Ejemplo n.º 1
0
 private bool tooCloseSolSys(Vector2 newSolSys, int i)
 {
     for (int index = 0; index < i; index++)
     {
         if (Math2.inRadius(newSolSys, solarSystemList[index], MIN_DIST_FOR_SOL_SYS))
         {
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 2
0
 private bool tooClosePla(Vector2 newSpaceObject, float rad)
 {
     foreach (SpaceObject so in spaceObjects)
     {
         if (Math2.inRadius(newSpaceObject, so.getPos(), rad + so.getRadius() + MIN_DIST_FOR_PLANETS))
         {
             return(true);
         }
     }
     return(false);
 }
Ejemplo n.º 3
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Enter) && connected == false)
            {
                connectToServer();
            }

            if (!player.isLanding())
            {
                if (Keyboard.GetState().IsKeyDown(Keys.W) == true)
                {
                    player.thrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.S) == true)
                {
                    player.reverse();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.D) == true)
                {
                    player.rotateRight();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.A) == true)
                {
                    player.rotateLeft();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Q) == true)
                {
                    player.leftThrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.E) == true)
                {
                    player.rightThrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Space) == true)
                {
                    player.brake();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.H) == true && player.getSpeed() < player.MAX_SPEED_TO_LAND)
                {
                    List <SpaceObject> spaceObjects = world.getSpaceObjects();
                    for (int index = 0; index < spaceObjects.Count; index++)
                    {
                        if (Math2.inRadius(player.getPos().X, player.getPos().Y,
                                           spaceObjects[index].getXpos(), spaceObjects[index].getYpos(), spaceObjects[index].getRadius()))
                        {
                            player.land(spaceObjects[index]);
                            index = spaceObjects.Count;
                        }
                    }
                }
            }

            if (Keyboard.GetState().IsKeyDown(Keys.G) == true)
            {
                player.takeOff();
            }

            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                Laser l = player.fireWeapon(new Vector2(Mouse.GetState().Position.X, Mouse.GetState().Position.Y));
                if (l != null)
                {
                    movingObjects.Add(l);
                }
            }

            bob.nearby();
            bob.updatePosition(world);


            foreach (MovingObject mo in movingObjects)
            {
                mo.update(world);
            }

            connectToServer();
            cam.UpdateCamera(viewport);
            base.Update(gameTime);
        }
Ejemplo n.º 4
0
        //MAPFUNC
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Viewport = viewport;
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, cam.Transform);

            switch (ps)
            {
            case PlayState.PLAYING:
                if (player.isInMap())
                {
                    float SCALE = (float)2.8;

                    Vector2 topLeft = new Vector2(player.getPos().X - SCREEN_WIDTH * (float)1.5 + SCREEN_WIDTH * (3 - SCALE) / 2,
                                                  player.getPos().Y - SCREEN_HEIGHT * (float)1.5 + SCREEN_HEIGHT * (3 - SCALE) / 2);

                    Vector2 mousePos = new Vector2(topLeft.X - 18 + Mouse.GetState().Position.X *(float)2.851,
                                                   topLeft.Y - 18 + Mouse.GetState().Position.Y *(float)2.851);

                    foreach (Object o in objects)
                    {
                        if (o.getType() == ObjectType.STAR)
                        {
                            Vector2 pos = new Vector2(topLeft.X + o.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + o.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                            spriteBatch.Draw(minimap_star,
                                             new Rectangle((int)pos.X, (int)pos.Y, minimap_star.Width, minimap_star.Height),
                                             null,
                                             Color.White,
                                             0,
                                             new Vector2(minimap_star.Width / 2, minimap_star.Height / 2),
                                             SpriteEffects.None, 0);

