Ejemplo n.º 1
0
        public static bool InstallMod(string ModFile)
        {
            if (!ModManager.ValidInstallPath) return false; // no valid install specified

            if (!File.Exists(GameArchivePath)) return false;

            // extract existing DAT file
            ExtractGameArchive();

            // import existing DAT xml
            QarFile qarXml = new QarFile();
            qarXml.LoadFromFile(GameArchiveXmlPath);

            // extract mod files to temp folder
            if (Directory.Exists("_temp")) Directory.Delete("_temp", true);
            FastZip unzipper = new FastZip();
            unzipper.ExtractZip(ModFile, "_temp", "(.*?)");

            // load mod metadata
            ModEntry modMetadata = new ModEntry();
            modMetadata.ReadFromFile("_temp\\metadata.xml");
            File.Delete("_temp\\metadata.xml");

            // check for fpk merges
            List<ModFpkEntry> installedFpkFiles = new List<ModFpkEntry>();
            foreach (QarEntry gzsQar in qarXml.QarEntries)
            {
                string qarExt = gzsQar.FilePath.Substring(gzsQar.FilePath.LastIndexOf(".") + 1).ToLower();
                if (qarExt == "fpk" || qarExt == "fpkd")
                {
                    // extract FPK and add files to list
                    string fpkFile = GameArchiveDir + "\\" + gzsQar.FilePath;
                    string fpkDir = fpkFile.Replace(".", "_");
                    GzsTool.GzsTool.Run(fpkFile);

                    List<string> fpkFiles = Directory.GetFiles(fpkDir, "*.*", SearchOption.AllDirectories).ToList();
                    foreach (string file in fpkFiles)
                    {
                        string fpkFilePath = fpkFile.Substring(GameArchiveDir.Length);
                        fpkFilePath = fpkFilePath.Replace("\\", "/");

                        string fpkPath = file.Substring(file.LastIndexOf("Assets\\"));
                        fpkPath = "/" + fpkPath.Replace("\\", "/");

                        installedFpkFiles.Add(new ModFpkEntry() { FilePath = fpkFilePath, FpkFile = fpkPath });
                    }
                }
            }

            // compare lists and build merge fpk list
            List<string> mergeFpks = new List<string>();
            foreach (ModFpkEntry installedFpk in installedFpkFiles)
            {
                foreach (ModEntry mod in GetInstalledMods())
                {
                    if (mod.ModFpkEntries.Find(entry => entry.FpkFile == installedFpk.FpkFile) != null) // if the mod has an fpk that should be merged with an installed fpk
                    {
                        if (!mergeFpks.Contains(installedFpk.FpkFile))
                        {
                            mergeFpks.Add(installedFpk.FpkFile);
                        }
                    }
                }
            }

            if (mergeFpks.Count > 0)
            {
                // merge fpks
                foreach (string fpkFile in mergeFpks)
                {
                    string fpkPath = Tools.ToQarPath(fpkFile);
                    string gameFpkPath = GameArchiveDir + fpkPath;
                    string gameFpkDir = GameArchiveDir + "\\master\\0\\01\\" + fpkPath.Replace(".", "_");
                    string modFpkPath = "_temp\\" + fpkPath;
                    string modFpkDir = "_temp\\" + fpkPath.Replace(".", "_");

                    GzsTool.GzsTool.Run(gameFpkPath);
                    GzsTool.GzsTool.Run(modFpkPath);

                    // load existing xml data
                    FpkFile fpkXml = new FpkFile();
                    fpkXml.LoadFromFile(gameFpkPath + ".xml");

                    // generate list of files to move and add to xml
                    List<string> filesToMove = new List<string>();
                    foreach (ModFpkEntry file in modMetadata.ModFpkEntries.FindAll(entry => entry.FpkFile == fpkFile))
                    {
                        filesToMove.Add(file.FilePath.Replace("/", "\\"));
                        if (fpkXml.FpkEntries.Count(entry => entry.FilePath == file.FilePath) == 0)
                        {
                            // insert new fpk entries as required
                            fpkXml.FpkEntries.Add(new FpkEntry() { FilePath = fpkFile });
                        }
                    }

                    // create directories and move files
                    foreach (string file in filesToMove)
                    {
                        string fileDir = (gameFpkDir + file).Substring(0, (gameFpkDir + file).LastIndexOf("\\"));
                        if (!Directory.Exists(fileDir))
                        {
                            Directory.CreateDirectory(fileDir);
                        }
                        File.Copy(modFpkDir + file, gameFpkDir + file, true);
                    }

                    fpkXml.WriteToFile(gameFpkPath + ".xml");
                    GzsTool.GzsTool.Run(gameFpkPath + ".xml");
                }
            }

