Ejemplo n.º 1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            Form frm = sender as Form;
            frm.Width = 161;
            frm.Width = 825;
            frm.Height = 780;

            loop_delay_time = trackBar2.Value;
            ExpertMode(false);
            pictureBoxRssi.Visible = false;
            pictureBoxErrorSensor.Visible = false;
            label8.Text = loop_delay_time.ToString();

            Node = new SensorNode[100];

            for (int j = 0; j < 10; j++)
            {
                for (int i = 0; i < 10; i++)
                {
                    if ((i + j * 10) < MAX_NODES)
                    {
                        Node[i + j * 10] = new SensorNode(this, i + j * 10, "Node" + j + i, i * 65 + 150, j * 60 + 20, 100 - (i + j * 10));
                        Node[i + j * 10].draw();
                        Node[i + j * 10].set_active(false);
                    }

                }
            }

            //checkBox1.Checked = true;
        }
Ejemplo n.º 2
0
        private void button1_Click(object sender, EventArgs e)
        {
            /*
            Button btn = new Button();
            btn.Location = new System.Drawing.Point(100, 100);
            btn.Name = "dyn_BTN";
            btn.Size = new System.Drawing.Size(193, 61);
            btn.TabIndex = 100;
            btn.Text = "dyn_BTN";
            btn.UseVisualStyleBackColor = true;
            //btn.Click += new System.EventHandler(this.dyn_BTN_Click);
            this.Controls.Add(btn);
            Soil_moisture_App
            this.Refresh();
             */

            Node = new SensorNode[100];

            for (int j = 0; j < 10; j++)
            {
                for (int i = 0; i < 10; i++)
                {
                    if ((i + j * 10) < MAX_NODES) {
                        Node[i+j*10] = new SensorNode(this, i+j*10, "Node" + j + i, i * 65 + 150, j*60 + 20, 100- (i+j*10));
                        Node[i+j*10].draw(); 
                    }

                }
            }

        }