                            if (Math2.inRadius(mousePos, pos, 16))
                            {
                                spriteBatch.DrawString(bigFont, "ID: " + o.getID().ToString(),
                                                       new Vector2(topLeft.X + SCREEN_WIDTH * (float)1.4, topLeft.Y + 16), Color.White);
                                spriteBatch.DrawString(bigFont, "OWNER: \"" + o.getOwner() + "\"",
                                                       new Vector2(topLeft.X + SCREEN_WIDTH * (float)1.4, topLeft.Y + 48), Color.White);
                            }
                        }
                    }
                    foreach (AI o in ships)
                    {
                        Vector2 pos = new Vector2(topLeft.X + o.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + o.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                        spriteBatch.Draw(minimap_star,
                                         new Rectangle((int)pos.X, (int)pos.Y, 5, 5),
                                         null,
                                         Color.White,
                                         0,
                                         new Vector2(minimap_star.Width / 2, minimap_star.Height / 2),
                                         SpriteEffects.None, 0);
                    }
                    Vector2 shipPos = new Vector2(topLeft.X + player.getPos().X *SCREEN_WIDTH *SCALE / MAP_WIDTH, topLeft.Y + player.getPos().Y *SCREEN_HEIGHT *SCALE / MAP_HEIGHT);
                    spriteBatch.Draw(minimap_ship,
                                     new Rectangle((int)shipPos.X, (int)shipPos.Y, minimap_ship.Width, minimap_ship.Height),
                                     null,
                                     Color.White,
                                     0,
                                     new Vector2(minimap_ship.Width / 2, minimap_ship.Height / 2),
                                     SpriteEffects.None, 0);
                    spriteBatch.Draw(minimap_ship,
                                     new Rectangle((int)mousePos.X, (int)mousePos.Y, minimap_ship.Width, minimap_ship.Height),
                                     null,
                                     Color.White,
                                     0,
                                     new Vector2(minimap_ship.Width / 2, minimap_ship.Height / 2),
                                     SpriteEffects.None, 0);
                }
                else
                {
                    int i = 0;
                    foreach (Object o in objects)
                    {
                        bool       draw = Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS);
                        ObjectType type = o.getType();
                        if ((type == ObjectType.STAR ||
                             type == ObjectType.MINING_PLANET ||
                             type == ObjectType.ASTEROID) &&
                            draw)
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                            if (o.getType() == ObjectType.STAR)
                            {
                                spriteBatch.DrawString(font, "Star ID: " + ((Star)o).getID().ToString(), new Vector2(o.getPos().X, o.getPos().Y + 200), Color.White);
                            }
                        }
                    }

                    foreach (PlayerShip o in players)
                    {
                        spriteBatch.Draw(o.getTexture(),
                                         new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                         null,
                                         Color.White,
                                         o.getAngle() + Math2.QUARTER_CIRCLE,
                                         new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                         SpriteEffects.None, 0);
                    }

                    foreach (Asteroid o in asteroids)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                        }
                    }

                    foreach (AI o in ships)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);

                            spriteBatch.DrawString(font, o.getTask() + "\n" + o.getOwner() + "\n" + o.getID(), new Vector2(o.getPos().X, o.getPos().Y + 200), Color.White);
                        }
                    }
                    foreach (Projectile o in projectiles)
                    {
                        if (Math2.inRadius(player.getPos(), o.getPos(), RENDER_RADIUS))
                        {
                            spriteBatch.Draw(o.getTexture(),
                                             new Rectangle((int)o.getPos().X, (int)o.getPos().Y, o.getTexture().Width, o.getTexture().Height),
                                             null,
                                             Color.White,
                                             o.getAngle() + Math2.QUARTER_CIRCLE,
                                             new Vector2(o.getTexture().Width / 2, o.getTexture().Height / 2),
                                             SpriteEffects.None, 0);
                        }
                    }

                    spriteBatch.DrawString(font, "Speed: " + Math.Round((decimal)player.getSpeed()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 80), Color.White);
                    spriteBatch.DrawString(font, "Iron:  " + Math.Round((decimal)player.getIron()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 96), Color.White);
                    spriteBatch.DrawString(font, "Gems:  " + Math.Round((decimal)player.getGems()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 112), Color.White);
                    spriteBatch.DrawString(font, "Cap:   " + Math.Round((decimal)player.getCapacity()).ToString(), new Vector2(player.getPos().X, player.getPos().Y + 128), Color.White);
                }
                break;

            case PlayState.MENU:

                spriteBatch.DrawString(font, "yolo", new Vector2(player.getPos().X - (SCREEN_WIDTH / 2) + 20, player.getPos().Y), Color.White);
                foreach (Button b in buttonList)
                {
                    spriteBatch.Draw(b.tex, b.bounds, Color.White);
                    System.Diagnostics.Debug.WriteLine("Yolo");
                }
                break;

