Ejemplo n.º 1
0
        /// <summary>
        /// Sets the current scene list
        /// </summary>
        internal static void SetCurrentSceneList(SceneBundleList sceneList)
        {
            currentSceneList = sceneList;

#if UNITY_EDITOR
            //Update startup manager setting
            StartupSceneManagerSetting.Instance.CurrentSceneList = currentSceneList;
#endif
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Returns the current used scene list
        /// </summary>
        /// <returns></returns>
        public static SceneBundleList GetCurrentSceneList()
        {
            if (currentSceneList == null)
            {
                currentSceneList = StartupSceneManagerSetting.GetCurrentSceneList();
            }

            return(currentSceneList);
        }