Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            background = new Background(0, 0, backgroundImagePath, Content, 1);
            ground     = new Ground(SCREEN_WIDTH / 2, 0, groundImagePath, Content, 1);
            player     = new PlayerBiplane(0, SCREEN_HEIGHT - ground.ScaledHeight, playerPlaneImagePath, Content, PLANE_SCALING);
            enemy      = new EnemyBiplane(SCREEN_WIDTH, SCREEN_HEIGHT - ground.ScaledHeight, enemyPlaneImagePath, Content, PLANE_SCALING, gameMode);

            gameFont   = Content.Load <SpriteFont>("fonts/GameFont");
            TextDrawer = new TextDrawer(gameFont, spriteBatch);

            scoreManager = new ScoreManager(gameState);

            playerScoreTextPosition = new Vector2(0, 0);
            enemyScoreTextPosition  = new Vector2((float)(SCREEN_WIDTH - SCREEN_WIDTH / 5.1), 0);
            endGameTextPosition     = new Vector2(SCREEN_WIDTH / 2.6f, SCREEN_HEIGHT / 2 - SCREEN_HEIGHT / 4);

            // TODO: use this.Content to load your game content here

            Explosion.TextureList = new List <Texture2D>(new Texture2D[MainGame.NUMBER_OF_FRAMES_IN_EXPLOSION_ANIMATION]);
            for (int numberOfFrame = 0; numberOfFrame < NUMBER_OF_FRAMES_IN_EXPLOSION_ANIMATION; numberOfFrame++)
            {
                Explosion.TextureList[numberOfFrame] = Content.Load <Texture2D>($"{explosionAnimationPath}/explosion ({numberOfFrame + 1})");
            }

            Smoke.TextureList = new List <Texture2D>(new Texture2D[MainGame.NUMBER_OF_FRAMES_IN_SMOKE_ANIMATION]);
            for (int numberOfFrame = 0; numberOfFrame < NUMBER_OF_FRAMES_IN_SMOKE_ANIMATION; numberOfFrame++)
            {
                Smoke.TextureList[numberOfFrame] = Content.Load <Texture2D>($"{smokeAnimationPath}/smoke ({numberOfFrame + 1})");
            }

            Fire.TextureList = new List <Texture2D>(new Texture2D[MainGame.NUMBER_OF_FRAMES_IN_FIRE_ANIMATION]);
            for (int numberOfFrame = 0; numberOfFrame < NUMBER_OF_FRAMES_IN_FIRE_ANIMATION; numberOfFrame++)
            {
                Fire.TextureList[numberOfFrame] = Content.Load <Texture2D>($"{fireAnimationPath}/fire ({numberOfFrame + 1})");
            }
        }
Ejemplo n.º 2
0
 public void SpawnPlayerBiplane()
 {
     player = new PlayerBiplane(0, SCREEN_HEIGHT - ground.ScaledHeight, playerPlaneImagePath, Content, PLANE_SCALING);
 }