Ejemplo n.º 1
0
        public static byte[] createOMO(SkelAnimation a, VBN vbn)
        {
            List <int> nodeid = a.GetNodes(true, vbn);

            int startNode = 0;
            int sizeNode  = nodeid.Count;

            FileOutput o = new FileOutput();

            o.endian = Endianness.Big;

            FileOutput t1 = new FileOutput();

            t1.endian = Endianness.Big;

            FileOutput t2 = new FileOutput();

            t2.endian = Endianness.Big;

            o.WriteString("OMO ");
            o.WriteShort(1);        //idk
            o.WriteShort(3);        //idk

            o.WriteInt(0x091E100C); //flags??


            o.WriteShort(0);              //padding
            o.WriteShort(sizeNode);       // numOfNodes

            o.WriteShort(a.frames.Count); // frame size
            o.WriteShort(0);              // frame start ??

            o.WriteInt(0);
            o.WriteInt(0);
            o.WriteInt(0);

            o.WriteIntAt(o.Size(), 0x14);


            // ASSESSMENT
            KeyNode[] minmax   = new KeyNode[sizeNode];
            bool[]    hasScale = new bool[sizeNode];
            bool[]    hasTrans = new bool[sizeNode];
            bool[]    hasRot   = new bool[sizeNode];

            bool[] conScale = new bool[sizeNode];
            bool[] conTrans = new bool[sizeNode];
            bool[] conRot   = new bool[sizeNode];

            a.SetFrame(0);

            List <List <Bone> > Frames = new List <List <Bone> >();
            VBN tempvbn = new VBN();

            for (int i = 0; i < a.Size(); i++)
            {
                a.NextFrame(vbn, true);
                List <Bone> bonelist = new List <Bone>();
                for (int j = 0; j < nodeid.Count; j++)
                {
                    Bone node = getNodeId(vbn, nodeid[j]);

                    Bone f1 = new Bone(tempvbn);
                    f1.pos = node.pos;
                    f1.rot = node.rot;
                    f1.sca = node.sca;
                    bonelist.Add(f1);

                    if (minmax[j] == null)
                    {
                        hasRot[j]   = false;
                        hasScale[j] = false;
                        hasTrans[j] = false;

                        KeyNode n = a.GetFirstNode(nodeid[j]);
                        if (n != null)
                        {
                            if (n.rType != -1)
                            {
                                hasRot[j] = true;
                            }
                            if (n.tType != -1)
                            {
                                hasTrans[j] = true;
                            }
                            if (n.sType != -1)
                            {
                                hasScale[j] = true;
                            }
                        }

                        minmax[j]    = new KeyNode();
                        minmax[j].t  = new Vector3(999f, 999f, 999f);
                        minmax[j].r  = new Quaternion(999f, 999f, 999f, 999f);
                        minmax[j].s  = new Vector3(999f, 999f, 999f);
                        minmax[j].t2 = new Vector3(-999f, -999f, -999f);
                        minmax[j].r2 = new Quaternion(-999f, -999f, -999f, -999f);
                        minmax[j].s2 = new Vector3(-999f, -999f, -999f);
                    }

                    if (node.pos.X < minmax[j].t.X)
                    {
                        minmax[j].t.X = node.pos.X;
                    }
                    if (node.pos.X > minmax[j].t2.X)
                    {
                        minmax[j].t2.X = node.pos.X;
                    }

                    if (node.pos.Y < minmax[j].t.Y)
                    {
                        minmax[j].t.Y = node.pos.Y;
                    }
                    if (node.pos.Y > minmax[j].t2.Y)
                    {
                        minmax[j].t2.Y = node.pos.Y;
                    }

                    if (node.pos.Z < minmax[j].t.Z)
                    {
                        minmax[j].t.Z = node.pos.Z;
                    }
                    if (node.pos.Z > minmax[j].t2.Z)
                    {
                        minmax[j].t2.Z = node.pos.Z;
                    }