            default:

                break;
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }
Ejemplo n.º 5
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            //bob.travelToTarget(player.getPos(), 1, 4);
            //bob.rotateToTarget(player.getPos());
            player.update(world);

            if (Keyboard.GetState().IsKeyDown(Keys.Enter) && connected == false)
            {
                try {
                    handler.connectToServer();
                    connected = true;
                } catch (Exception e) {
                    connected = false;
                    System.Diagnostics.Debug.WriteLine("Could not connect!");
                }
            }
            if (Keyboard.GetState().IsKeyDown(Keys.T) == true)
            {
                player.onMap();
            }
            else
            {
                player.offMap();
                if (player.isAlive())
                {
                    if (!player.isLanding())
                    {
                        if (!player.isCooling())
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.W) == true)
                            {
                                player.thrust();
                            }
                        }
                        if (/*!player.isBoosting() && !player.isCooling()*/ 1 == 1)
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.S) == true)
                            {
                                player.reverse();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.D) == true)
                            {
                                player.rotateRight();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.A) == true)
                            {
                                player.rotateLeft();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.Q) == true)
                            {
                                player.leftThrust();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.E) == true)
                            {
                                player.rightThrust();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.Space) == true)
                            {
                                player.brake();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.H) == true && player.getSpeed() < player.MAX_SPEED_TO_LAND)
                            {
                                for (int index = 0; index < objects.Count; index++)
                                {
                                    if (objects[index].getType() == ObjectType.ASTEROID || objects[index].getType() == ObjectType.MINING_PLANET)
                                    {
                                        if (Math2.inRadius(player.getPos(), objects[index].getPos(), ((SpaceObject)objects[index]).getRadius()))
                                        {
                                            player.land((SpaceObject)objects[index]);
                                            index = objects.Count;
                                        }
                                    }
                                }
                            }

                            if (!player.isCooling())
                            {
                                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                                {
                                    Laser l = player.fireWeapon(new Vector2(Mouse.GetState().Position.X, Mouse.GetState().Position.Y));
                                    if (l != null)
                                    {
                                        projectiles.Add(l);
                                    }
                                    //Console.WriteLine(Mouse.GetState().Position.X.ToString() + ", " + Mouse.GetState().Position.Y.ToString());
                                }
                            }
                        }
                        if (!player.isCooling())
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) == true)
                            {
                                player.boost();
                            }
                        }

                        if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) == false || player.isCooling())
                        {
                            player.noBoost();
                        }
                    }
                    else
                    {
                        if (Keyboard.GetState().IsKeyDown(Keys.M) == true)
                        {
                            if (player.getCapacity() > 0)
                            {
                                player.mine();
                            }
                        }

                        if (Keyboard.GetState().IsKeyDown(Keys.G) == true)
                        {
                            player.takeOff();
                        }
                    }
                }
            }

            toBeDestroyed.Clear();

            foreach (AI o in ships.ToList())
            {
                if (!o.isAlive())
                {
                    ships.Remove(o);
                }
                else
                {
                    o.update(world);

                    /*foreach(Object obj in objects) {
                     *  if (obj.getType() == ObjectType.PROJECTILE) {
                     *      Projectile p = (Projectile)obj;
                     *      //p.update(world);
                     *      if (o.isHit(p) && p.getID() != o.getID()) {
                     *          p.getHit(0);
                     *          o.getHit(p.getPower());
                     *          //Console.WriteLine("Projectile " + o2.getID() + " hit " + o.getID());
                     *      }
                     *  }
                     * }*/
                }
            }

            foreach (Projectile p in projectiles.ToList())
            {
                if (!p.isAlive())
                {
                    projectiles.Remove(p);
                }
                else
                {
                    p.update(world);
                }
            }

            foreach (Faction f in world.factions)
            {
                f.update();
            }

            foreach (Object o in toBeDestroyed)
            {
                objects.Remove(o);
            }

            //connectToServer();
            cam.UpdateCamera(viewport);
            base.Update(gameTime);
        }