Ejemplo n.º 1
0
        private bool IsGameEnd()
        {
            var playerCount = this.players.Count();

            // If multiple player, stop when one player is left active.
            if (1 < playerCount)
            {
                var activeCount = players.Values.Select(p => p.IsActive).Where(IsActive => IsActive == true).Count();
                return(activeCount > 1 ? false : true);
            }
            // if solo player, end only if snake is deactivated.
            else if (playerCount == 1)
            {
                //var tmp = players.Values.Select(p => p.IsActive == true).Count();
                var activeCount = players.Values.Select(p => p.IsActive).Where(IsActive => IsActive == true).Count();
                return(activeCount > 0 ? false : true);
            }
            // if no players, destroy lobby.
            else
            {
                gameServer.RemoveLobby(this.ID);
                return(true);
            }
        }