                    //				float[] fix = Node.fix360(node.nrx, node.nry, node.nrz);
                    //float[] f = Bone.CalculateRotation(node.nrx, node.nry, node.nrz);
                    Quaternion r = node.rot;

                    if (r.X < minmax[j].r.X)
                    {
                        minmax[j].r.X = r.X;
                    }
                    if (r.X > minmax[j].r2.X)
                    {
                        minmax[j].r2.X = r.X;
                    }

                    if (r.Y < minmax[j].r.Y)
                    {
                        minmax[j].r.Y = r.Y;
                    }
                    if (r.Y > minmax[j].r2.Y)
                    {
                        minmax[j].r2.Y = r.Y;
                    }

                    if (r.Z < minmax[j].r.Z)
                    {
                        minmax[j].r.Z = r.Z;
                    }
                    if (r.Z > minmax[j].r2.Z)
                    {
                        minmax[j].r2.Z = r.Z;
                    }


                    if (node.sca.X < minmax[j].s.X)
                    {
                        minmax[j].s.X = node.sca.X;
                    }
                    if (node.sca.X > minmax[j].s2.X)
                    {
                        minmax[j].s2.X = node.sca.X;
                    }

                    if (node.sca.Y < minmax[j].s.Y)
                    {
                        minmax[j].s.Y = node.sca.Y;
                    }
                    if (node.sca.Y > minmax[j].s2.Y)
                    {
                        minmax[j].s2.Y = node.sca.Y;
                    }

                    if (node.sca.Z < minmax[j].s.Z)
                    {
                        minmax[j].s.Z = node.sca.Z;
                    }
                    if (node.sca.Z > minmax[j].s2.Z)
                    {
                        minmax[j].s2.Z = node.sca.Z;
                    }
                }
            }

            // NODE INFO

            int t2Size = 0;

            for (int i = 0; i < sizeNode; i++)
            {
                int flag = 0;

                conRot[i]   = false;
                conScale[i] = false;
                conTrans[i] = false;

                // check for constant
                if (minmax[i].t.Equals(minmax[i].t2))
                {
                    conTrans[i] = true;
                }
                if (minmax[i].r.Equals(minmax[i].r2))
                {
                    conRot[i] = true;
                }
                if (minmax[i].s.Equals(minmax[i].s2))
                {
                    conScale[i] = true;
                }

                if (hasTrans[i])
                {
                    flag |= 0x01000000;
                }
                if (hasRot[i])
                {
                    flag |= 0x02000000;
                }
                if (hasScale[i])
                {
                    flag |= 0x04000000;
                }

                if (conTrans[i] && hasTrans[i])
                {
                    flag |= 0x00200000;
                }
                else
                {
                    flag |= 0x00080000;
                }

                if (conRot[i] && hasRot[i])
                {
                    flag |= 0x00007000;
                }
                else
                {
                    flag |= 0x00005000;
                }

                if (conScale[i] && hasScale[i])
                {
                    flag |= 0x00000200;
                }
                else
                {
                    flag |= 0x00000080;
                }

                flag |= 0x00000001;

                int hash = -1;
                if (MainForm.hashes.names.ContainsKey(getNodeId(vbn, nodeid[i]).Text))
                {
                    hash = (int)MainForm.hashes.names[getNodeId(vbn, nodeid[i]).Text];
                }
                //else hash = (int)FileData.crc12(getNodeId(vbn, nodeid[i]).Text);
                o.WriteInt(flag);      // flags...
                o.WriteInt(hash);      //hash
                o.WriteInt(t1.Size()); // Offset in 1 table
                o.WriteInt(t2Size);    // Offset in 2 table

                // calculate size needed
                if (hasTrans[i])
                {
                    t1.WriteFloat(minmax[i].t.X);
                    t1.WriteFloat(minmax[i].t.Y);
                    t1.WriteFloat(minmax[i].t.Z);

                    if (!conTrans[i])
                    {
                        minmax[i].t2.X -= minmax[i].t.X;
                        minmax[i].t2.Y -= minmax[i].t.Y;
                        minmax[i].t2.Z -= minmax[i].t.Z;

