Ejemplo n.º 1
0
 /// <summary>
 /// Attempts to open this <c>Gate</c>, if it has not been opened aready.
 /// </summary>
 public bool Open()
 {
     //  check in gate storage if it's already open.
     if (GateStorage.IsOpen(this))
     {
         return(true);
     }
     return(openInner());
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Checks if this <c>Gate</c> meets its criteria for opening.
        /// </summary>
        /// <returns>If this <c>Gate</c> can be opened returns <c>true</c>; otherwise, <c>false</c>.</returns>
        public bool CanOpen()
        {
            // check in gate storage if the gate is open.
            // gates are only opened once
            if (GateStorage.IsOpen(this))
            {
                return(false);
            }

            return(canOpenInner());
        }
Ejemplo n.º 3
0
        void ClearCurrentState()
        {
            List <String> allKeys = KeyValueStorage.GetEncryptedKeys();

            if (allKeys != null)
            {
                foreach (string key in allKeys)
                {
                    if (key.StartsWith(GateStorage.getKeyGatePrefix()) ||
                        key.StartsWith(LevelStorage.getKeyLevelPrefix()) ||
                        key.StartsWith(MissionStorage.getKeyMissionPrefix()) ||
                        key.StartsWith(ScoreStorage.getKeyScorePrefix()) ||
                        key.StartsWith(WorldStorage.getKeyWorldPrefix()))
                    {
                        KeyValueStorage.DeleteKeyValue(key);
                    }
                }
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Sets the <c>Gate</c> to open without checking if the <c>Gate</c> meets its criteria.
        /// </summary>
        /// <param name="open">If set to <c>true</c> open the <c>Gate</c>.</param>
        public void ForceOpen(bool open)
        {
            bool isOpen = IsOpen();

            if (isOpen == open)
            {
                // if it's already open why open it again?
                return;
            }
            GateStorage.SetOpen(this, open);
            if (open)
            {
                unregisterEvents();
            }
            else
            {
                // we can do this here ONLY because we check 'isOpen == open' a few lines above.
                registerEvents();
            }
        }
Ejemplo n.º 5
0
 /// <summary>
 /// Checks if this <c>Gate</c> meets its criteria for opening.
 /// </summary>
 /// <returns>If this <c>Gate</c> can be opened returns <c>true</c>; otherwise <c>false</c>.</returns>
 protected override bool canOpenInner()
 {
     // Gates don't have activation times, they can only be activated once.
     // We are kind of ignoring the activation limit of Schedule here.
     return(Schedule.Approve(GateStorage.IsOpen(this) ? 1 : 0));
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Determines whether this <c>Gate</c> is open.
 /// </summary>
 /// <returns>If this <c>Gate</c> is open returns <c>true</c>; otherwise, <c>false</c>.</returns>
 public bool IsOpen()
 {
     return(GateStorage.IsOpen(this));
 }