Ejemplo n.º 1
0
 public Person(string _name, SkillMeasurable _skill)
 {
     ID        = ++IDCount;
     this.name = _name;
     skills    = new List <SkillMeasurable>();
     skills.Add(_skill);
     if (!Exists(_name))
     {
         persons.Add(this);
         Console.WriteLine("Added " + _name);
     }
 }
Ejemplo n.º 2
0
 public bool Add(SkillMeasurable _skill)
 {
     //this.skills.Add(_skill); //so now i'm wondering if there's a way to cast this, but i doubt it, since it's a component
     skills.Add(_skill);
     return(false);
 }
Ejemplo n.º 3
0
        static void Main(string[] args)
        {
            Skill s = new Skill("art");

            Console.WriteLine(s.ID);
            Skill ss = new Skill("code");

            Console.WriteLine(ss.ID);

            SkillMeasurable sh = new SkillMeasurable("");

            Console.WriteLine(sh.ID);

            Skill sss = new Skill("management");

            Console.WriteLine(sss.ID);



            Console.WriteLine("COUNT: " + Skill.skills.Count());
            //Console.WriteLine(Skill.skills.ElementAt(1).ID);



            //Database db = new Database();
            //db.skills;

            /*
             *  What are the pros/cons of allowing a variable to be accessible statically or as an instance member?
             */



            Skill.LoadSkills();
            Console.WriteLine("---------");

            //testing my code already::
            //not intended to exist solitarily, but does for now.
            SkillMeasurable smcll = new SkillMeasurable("code");

            smcll.level = Measurement.Lots;

            SkillMeasurable smsll = new SkillMeasurable("storyboarding");

            smsll.level = Measurement.Lots;


            Person pi = new Person("Ian");
            Person pa = new Person("Alex");
            Person pz = new Person("Zack");
            Person po = new Person("Oles");
            Person pt = new Person("Tran");
            Person pd = new Person("Dante");
            Person pj = new Person("Jordan");
            Person ph = new Person("Hunter");


            Console.WriteLine("---------");


            pi.skills.Add(smcll);
            ph.skills.Add(smsll);


            SkillMeasurable smclo   = new SkillMeasurable("code", Measurement.Obsessed);
            SkillMeasurable smclodo = new SkillMeasurable("code", Measurement.Obsessed, Measurement.Obsessed);
            SkillMeasurable smmll   = new SkillMeasurable("modelling", Measurement.Lots);

            pz.skills.Add(smclo);
            pd.skills.Add(smclodo);
            po.skills.Add(smclo);
            po.skills.Add(smmll);

            SkillMeasurable sm11 = new SkillMeasurable("trig", Measurement.Lots); pz.skills.Add(sm11);
            SkillMeasurable sm12 = new SkillMeasurable("physics", Measurement.Lots); pz.skills.Add(sm12);
            SkillMeasurable sm13 = new SkillMeasurable("trig", Measurement.Lots); pz.skills.Add(sm13);
            SkillMeasurable sm14 = new SkillMeasurable("mono", Measurement.Lots); pz.skills.Add(sm14); pd.skills.Add(sm14);
            SkillMeasurable sm15 = new SkillMeasurable("xna", Measurement.Obsessed); pz.skills.Add(sm15); pd.skills.Add(sm15);
            SkillMeasurable sm16 = new SkillMeasurable("blender", Measurement.Lots); pt.skills.Add(sm16);
            SkillMeasurable sm17 = new SkillMeasurable("reflection", Measurement.Obsessed); pz.skills.Add(sm17); pd.skills.Add(sm17);
            SkillMeasurable sm18 = new SkillMeasurable("delegates", Measurement.Obsessed); pz.skills.Add(sm18); pd.skills.Add(sm18);
            SkillMeasurable sm19 = new SkillMeasurable("opengl", Measurement.Lots); pt.skills.Add(sm19);  po.skills.Add(sm19);
            SkillMeasurable sm20 = new SkillMeasurable("directx", Measurement.None); pt.skills.Add(sm20); po.skills.Add(sm20);
            SkillMeasurable sm21 = new SkillMeasurable("animation (2d)", Measurement.Lots); ph.skills.Add(sm21); pj.skills.Add(sm21);
            SkillMeasurable sm22 = new SkillMeasurable("jetbrains", Measurement.Obsessed); pd.skills.Add(sm22);
            SkillMeasurable sm23 = new SkillMeasurable("android studio", Measurement.Obsessed); pd.skills.Add(sm23);



            Console.WriteLine(pd.PrintHeader());

            foreach (Person person in Person.persons)
            {
                Console.WriteLine(person.Print());
            }


            Console.ReadLine();


            //pj.skills.Add(new SkillMeasurable(""));
        }