Ejemplo n.º 1
0
 public void RemoveCard(Card c)
 {
     if (Deck.Contains(c))
         Deck.Remove(c);
     else
         Game1.debugMessageQueue.addMessageToQueue("Warning: Card " + c + "does not exist! Cannot remove from deck!");
 }
Ejemplo n.º 2
0
        List<Card> Deck; // The Deck

        #endregion Fields

        #region Constructors

        public DeckOfCards(Card[] cardArray)
        {
            Deck = new List<Card>();
            foreach (Card c in cardArray)
                Deck.Add(c);
        }
Ejemplo n.º 3
0
 public void AddCard(Card c)
 {
     Deck.Add(c);
 }
Ejemplo n.º 4
0
        public static void FollowCardInstructions(Card card, Player player, List<Player> listOfPlayers)
        {
            if (card.getMoneyModifier != 0)             // Check if we need to do anything money related
            {
                bool negative = false;                  // Temporary bool to check if the money modifier is negative
                if (card.getMoneyModifier < 0)
                    negative = true;                    // Set negative flag

                switch (card.getPerPlayer)              // Check if the card affects all players
                {
                    case true:                          // Case when card affects all players
                        switch (negative)               // Check if we're removing money
                        {
                            case true:                  // Case when we're removing money from current player (current player pays all other players)
                                foreach (Player p in listOfPlayers)
                                    if (player != p)    // Player cannot pay him/herself
                                        player.CurrentPlayerPaysPlayer(p, Math.Abs(card.getMoneyModifier));     // Pay each player the amount
                                break;
                            case false:                 // Case when player pays the bank
                                foreach (Player p in listOfPlayers)
                                    if (player != p)    // Player cannot be paid by him/herself
                                        p.CurrentPlayerPaysPlayer(player, Math.Abs(card.getMoneyModifier));     // Each player pays the current player the amount
                                break;
                        }
                        break;
                    case false:                         // Case when card does not affect all players
                        switch (negative)               // Check if we're removing money
                        {
                            case true:                  // Case when we're removing money
                                player.PlayerPaysBank(Math.Abs(card.getMoneyModifier));         // Player pays bank
                                break;
                            case false:                 // Case when we're adding money
                                player.BankPaysPlayer(Math.Abs(card.getMoneyModifier));         // Bank pays player
                                break;
                        }
                        break;
                }
            }

            if (card.getMoveModifier != 0)              // Check if we need to do a move modification
            {
                // Note: since there are no cards that do this yet, going to skip this for now
            }

            if (card.getMovePosition != 0)              // Check if we need to do a position movement
            {
                if (card.getSpecialCardType == SpecialCardType.CanPassGo)   // Check if the card actually moves around the board
                {
                    if (player.CurrentBoardPosition > card.getMovePosition && player.CurrentBoardPosition <= 47)    // Check if the player will pass Go from his or her current location
                        player.BankPaysPlayer(200);         // Pay 200 since player will pass Go

                }
                MovePlayer(player, card.getMovePosition);
            }

            if (card.getSpecialCardType == SpecialCardType.GetOutOfJailFreeCard)
            {
                player.FreeJailCards += 1;          // Give player a get out of jail free card
                Game1.debugMessageQueue.addMessageToQueue("Player \"" + player.getName + "\" gets a Get Out of Jail Free Card");
            }
        }