internal override void GetIndices(MSB1 msb, Entries entries) { base.GetIndices(msb, entries); SpawnPointIndices = MSB.FindIndices(entries.Regions, SpawnPointNames); SpawnPartIndices = MSB.FindIndices(entries.Parts, SpawnPartNames); }
internal override void GetIndices(MSBS msb, Entries entries) { base.GetIndices(msb, entries); EnemyIndices = MSB.FindIndices(msb.Parts.Enemies, EnemyNames); }
internal override void GetIndices(MSB3 msb, Entries entries) { base.GetIndices(msb, entries); GroupPartsIndices = MSB.FindIndices(entries.Parts, GroupPartsNames); }
internal override void GetIndices(MSBS msb, Entries entries) { base.GetIndices(msb, entries); Event21PartIndices = MSB.FindIndices(entries.Parts, Event21PartNames); }
internal override void GetIndices(Entries entries) { base.GetIndices(entries); ChildRegionIndices = MSB.FindIndices(entries.Regions, ChildRegionNames); }