Ejemplo n.º 1
0
        public override float RecieveHit(Ship sender, float damage)
        {
            if (invincible) return 0f;
            if (!enabled) return 0f;

            float damageToHealth = damage - shield;
            float damageDone = ChangeShield(-damage);
            if (damageToHealth > 0f)
            {
                damageDone += ChangeHealth(-damageToHealth);
                HitMat(HealthHit_Mat);
            }
            else
            {
                HitMat(shieldHitMat);
                AudioManager.Play(shieldHitClip);
            }

            if (health <= 0f)
            {
                Killed(sender);
            }

            return damageDone;
        }
Ejemplo n.º 2
0
 public override void Initialize(Ship sender, float damage)
 {
     scale = new Vector3(myTransform.localScale.x, myTransform.localScale.y, 0f);
     myTransform.localScale = scale;
     gameObject.SetActive(true);
     base.Initialize(sender, damage);
     StartCoroutine(Fire());
 }
Ejemplo n.º 3
0
        public override void Initialize(Ship sender)
        {
            base.Initialize(sender);

            foreach (Weapon weapon in weapons)
            {
                weapon.Initialize(sender);
            }
        }
Ejemplo n.º 4
0
        public void Initialize(Ship sender, float damage, float growTime, float explosionTime, float shrinkTime)
        {
            Initialize(sender, damage);
            shockwave.layer = gameObject.layer;

            // reset
            collider.enabled = true;
            shockwave.collider.enabled = true;

            StartCoroutine(Explode(growTime, explosionTime, shrinkTime));
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Initialize all weapons.
        /// </summary>
        /// <param name="sender">Ship weapons are attached to.</param>
        /// <param name="damageStat">Ship's damage stat. Used to create the damage multiplier. 1+damageStat/100.</param>
        public void Initialize(Ship sender, float damageStat)
        {
            DamageMultiplier = 1 + damageStat / 100;

            for (int i = 0; i < weapons.Length; i++)
            {
                if (weapons[i] != null)
                {
                    weapons[i].Initialize(sender);
                }
            }
        }
Ejemplo n.º 6
0
        public void Initialize(Ship sender, float damage, float delay, float delaySpeed, float homingSpeed)
        {
            this.sender = sender;
            this.damage = damage;
            this.homingSpeed = homingSpeed;
            target = null;

            SetLayer(sender);
            collider.enabled = false;

            StartCoroutine(Delay(delay, delaySpeed));
        }
Ejemplo n.º 7
0
        public void Initialize(Ship sender, float damage, float speed, float angularSpeed, float homingTime, int dummyTargets, Transform target)
        {
            Initialize(sender, damage, Vector3.zero);

            this.speed = speed;
            this.angularSpeed = angularSpeed;
            this.homingTime = homingTime;
            this.dummyTargets = dummyTargets;
            this.target = target;

            GetComponent<Health>().Initialize();

            StartCoroutine(Fire());
        }
Ejemplo n.º 8
0
        public override void Initialize(Ship sender, float damage, float time, Vector3 moveVec)
        {
            base.Initialize(sender, damage, moveVec);

            senderLayer = LayerMask.NameToLayer("PlayerShip");
            gameObject.layer = LayerMask.NameToLayer("Default");

            var health = (Health)GetComponent(typeof(Health));
            health.Initialize();
            health.HealthUpdateEvent += OnDeath;

            myTransform.localScale = Vector3.one;
            randomRotation = Random.rotation.eulerAngles;
            StartCoroutine(Grow(time));
        }
Ejemplo n.º 9
0
        public virtual void Initialize(Ship sender, float damage)
        {
            disabled = false;

            this.sender = sender;
            this.damage = damage;

            SetLayer(sender);
            hitCount = 0;
        }
Ejemplo n.º 10
0
 public void Initialize(Ship sender, float damage, float time, float spreadSpeed)
 {
     Initialize(sender, damage, time);
     myTransform.localScale = Vector3.one;
     StartCoroutine(Spread(new Vector3(spreadSpeed, 0f, spreadSpeed)));
 }
Ejemplo n.º 11
0
 public virtual void Initialize(Ship sender, float damage, float time, Vector3 moveVec)
 {
     Initialize(sender, damage, time);
     rigidbody.velocity = moveVec;
 }
Ejemplo n.º 12
0
 /// <summary>
 /// Sets layer to PlayerWeapon or EnemyWeapon.
 /// </summary>
 /// <param name="sender">Ship that fired the weapon.</param>
 protected void SetLayer(Ship sender)
 {
     gameObject.layer = sender.CompareTag("Player") ? PlayerLayer : EnemyLayer;
 }
Ejemplo n.º 13
0
        /// <summary>
        /// Recieve hit info from weapon.
        /// </summary>
        /// <param name="sender">Who shot the weapon.</param>
        /// <param name="damage">HitInfo from weapon.</param>
        public virtual float RecieveHit(Ship sender, float damage)
        {
            if (invincible) return 0f;

            float damageDone = ChangeHealth(-damage);
            if (health <= 0f)
            {
                Killed(sender);
                return damageDone;
            }

            if (HealthHit_Mat != null)
            {
                HitMat(HealthHit_Mat);
            }

            return damageDone;
        }
Ejemplo n.º 14
0
 public virtual void Initialize(Ship sender, float damage, float time)
 {
     Initialize(sender, damage);
     myPoolObject.StartLifeTimer(time);
 }
Ejemplo n.º 15
0
        public float RecieveHit(Ship sender, float damage, bool bypassShield)
        {
            if (!bypassShield) return RecieveHit(sender, damage);
            if (invincible) return 0f;

            float damageDone = ChangeHealth(-damage);
            HitMat(HealthHit_Mat);
            if (health <= 0f)
            {
                Killed(sender);
            }

            return damageDone;
        }
Ejemplo n.º 16
0
        /// <summary>
        /// Call the DieEvent.
        /// </summary>
        /// <param name="sender">Ship that killed this ship. Null if trashed.</param>
        protected virtual void Killed(Ship sender)
        {
            DieEvent.Fire(this, new DieArgs(sender));

            myRenderer.material = Normal_Mat;
            AudioManager.Play(deathClip);
        }
Ejemplo n.º 17
0
 public override float RecieveHit(Ship sender, float damage)
 {
     return parent.RecieveHit(sender, damage);
 }
Ejemplo n.º 18
0
 // <inherit/>
 public override void Initialize(Ship sender, float damage, Vector3 moveVec)
 {
     Initialize(sender, damage);
     speed = moveVec.magnitude;
     myRigidbody.velocity = Vector3.zero;
 }
Ejemplo n.º 19
0
 public void Initialize(Ship sender, float damage, float disableTime, int id)
 {
     this.disableTime = disableTime;
     base.Initialize(sender, damage);
     StartCoroutine(Move(id));
 }
Ejemplo n.º 20
0
 public DieArgs(Ship killer)
 {
     this.killer = killer;
 }
Ejemplo n.º 21
0
        public override void Initialize(Ship sender, float damage)
        {
            base.Initialize(sender, damage);

            StartCoroutine(Spin());
        }
Ejemplo n.º 22
0
 protected override void Killed(Ship sender)
 {
     if (rechargeJob != null)
     {
         rechargeJob.Kill();
     }
     base.Killed(sender);
 }
Ejemplo n.º 23
0
 public virtual void Initialize(Ship sender)
 {
     myTransform = transform;
     myShip = sender;
     power = FullPower;
     cooldownSpeed = FullPower / cooldownTime;
 }