Ejemplo n.º 1
0
        public bool fetchPlayerInfo()
        {
            using (var db = new Model.soulsEntities())
            {

                // TODO this.
                var dbPlayer = db.db_Player_Hash.FirstOrDefault(x => x.hash == hash).db_Player;
                this.id = dbPlayer.id;
                this.name = dbPlayer.name;
                this.rank = dbPlayer.rank;

                if (dbPlayer != null) return true;
                else return false;
            }
        }
Ejemplo n.º 2
0
        public List<Card> LoadCards()
        {
            using (var db = new Model.soulsEntities())
            {
                Stopwatch w = new Stopwatch();
                w.Start();
                List<Card> cards = db.db_Card
                       .Join(
                       db.db_Ability,
                       card => card.fk_ability,
                       ability => ability.id,
                       (card, ability) => new { card, ability }
                       )
                       .Join(
                       db.db_Card_Type,
                       y => y.card.fk_type,
                       cType => cType.id,
                       (y, cType) => new { y, cType }
                      ).Select(x => new Card()
                      {
                          id = x.y.card.id,
                          name = x.y.card.name,
                          attack = x.y.card.attack,
                          health = x.y.card.health,
                          armor = x.y.card.armor,
                          cost = x.y.card.cost,
                          ability = new Ability()
                          {
                              id = x.y.ability.id,
                              name = x.y.ability.name,
                              parameter = x.y.ability.parameter
                          },
                          cardType = new CardType()
                          {
                              id = x.y.ability.id,
                              name = x.y.ability.name,
                          },
                      }).AsParallel().ToList();

                Console.WriteLine(">[GAME] Loaded " + cards.Count() + " cards, Took: " + w.ElapsedMilliseconds);
                w.Stop();

                return cards;
            }
        }
Ejemplo n.º 3
0
 public bool ValidateHash()
 {
     using (var db = new Model.soulsEntities())
     {
         var hashExists = (from b in db.db_Player_Hash where b.hash == hash select b).FirstOrDefault();
         if (hashExists != null) return true;
         else return false;
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// This fetches the newest hash available for the player //TODO this may fail? Make a gameList with all the hashes ? NEED TEST
        /// </summary>
        /// <returns></returns>
        public string UpdateHash()
        {
            using (var db = new Model.soulsEntities())
            {
                var dbPlayer = db.db_Player_Hash.FirstOrDefault(x => x.fk_player_id == id);

                if(!this.hash.Equals(dbPlayer.hash))
                {
                    Console.WriteLine("New hash found, updating!");
                    this.hash = dbPlayer.hash;
                }
            }

            return this.hash; // This will always be either the same or a new one (Same would be "updated" if no new was found)
        }