Ejemplo n.º 1
0
 public Game()
 {
     currentSnake = new DL.Snake();
     PlayerInit();
     LoadScoreList();
     InitializeComponent();
 }
Ejemplo n.º 2
0
        private void restart()
        {
            sum += currentSnake.level;
            count++;
            currentSnake = currentSnake = new DL.Snake();
            generateFood();
            Player.Log = new List <Tuple <int, int, List <int> > >();
            LoadScoreList();


            currentSnake.Elements.Add(new SnakeDot((Globals.Width * 10), 10, Color.Green));
            currentSnake.Append();
            currentSnake.Append();
            currentSnake.Append();

            alive = true;
            timer1.Start();
        }
Ejemplo n.º 3
0
        public static int ChooseDir(DL.Snake snake, Food food)
        {
            if (lastOptions.Count > 0 && Game.alive)
            {
                Situation situation = GetSituationByOptions(lastOptions);
                if (situation != null)
                {
                    Situation tmpSit = Situations[Situations.IndexOf(situation)];
                    foreach (Tuple <int, int> tmp in tmpSit.Options)
                    {
                        if (tmp.Item1 == lastdir)
                        {
                            Situations[Situations.IndexOf(situation)].Options[Situations[Situations.IndexOf(situation)].Options.IndexOf(tmp)] = new Tuple <int, int>(lastdir, tmp.Item2 + 1);
                            break;
                        }
                    }
                }
            }
            Random rnd = new Random();

            if (nextdir >= 0)
            {
                //randomChange++;
                int tmp = nextdir;
                nextdir = -1;
                lastdir = tmp;
                logging(tmp, -1, null);
                return(tmp);
            }

            List <int> Options = new List <int> {
                0, 1, 2, 3
            };
            int dir = 0;

            if (lastdir == 0)
            {
                Options.Remove(2);
            }
            else if (lastdir == 1)
            {
                Options.Remove(3);
            }
            else if (lastdir == 2)
            {
                Options.Remove(0);
            }
            else if (lastdir == 3)
            {
                Options.Remove(1);
            }

            for (int i = 1; i < snake.Elements.Count; i++)
            {
                //if(!((snake.Elements[i].PosX - snake.Elements[0].PosX) < Globals.Width  +1 && (((snake.Elements[i].PosY - snake.Elements[0].PosY) < Globals.Width && (snake.Elements[i].PosY - snake.Elements[0].PosY) > 0) || ((snake.Elements[0].PosY - snake.Elements[i].PosY) < Globals.Width && (snake.Elements[0].PosY - snake.Elements[i].PosY) > 0 ))))
                //{
                //    Options.Remove(0);
                //}
                //if (!((snake.Elements[i].PosY - snake.Elements[0].PosY) < Globals.Width +1 && (((snake.Elements[i].PosX - snake.Elements[0].PosX) < Globals.Width && (snake.Elements[i].PosX - snake.Elements[0].PosX) > 0) || ((snake.Elements[0].PosX - snake.Elements[i].PosX) < Globals.Width && (snake.Elements[0].PosX - snake.Elements[i].PosX) > 0))))
                //{
                //    Options.Remove(1);
                //}
                //if(!((snake.Elements[0].PosX - snake.Elements[i].PosX) < Globals.Width  +1 && (((snake.Elements[i].PosY - snake.Elements[0].PosY) < Globals.Width && (snake.Elements[i].PosY - snake.Elements[0].PosY) > 0) || ((snake.Elements[0].PosY - snake.Elements[i].PosY) < Globals.Width && (snake.Elements[0].PosY - snake.Elements[i].PosY) > 0))))
                //{
                //    Options.Remove(2);
                //}
                //if(!((snake.Elements[0].PosY - snake.Elements[i].PosY) < Globals.Width +1 && (((snake.Elements[i].PosX - snake.Elements[0].PosX) < Globals.Width && (snake.Elements[i].PosX - snake.Elements[0].PosX) > 0) || ((snake.Elements[0].PosX - snake.Elements[i].PosX) < Globals.Width && (snake.Elements[0].PosX - snake.Elements[i].PosX) > 0))))
                //{
                //    Options.Remove(3);
                //}

                if (snake.Elements[0].PosX > snake.Elements[i].PosX)
                {
                    if (snake.Elements[0].PosY == snake.Elements[i].PosY)
                    {
                        if (snake.Elements[0].PosX - snake.Elements[i].PosX == Globals.Width + 1)
                        {
                            Options.Remove(2);
                        }
                    }
                }
                else if (snake.Elements[0].PosX == snake.Elements[i].PosX)
                {
                }
                else
                {
                    if (snake.Elements[0].PosY == snake.Elements[i].PosY)
                    {
                        if (snake.Elements[i].PosX - snake.Elements[0].PosX == Globals.Width + 1)
                        {
                            Options.Remove(0);
                        }
                    }
                }
                if (snake.Elements[0].PosY > snake.Elements[i].PosY)
                {
                    if (snake.Elements[0].PosX == snake.Elements[i].PosX)
                    {
                        if (snake.Elements[0].PosY - snake.Elements[i].PosY == Globals.Width + 1)
                        {
                            Options.Remove(3);
                        }
                    }
                }
                else if (snake.Elements[0].PosY == snake.Elements[i].PosY)
                {
                }
                else
                {
                    if (snake.Elements[0].PosX == snake.Elements[i].PosX)
                    {
                        if (snake.Elements[i].PosY - snake.Elements[0].PosY <= Globals.Width + 1)
                        {
                            Options.Remove(1);
                        }
                    }
                }
            }

