Ejemplo n.º 1
0
        public SnakeType()
        {
            body   = new List <BodyType>();
            curves = new Dictionary <Vector2, CurveType>();
            head   = new HeadType();
            tail   = new TailType();
            temp   = new CurveType();

            for (int i = 0; i < 4; i++)
            {
                BodyType segment = new BodyType(i + 2);
                body.Add(segment);
            }

            currentSegment = 3;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Turns the snake based on the input from the user.
        /// </summary>
        /// <param name="i">The game's input handler</param>
        private void turn(InputHandlerComponent i)
        {
            //The new orientation of the snake
            OrientationType newOrientation = head.Orientation;

            //Get the new orientation based on the input
            if (i.getButton("Right", true) && head.Orientation != OrientationType.left)
            {
                newOrientation = OrientationType.right;
            }
            else if (i.getButton("Up", true) && head.Orientation != OrientationType.down)
            {
                newOrientation = OrientationType.up;
            }
            else if (i.getButton("Down", true) && head.Orientation != OrientationType.up)
            {
                newOrientation = OrientationType.down;
            }
            else if (i.getButton("Left", true) && head.Orientation != OrientationType.right)
            {
                newOrientation = OrientationType.left;
            }

            //If there has been a change in the orientation, add a curve and change the snake
            if (newOrientation != head.Orientation)
            {
                CurveType curve = new CurveType();
                curve.deepCopy(temp);

                curve.Vector      = head.Vector;
                curve.Orientation = newOrientation;
                curve.Rotation    = MovementFunctions.calculateCurveRotation(head.Orientation, newOrientation);
                curves.Add(curve.Vector, curve);

                head.Orientation = newOrientation;

                canTurn = false;
            }
        }