            // copy files for new DAT
            foreach (ModQarEntry modQarFile in modMetadata.ModQarEntries)
            {
                string fileName = "/" + modQarFile.FilePath.Replace("\\", "/");
                string fileDir = (GameArchiveDir + modQarFile.FilePath.Replace("/", "\\")).Substring(0, (GameArchiveDir + modQarFile.FilePath).LastIndexOf("/"));

                // if file is not already in QAR, add it
                if (qarXml.QarEntries.Count(entry => entry.FilePath == modQarFile.FilePath) == 0)
                {
                    qarXml.QarEntries.Add(new QarEntry() { FilePath = modQarFile.FilePath, Compressed = modQarFile.Compressed, Hash = modQarFile.Hash });
                }

                // copy all files that weren't merged FPKS
                if (!mergeFpks.Contains(fileName))
                {
                    if (!Directory.Exists(fileDir))
                    {
                        Directory.CreateDirectory(fileDir);
                    }
                    File.Copy("_temp\\" + modQarFile.FilePath.Replace("/", "\\"), ModManager.GameArchiveDir + modQarFile.FilePath.Replace("/", "\\"), true);
                }
            }

            // build XML for new DAT
            qarXml.WriteToFile(GameArchiveXmlPath);

            // build new DAT
            GzsTool.GzsTool.Run(GameArchiveXmlPath);

            // remove temp files
            Directory.Delete("_temp", true);
            Directory.Delete(GameArchiveDir, true);
            File.Delete(GameArchiveXmlPath);

            UpdateDatHash();

            return true;
        }
Ejemplo n.º 2
0
        // gets information about the existing 01.dat archive
        internal static GameData RebuildGameData(bool copyBackup = false)
        {
            if (Directory.Exists(GameArchiveDir)) Directory.Delete(GameArchiveDir, true);
            ExtractGameArchive();

            if (!Directory.Exists(GameArchiveDir)) return null;

            GameData buildData = new GameData();

            // Extract game archive and load data
            QarFile gameQarXml = new QarFile();
            gameQarXml.LoadFromFile(GameArchiveXmlPath);

            // Load currently installed mods
            Settings oSet = new Settings();
            oSet.LoadSettings();

            foreach (QarEntry gameQarEntry in gameQarXml.QarEntries)
            {
                buildData.GameQarEntries.Add(new ModQarEntry() { FilePath = gameQarEntry.FilePath, Compressed = gameQarEntry.Compressed, Hash = gameQarEntry.Hash });
            }

            buildData.GameFpkEntries = BuildFpkList(GameArchiveDir);

            // recurse through all installed mods
            foreach (ModEntry mod in oSet.ModEntries)
            {
                // check all files in mod against qar archive
                foreach (ModFpkEntry modFpkFile in mod.ModFpkEntries)
                {
                    buildData.GameFpkEntries.RemoveAll(entry => entry.FilePath == modFpkFile.FilePath && entry.FpkFile == modFpkFile.FpkFile);
                }
                foreach (ModQarEntry modQarFile in mod.ModQarEntries)
                {
                    buildData.GameQarEntries.RemoveAll(entry => entry.FilePath == modQarFile.FilePath);
                }
            }

            if(copyBackup)
            {
                foreach (ModFpkEntry fpkEntry in buildData.GameFpkEntries)
                {
                    string fpkDir = Tools.ToWinPath(fpkEntry.FpkFile.Replace(".", "_"));
                    backupMan.AddFile(GameArchiveDir + fpkDir + Tools.ToWinPath(fpkEntry.FilePath), fpkEntry.FilePath, fpkEntry.FpkFile);
                }

                foreach (ModQarEntry qarEntry in buildData.GameQarEntries)
                {
                    backupMan.AddFile(GameArchiveDir + Tools.ToWinPath(qarEntry.FilePath), Tools.ToQarPath(qarEntry.FilePath));
                }
                backupMan.Save();
            }

            DeleteGameArchive();

            return buildData;
        }
Ejemplo n.º 3
0
        internal static void CleanupModSettings()
        {
            // Load current settings
            Settings oSet = new Settings();
            oSet.LoadSettings();

            // Unpack game archive
            ExtractGameArchive();

            // Load archive data
            QarFile gameQar = new QarFile();
            gameQar.LoadFromFile(GameArchiveXmlPath);

