistance)
        {
            var collidingWith = new List <T>();

            RootNode.GetNearby(ref ray, ref maxDistance, ref collidingWith);

            return(collidingWith);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Return objects that are within maxDistance of the specified ray.
        /// If none, returns an empty array (not null).
        /// </summary>
        /// <param name="ray">The ray. Passing as ref to improve performance since it won't have to be copied.</param>
        /// <param name="maxDistance">Maximum distance from the ray to consider.</param>
        /// <returns>Objects within range.</returns>
        public T[] GetNearby(Ray ray, float maxDistance)
        {
            var collidingWith = new List <T>();

            RootNode.GetNearby(ref ray, ref maxDistance, collidingWith);

            return(collidingWith.ToArray());
        }