Ejemplo n.º 1
0
 public RuleSelectScreen()
 {
     BaseGame.ShowMouse = true;
     RuleLoader.Initial();
     string[] ruleLists = RuleLoader.GetRulesList();
     rulesList = new Listbox( "rulelist", new Vector2( 200, 150 ), new Point( 400, 300 ), Color.WhiteSmoke, Color.Green );
     foreach (string rulename in ruleLists)
     {
         rulesList.AddItem( rulename );
     }
     rulesList.OnChangeSelection += new EventHandler( rulesList_OnChangeSelection );
     btn = new TextButton( "OkBtn", new Vector2( 700, 500 ), "Begin", 0, Color.Blue );
     btn.OnClick += new EventHandler( btn_OnPress );
 }
Ejemplo n.º 2
0
        public Room()
        {
            BaseGame.ShowMouse = true;

            roomList = new Listbox("roomlist", new Vector2(30, 100), new Point(200, 350), Color.WhiteSmoke, Color.Green);

            rankList = new Listbox("ranklist", new Vector2(300, 100), new Point(450, 350), Color.WhiteSmoke, Color.Green);

            roomList.AddItem("Room 1");

            bgTexture = BaseGame.ContentMgr.Load<Texture2D>(Path.Combine(Directories.BgContent, "login"));

            bgRect = new Rectangle(0, 0, 800, 600);



            btnCreate = new TextButton("CreateBtn", new Vector2(130, 460), "Create", 0, Color.Gold);
            btnEnter = new TextButton("EnterBtn", new Vector2(50, 460), "Enter", 0, Color.Gold);
            btnRank = new TextButton("RankBtn", new Vector2(650, 460), "Rank List", 0, Color.Gold);

            btnCreate.OnClick += new EventHandler(btnCreate_OnPress);
            btnEnter.OnClick += new EventHandler(btnEnter_OnPress);
            btnRank.OnClick += new EventHandler(btnRank_OnPress);

            rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection);
            roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection);

            SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack);

            /*

            stPkgHead head = new stPkgHead();
            //head.iSytle = //包头类型还没初始化


            MemoryStream Stream = new MemoryStream();
            Stream.Write(new byte[1], 0, 1);
            head.dataSize = 1;
            head.iSytle = 50;
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();
            */
            // 连接到服务器
            //SocketMgr.ConnectToServer();
        }