Ejemplo n.º 1
0
        public SoundService(SoundScriptableObject _soundObject, List <SoundController> listOfAudioSources)
        {
            currentAudioSources = listOfAudioSources;
            currentSoundObj     = _soundObject;
            backgroundMusic     = currentSoundObj.backgroundMusic;
            shootingSound       = currentSoundObj.shootingSound;
            playerDeath         = currentSoundObj.playerDeathSound;
            gameOver            = currentSoundObj.gameOverSound;

            RegisterFunctions();
            PlayBackgroundSound();
        }
        private void Update()
        {
            if (Input.GetKeyDown(KeyCode.Backspace))
            {
                keyCall = !keyCall;
            }

            for (int i = 0; i < soundSwitchKeys.Length; i++)
            {
                if (Input.GetKeyDown(soundSwitchKeys[i]))
                {
                    soundSet = soundSetList[i];
                }
            }
        }