public override IObjectsDataSet CloneDirtyObjects(IObjectsDataSet rootDataSet) { var clone = new GOGroupObjectsDataSet(rootDataSet as ObjectsDataSet); bool completed; foreach (var keyValue in this.GOGroupObjects.Where(o => o.Value.IsDirty || o.Value.IsMarkedForDeletion)) { var cloneObject = (GOGroupDataObject)keyValue.Value.Clone(false); cloneObject.InternalObjectId = keyValue.Value.InternalObjectId; completed = false; while (!completed) { completed = clone.GOGroupObjects.TryAdd(keyValue.Key, cloneObject); } } foreach (var keyValue in this.GOGroupObjectInternalIds .Where(o => this.GOGroupObjects[o.Value].IsDirty || this.GOGroupObjects[o.Value].IsMarkedForDeletion)) { completed = false; var count = 0; while (!completed && count++ < 15) { completed = clone.GOGroupObjectInternalIds.TryAdd(keyValue.Key, keyValue.Value); } } // CloneDirtyObjects is used to pass only dirty objects to server to save changes. Since indexes are not serialized, no need to clone them return(clone); }
public override IObjectsDataSet Clone(IObjectsDataSet rootDataSet) { var clone = new GOGroupObjectsDataSet(rootDataSet as ObjectsDataSet); bool completed; foreach (var keyValue in this.GOGroupObjects) { var cloneObject = (GOGroupDataObject)keyValue.Value.Clone(false); cloneObject.InternalObjectId = keyValue.Value.InternalObjectId; completed = false; var count = 0; while (!completed && count++ < 15) { completed = clone.GOGroupObjects.TryAdd(keyValue.Key, cloneObject); } } foreach (var keyValue in this.GOGroupObjectInternalIds) { completed = false; var count = 0; while (!completed && count++ < 15) { completed = clone.GOGroupObjectInternalIds.TryAdd(keyValue.Key, keyValue.Value); } } return(clone); }