Ejemplo n.º 1
0
        static public GameObjData Load(Stream stream)
        {
            GameObjData result = new GameObjData();

            try
            {
                XmlReader reader = XmlReader.Create(stream);

                reader.ReadStartElement("GameObjData");
                result.name    = reader.ReadElementString("Name");
                result.creater = reader.ReadElementString("Creater");
                result.year    = int.Parse(reader.ReadElementString("Year"));
                result.month   = int.Parse(reader.ReadElementString("Month"));
                result.day     = int.Parse(reader.ReadElementString("Day"));

                result.baseNode = GameObjDataNode.ReadFromXML(reader);

                reader.ReadEndElement();
            }
            catch (Exception)
            {
                Log.Write("Load GameObjData error!");
            }
            finally
            {
                stream.Close();
            }

            return(result);
        }
Ejemplo n.º 2
0
        static public void Save(Stream stream, GameObjData data)
        {
            try
            {
                XmlWriterSettings setting = new XmlWriterSettings();
                setting.Indent = true;
                XmlWriter writer = XmlWriter.Create(stream, setting);

                writer.WriteStartElement("GameObjData");
                writer.WriteElementString("Name", data.name);
                writer.WriteElementString("Creater", data.creater);
                writer.WriteElementString("Year", data.year.ToString());
                writer.WriteElementString("Month", data.month.ToString());
                writer.WriteElementString("Day", data.day.ToString());

                data.baseNode.WriteToXML(writer);

                writer.WriteEndElement();

                writer.Flush();
            }
            catch (Exception e)
            {
                Log.Write("Save GameObjData error!" + e.Message);
            }
            finally
            {
                stream.Close();
            }
        }