                        t1.WriteFloat(minmax[i].t2.X);
                        t1.WriteFloat(minmax[i].t2.Y);
                        t1.WriteFloat(minmax[i].t2.Z);

                        t2Size += 6;
                    }
                }

                if (hasRot[i])
                {
                    t1.WriteFloat(minmax[i].r.X);
                    t1.WriteFloat(minmax[i].r.Y);
                    t1.WriteFloat(minmax[i].r.Z);

                    if (!conRot[i])
                    {
                        minmax[i].r2.X -= minmax[i].r.X;
                        minmax[i].r2.Y -= minmax[i].r.Y;
                        minmax[i].r2.Z -= minmax[i].r.Z;

                        t1.WriteFloat(minmax[i].r2.X);
                        t1.WriteFloat(minmax[i].r2.Y);
                        t1.WriteFloat(minmax[i].r2.Z);

                        t2Size += 6;
                    }
                }

                if (hasScale[i])
                {
                    t1.WriteFloat(minmax[i].s.X);
                    t1.WriteFloat(minmax[i].s.Y);
                    t1.WriteFloat(minmax[i].s.Z);

                    if (!conScale[i])
                    {
                        minmax[i].s2.X -= minmax[i].s.X;
                        minmax[i].s2.Y -= minmax[i].s.Y;
                        minmax[i].s2.Z -= minmax[i].s.Z;

                        t1.WriteFloat(minmax[i].s2.X);
                        t1.WriteFloat(minmax[i].s2.Y);
                        t1.WriteFloat(minmax[i].s2.Z);

                        t2Size += 6;
                    }
                }
            }

            o.WriteIntAt(o.Size(), 0x18);

            o.WriteOutput(t1);

            o.WriteIntAt(o.Size(), 0x1C);

            // INTERPOLATION

            //a.setFrame(0);

            bool go = false;

            foreach (List <Bone> bonelist in Frames)
            {
                //a.nextFrame(vbn);
                int j = 0;
                foreach (Bone node in bonelist)
                {
                    //Bone node = getNodeId(vbn, nodeid[j]);

                    if (hasTrans[j] && !conTrans[j])
                    {
                        t2.WriteShort((int)(((node.pos.X - minmax[j].t.X) / minmax[j].t2.X) * 0xFFFF));
                        t2.WriteShort((int)(((node.pos.Y - minmax[j].t.Y) / minmax[j].t2.Y) * 0xFFFF));
                        t2.WriteShort((int)(((node.pos.Z - minmax[j].t.Z) / minmax[j].t2.Z) * 0xFFFF));
                    }

                    if (hasRot[j] && !conRot[j])
                    {
                        //					float[] fix = Node.fix360(node.nrx, node.nry, node.nrz);
                        //float[] f = CalculateRotation(node.nrx, node.nry, node.nrz);
                        Quaternion r = node.rot;

                        t2.WriteShort((int)(((r.X - minmax[j].r.X) / minmax[j].r2.X) * 0xFFFF));
                        t2.WriteShort((int)(((r.Y - minmax[j].r.Y) / minmax[j].r2.Y) * 0xFFFF));
                        t2.WriteShort((int)(((r.Z - minmax[j].r.Z) / minmax[j].r2.Z) * 0xFFFF));
                    }

                    if (hasScale[j] && !conScale[j])
                    {
                        t2.WriteShort((int)(((node.sca.X - minmax[j].s.X) / minmax[j].s2.X) * 0xFFFF));
                        t2.WriteShort((int)(((node.sca.Y - minmax[j].s.Y) / minmax[j].s2.Y) * 0xFFFF));
                        t2.WriteShort((int)(((node.sca.Z - minmax[j].s.Z) / minmax[j].s2.Z) * 0xFFFF));
                    }
                    j++;
                }
                if (!go)
                {
                    o.WriteShortAt(t2.Size(), 0x12);
                    go = true;
                }
            }

            o.WriteOutput(t2);
            return(o.GetBytes());
        }