            // recurse through all installed mods
            foreach (ModEntry mod in oSet.ModEntries)
            {
                List<string> remQar = new List<string>(); // list of files to remove
                foreach (ModQarEntry modQarFile in mod.ModQarEntries) // check all mod files
                {
                    if (!File.Exists(GameArchiveDir + Tools.ToWinPath(modQarFile.FilePath)))
                    {
                        // if the file doesn't exist, it will be removed
                        remQar.Add(modQarFile.FilePath);
                    }
                }
                foreach (string remFile in remQar)
                {
                    mod.ModQarEntries.RemoveAll(entry => entry.FilePath == remFile); // remove files from db
                    mod.ModFpkEntries.RemoveAll(entry => entry.FpkFile == remFile); // fpks from db
                }
            }

            // remove empty mods
            oSet.ModEntries.RemoveAll(entry => entry.ModQarEntries.Count == 0 && entry.ModFpkEntries.Count == 0);
            oSet.SaveSettings();

            DeleteGameArchive();
        }
Ejemplo n.º 4
0
        public static bool UninstallMod(ModEntry mod)
        {
            // extract 01.dat
            if (!ModManager.ValidInstallPath) return false; // no valid install specified

            if (!File.Exists(GameArchivePath)) return false;

            ExtractGameArchive();

            // load xml data
            QarFile datXml = new QarFile();
            datXml.LoadFromFile(GameArchiveXmlPath);

            // check for fpks
            List<string> modFpks = new List<string>();
            foreach (ModFpkEntry modFpkFile in mod.ModFpkEntries)
            {
                if (datXml.QarEntries.Count(entry => entry.FilePath == modFpkFile.FpkFile) > 0 && !modFpks.Contains(modFpkFile.FpkFile))
                {
                    modFpks.Add(modFpkFile.FpkFile);
                }
            }

            // do the fpks thing
            // unpack fpk
            foreach (string fpkFile in modFpks)
            {
                // check if fpk file exists in game data
                if (File.Exists(GameArchiveDir + fpkFile.Replace("/", "\\")))
                {
                    // extract fpk
                    GzsTool.GzsTool.Run(GameArchiveDir + Tools.ToWinPath(fpkFile));

                    string fpkDir = GameArchiveDir + Tools.ToWinPath(fpkFile.Replace(".", "_"));
                    FpkFile fpkXml = new FpkFile();
                    fpkXml.LoadFromFile(GameArchiveDir + fpkFile + ".xml");

                    // check if any files left in fpk
                    List<FpkEntry> fpkFiles = fpkXml.FpkEntries.ToList();
                    foreach (FpkEntry fpkSubFile in fpkXml.FpkEntries)
                    {
                        fpkFiles.RemoveAll(entry => entry.FilePath == fpkSubFile.FilePath);
                    }

                    // if not, remove it
                    if (fpkFiles.Count == 0)
                    {
                        // delete fpk from dat XML
                        datXml.QarEntries.RemoveAll(entry => entry.FilePath == fpkFile);
                    }
                }
            }

            // remove mod files from xml
            foreach (ModQarEntry modQEntry in mod.ModQarEntries)
            {
                // delete files, fpks that were de-merged will be ignored
                if (!modFpks.Contains(modQEntry.FilePath))
                {
                    datXml.QarEntries.RemoveAll(entry => entry.FilePath == modQEntry.FilePath);
                }
            }

            // rebuild 01.dat
            datXml.WriteToFile(GameArchiveXmlPath);

            GzsTool.GzsTool.Run(GameArchiveXmlPath);

            DeleteGameArchive();

            UpdateDatHash();

            return true;
        }
        // gets information about the existing 01.dat archive
        internal static GameData RebuildGameData()
        {
            if (Directory.Exists(GameArchiveDir)) Directory.Delete(GameArchiveDir, true);
            ExtractGameArchive();

            if (!Directory.Exists(GameArchiveDir)) return null;

            GameData buildData = new GameData();

            // Extract game archive and load data
            QarFile gameQarXml = new QarFile();
            gameQarXml.LoadFromFile(GameArchiveXmlPath);

            // Load currently installed mods
            Settings oSet = new Settings();
            oSet.LoadSettings();

            foreach (QarEntry gameQarEntry in gameQarXml.QarEntries)
            {
                buildData.GameQarEntries.Add(new ModQarEntry() { FilePath = gameQarEntry.FilePath, Compressed = gameQarEntry.Compressed, Hash = gameQarEntry.Hash });
            }

            buildData.GameFpkEntries = BuildFpkList(GameArchiveDir);

