// Function from file: shotgun.dm public override void shoot_live_shot(dynamic user = null, bool?pointblank = null, dynamic pbtarget = null, bool?message = null) { pointblank = pointblank ?? false; message = message ?? true; Obj_Item_Weapon_Gun_Projectile_Shotgun_Boltaction_Enchanted GUN = null; base.shoot_live_shot((object)(user), pointblank, (object)(pbtarget), message); if (this.guns_left != 0) { GUN = new Obj_Item_Weapon_Gun_Projectile_Shotgun_Boltaction_Enchanted(); GUN.guns_left = this.guns_left - 1; user.drop_item(); ((Mob)user).swap_hand(); ((Mob)user).put_in_hands(GUN); } else { user.drop_item(); } this.throw_at_fast(Rand13.PickFromTable(Map13.FetchInViewExcludeThis(GlobalFuncs.get_turf(user), 7)), 1, 1); ((Ent_Static)user).visible_message("<span class='warning'>" + user + " tosses aside the spent rifle!</span>"); return; }
// Function from file: infinite_guns.dm public override bool cast(dynamic targets = null, dynamic thearea = null, dynamic user = null) { thearea = thearea ?? Task13.User; Mob_Living_Carbon C = null; Obj_Item_Weapon_Gun_Projectile_Shotgun_Boltaction_Enchanted GUN = null; foreach (dynamic _a in Lang13.Enumerate(targets, typeof(Mob_Living_Carbon))) { C = _a; C.drop_item(); C.swap_hand(); C.drop_item(); GUN = new Obj_Item_Weapon_Gun_Projectile_Shotgun_Boltaction_Enchanted(); C.put_in_hands(GUN); } return(false); }