void Start() { CreateSkybox(); CreateDayClouds(); CreateSun(); CreateStars(); CreateNightClouds(); instance = this; }
public void SetScene(int id) { currentSceneID = id; currentScene = Instantiate(demoScenes[id]) as GameObject; currentScene.transform.position = new Vector3((id + 1) * 50f, 1f, 0f); switch (DemoBackgroundManager.GetDayState()) { case DemoBackgroundManager.DayState.day: DemoBackgroundManager.SetDayState(DemoBackgroundManager.DayState.night); break; case DemoBackgroundManager.DayState.night: DemoBackgroundManager.SetDayState(DemoBackgroundManager.DayState.day); break; } }