Ejemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Barrier"/> class.
        /// </summary>
        /// <param name="info">The sprite information.</param>
        public Barrier(SpriteInfo info)
            : base(info)
        {
            var setting = info.Settings.FirstOrDefault(s => s.Key.Equals("Shape", StringComparison.OrdinalIgnoreCase));

            this.SourceRectangle = Utils.RectangleUtils.Parse(setting.Value);

            setting     = info.Settings.FirstOrDefault(s => s.Key.Equals("Color", StringComparison.OrdinalIgnoreCase));
            this._color = Utils.ColorUtils.Parse(setting.Value);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="CollidableSprite"/> class.
        /// </summary>
        /// <param name="info">The sprite information.</param>
        public CollidableSprite(SpriteInfo info)
            : base(info)
        {
            var setting = info.Settings.FirstOrDefault(s => s.Key.Equals("CollidableType", StringComparison.OrdinalIgnoreCase));

            if ((setting == null) || !Enum.TryParse(setting.Value, out this._collidableType))
            {
                this._collidableType = CollidableType.Passable;
            }

            if (CollisionManager.Collection != null)
            {
                CollisionManager.Collection.Insert(this);
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Player"/> class.
        /// </summary>
        /// <param name="info">The sprite information.</param>
        public Player(SpriteInfo info)
            : base(info, CollidableType.Impassable)
        {
            var setting = info.Settings.FirstOrDefault(s => s.Key.Equals("CharacterName", StringComparison.OrdinalIgnoreCase));

            this._characterName = string.IsNullOrWhiteSpace(setting.Value) ? "Player1" : setting.Value;

            setting = info.Settings.FirstOrDefault(s => s.Key.Equals("PlayerIndex", StringComparison.OrdinalIgnoreCase));
            var index = int.Parse(setting.Value);

            switch (index)
            {
            case 1: this._playerIndex = PlayerIndex.One; break;

            case 2: this._playerIndex = PlayerIndex.One; break;

            case 3: this._playerIndex = PlayerIndex.One; break;

            case 4: this._playerIndex = PlayerIndex.One; break;
            }

            this.Velocity      = Vector2.Zero;
            this._nextPosition = info.Position;
        }
Ejemplo n.º 4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="SoftProDollar"/> class.
 /// </summary>
 /// <param name="info">The sprite information.</param>
 public SoftProDollar(SpriteInfo info)
     : base(info, CollidableType.Passable)
 {
     this._basePosition = info.Position;
 }
Ejemplo n.º 5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Exit"/> class.
 /// </summary>
 /// <param name="info">The sprite information.</param>
 public Exit(SpriteInfo info)
     : base(info, CollidableType.Passable)
 {
     // Intentionally left blank
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Barrier"/> class.
 /// </summary>
 /// <param name="info">The sprite information.</param>
 public PatrolMarker(SpriteInfo info)
     : base(info)
 {
     // Intentionally left blank
 }