            // recurse through all installed mods
            foreach (ModEntry mod in oSet.ModEntries)
            {
                // check all files in mod against qar archive
                foreach (ModFpkEntry modFpkFile in mod.ModFpkEntries)
                {
                    buildData.GameFpkEntries.RemoveAll(entry => entry.FilePath == modFpkFile.FilePath && entry.FpkFile == modFpkFile.FpkFile);
                }
                foreach (ModQarEntry modQarFile in mod.ModQarEntries)
                {
                    buildData.GameQarEntries.RemoveAll(entry => entry.FilePath == modQarFile.FilePath);
                }
            }

            Directory.Delete(GameArchiveDir, true);
            File.Delete(GameArchiveXmlPath);

            return buildData;
        }
Ejemplo n.º 6
0
        private void buttonBuild_Click(object sender, EventArgs e)
        {
            SaveFileDialog saveMod = new SaveFileDialog();
            saveMod.Filter = "MGSV Mod|*.mgsv";
            DialogResult saveResult = saveMod.ShowDialog();
            if (saveResult != DialogResult.OK) return;

            string modPath = textModPath.Text;
            // delete existing temp directory
            if (Directory.Exists("_temp")) Directory.Delete("_temp", true);

            // create new temp fs and QAR file XML
            Directory.CreateDirectory("_temp\\makebite");
            QarFile makeQar = new QarFile();
            makeQar.Flags = 3150048;
            makeQar.Name = "makebite.dat";
            makeQar.QarEntries = new List<QarEntry>();

            // do files
            foreach (string modFile in Directory.GetFiles(modPath, "*.*", SearchOption.AllDirectories))
            {
                if (!Hashing.ValidFileExtension(modFile.Substring(modPath.Length))) continue;
                string subDir = modFile.Substring(0, modFile.LastIndexOf("\\")); // the subdirectory for XML output
                subDir = subDir.Substring(modPath.Length);
                if (!Directory.Exists("_temp\\makebite" + subDir)) Directory.CreateDirectory("_temp\\makebite" + subDir); // create file structure
                File.Copy(modFile, "_temp\\makebite" + modFile.Substring(modPath.Length), true);
                makeQar.QarEntries.Add(new QarEntry() { FilePath = modFile.Substring(modPath.Length + 1) }); // add to xml
            }

            // write xml
            makeQar.WriteToFile("_temp\\makebite.dat.xml");

            // create metadata
            ModEntry modMetadata = new ModEntry();
            modMetadata.Name = textModName.Text;
            modMetadata.Version = textModVersion.Text;
            modMetadata.Author = textModAuthor.Text;
            modMetadata.Website = textModWebsite.Text;
            modMetadata.Description = textModDescription.Text;
            modMetadata.ModQarEntries = new List<ModQarEntry>();
            modMetadata.ModFpkEntries = new List<ModFpkEntry>();

            // create file data
            foreach (QarEntry newQarEntry in makeQar.QarEntries)
            {
                modMetadata.ModQarEntries.Add(new ModQarEntry() { FilePath = Hashing.DenormalizeFilePath(newQarEntry.FilePath), Compressed = newQarEntry.Compressed, Hash = newQarEntry.Hash });
                string fileExt = newQarEntry.FilePath.Substring(newQarEntry.FilePath.LastIndexOf(".") + 1).ToLower();
                if (fileExt == "fpk" || fileExt == "fpkd")
                {
                    newQarEntry.Compressed = true;
                    // decompress fpk files and create metadata
                    string fpkDir = "_temp\\makebite\\" + newQarEntry.FilePath.Replace(".", "_");
                    SnakeBite.GzsTool.GzsTool.Run("_temp\\makebite\\" + newQarEntry.FilePath);
                    foreach (string fpkSubFile in Directory.GetFiles(fpkDir, "*.*", SearchOption.AllDirectories))
                    {
                        modMetadata.ModFpkEntries.Add(new ModFpkEntry()
                        {
                            FilePath = fpkSubFile.Substring(fpkSubFile.LastIndexOf("\\Assets")).Replace("\\", "/"),
                            FpkFile = "/" + newQarEntry.FilePath.Replace("\\", "/")
                        }
                        );
                    }
                    Directory.Delete(fpkDir, true);
                    File.Delete("_temp\\makebite\\" + newQarEntry.FilePath + ".xml");
                }
            }

            modMetadata.SaveToFile("_temp\\makebite\\metadata.xml");

            // compress to file
            FastZip zipper = new FastZip();
            zipper.CreateZip(saveMod.FileName, "_temp\\makebite", true, "(.*?)");

            Directory.Delete("_temp", true);

            MessageBox.Show("Done");
        }