            //if (food.posX > snake.Elements[0].PosX && Options.Contains(0))
            //{
            //    dir = 0;
            //}
            //else if (food.posY > snake.Elements[0].PosY && Options.Contains(1))
            //{
            //    dir = 1;
            //}
            //else if (food.posX < snake.Elements[0].PosX && Options.Contains(2))
            //{
            //    dir = 2;
            //}
            //else if (food.posY < snake.Elements[0].PosY && Options.Contains(3))
            //{
            //    dir = 3;
            //}
            //else
            //{

            //    if (Options.Contains(lastdir - 1))
            //    {
            //        dir = lastdir - 1;
            //        //nextdir = dir - 1;
            //    }
            //    else if (Options.Contains(lastdir + 1))
            //    {
            //        dir = lastdir + 1;
            //        //nextdir = dir + 1;
            //    }
            //    else if (Options.Contains(lastdir))
            //    {
            //        dir = lastdir;
            //        //nextdir = dir + 1;
            //    }
            //    else
            //    {
            //        //dir = Options[rnd.Next(0, Options.Count)];
            //    }
            //}
            if (Options.Count > 1)
            {
                Situation mySituation = GetSituationByOptions(Options);
                if (food.posX >= snake.Elements[0].PosX && food.posY >= snake.Elements[0].PosY)
                {
                    if ((food.posX - snake.Elements[0].PosX) > (food.posY - snake.Elements[0].PosY))
                    {
                        if (Options.Contains(0))
                        {
                            dir = 0;
                            logging(dir, 1, Options);
                        }
                        else if (Options.Contains(1))
                        {
                            dir = 1;
                            logging(dir, 2, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else if ((food.posX - snake.Elements[0].PosX) < (food.posY - snake.Elements[0].PosY))
                    {
                        if (Options.Contains(1))
                        {
                            dir = 1;
                            logging(dir, 3, Options);
                        }
                        else if (Options.Contains(0))
                        {
                            dir = 0;
                            logging(dir, 4, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //nextdir = dir;
                            //dir = Options[rnd.Next(0, Options.Count)];
                            logging(dir, 0, Options);
                        }
                    }
                    else
                    {
                        //dir = Options[rnd.Next(0, Options.Count)];
                        //nextdir = dir;
                        logging(dir, 0, Options);
                    }
                }
                else if (food.posX >= snake.Elements[0].PosX && food.posY <= snake.Elements[0].PosY)
                {
                    if ((food.posX - snake.Elements[0].PosX) > (snake.Elements[0].PosY - food.posY))
                    {
                        if (Options.Contains(0))
                        {
                            dir = 0;
                            logging(dir, 5, Options);
                        }
                        else if (Options.Contains(3))
                        {
                            dir = 3;
                            logging(dir, 6, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else if ((food.posX - snake.Elements[0].PosX) < (snake.Elements[0].PosY - food.posY))
                    {
                        if (Options.Contains(3))
                        {
                            dir = 3;
                            logging(dir, 7, Options);
                        }
                        else if (Options.Contains(0))
                        {
                            dir = 0;
                            logging(dir, 8, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else
                    {
                        dir = mySituation.GetBestDir();
                        //dir = Options[rnd.Next(0, Options.Count)];
                        //nextdir = dir;
                        logging(dir, 0, Options);
                    }
                }
                else if (food.posX <= snake.Elements[0].PosX && food.posY >= snake.Elements[0].PosY)
                {
                    if ((snake.Elements[0].PosX - food.posX) > (food.posY - snake.Elements[0].PosY))
                    {
                        if (Options.Contains(2))
                        {
                            dir = 2;
                            logging(dir, 9, Options);
                        }
                        else if (Options.Contains(1))
                        {
                            dir = 1;
                            logging(dir, 10, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else if ((snake.Elements[0].PosX - food.posX) < (food.posY - snake.Elements[0].PosY))
                    {
                        if (Options.Contains(1))
                        {
                            dir = 1;
                            logging(dir, 11, Options);
                        }
                        else if (Options.Contains(2))
                        {
                            dir = 2;
                            logging(dir, 12, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else
                    {
                        dir = mySituation.GetBestDir();
                        //dir = Options[rnd.Next(0, Options.Count)];
                        //nextdir = dir;
                        logging(dir, 0, Options);
                    }
                }
                else if (food.posX <= snake.Elements[0].PosX && food.posY <= snake.Elements[0].PosY)
                {
                    if ((snake.Elements[0].PosX - food.posX) > (snake.Elements[0].PosY - food.posY))
                    {
                        if (Options.Contains(2))
                        {
                            dir = 2;
                            logging(dir, 13, Options);
                        }
                        else if (Options.Contains(3))
                        {
                            dir = 3;
                            logging(dir, 14, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else if ((snake.Elements[0].PosX - food.posX) < (snake.Elements[0].PosY - food.posY))
                    {
                        if (Options.Contains(3))
                        {
                            dir = 3;
                            logging(dir, 14, Options);
                        }
                        else if (Options.Contains(2))
                        {
                            dir = 2;
                            logging(dir, 15, Options);
                        }
                        else
                        {
                            dir = mySituation.GetBestDir();
                            //dir = Options[rnd.Next(0, Options.Count)];
                            //nextdir = dir;
                            logging(dir, 0, Options);
                        }
                    }
                    else
                    {
                        dir = mySituation.GetBestDir();
                        //dir = Options[rnd.Next(0, Options.Count)];
                        //nextdir = dir;
                        logging(dir, 0, Options);
                    }
                }
                else
                {
                    dir = mySituation.GetBestDir();
                    logging(dir, 0, Options);
                }
                if (rnd.Next(0, 100) < randomChange)
                {
                    dir = Options[rnd.Next(0, Options.Count)];
                    logging(dir, 999, Options);
                }
            }
            else if (Options.Count == 1)
            {
                dir = Options[0];
            }



            lastOptions = Options;
            lastdir     = dir;
            return(dir);
        }